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Virtual Proving Ground Test를 위한 차량 해석 S/W개발
윤진섭(Jin Sup Yun),김성수(Sung-Soo Kim),탁태오(Tae oh Tak),남인호(Inho Nam),성창제(Changje Sung),하경남(Kyungnam Ha),신승언(Seung-eon Shin) 한국자동차공학회 2006 한국자동차공학회 춘 추계 학술대회 논문집 Vol.- No.-
A Graphic User Interface Program has been developed for real-time vehicle analysis software, which can be used for hardware-in-the-loop simulation application. A Graphic User Interface program integrates vehicle modeling pre-processor, analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An animator, which shows visualization using orientation and position data of each body, has been developed using open inventor graphic library. VPG(Virtual Proving Ground) environment has been also developed by using OpenGL for virtual vehicle handling test. In this visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.