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      • The Utilization of Social Networking Service and Japanese Manga in Strategic User Generated Design

        Anak Agung Gede Dharma,Hiroyuki Kumamoto,Shogo Kochi,Natsuki Kudo,Guowei Wei,Shu Chuan Chiu,Kiyoshi Tomimatsu 한국멀티미디어학회 2011 한국멀티미디어학회 국제학술대회 Vol.2011 No.-

        In this research, we propose an online service which utilizes Social Networking Service (SNS) as the medium and Japanese cartoon (manga) as the communication method. The growth of SNS has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers, especially when developing new ideas or simply evaluating the feasibility of their existing products/services. Furthermore, SNS provides a unique system that enables expressive and two-way communication between its users. Although several online services that utilize SNS and casual data have been provided, the purpose of those services is still unclear and ineffective. To solve those problems we propose an innovative way of utilizing SNS and casual data in designing consumer generated design. In our proposed system, users can directly contribute to the product/service development process in an interesting way. We designed an online service which allows users to posts manga that describes their original idea. While contributing to the product/service development, they can also benefit from expressing their hobbies and receiving feedbacks from other users.

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