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애니메이션 캐릭터의 자연스러운 움직임 구현을 위한 Kinect 인식 동작의 보정에 관한 연구
조재탁(Jae Tak Cho),이전일(Li Quan Ri),김상은(Sang Eum Kim),김백섭(Baek Seob Kim),황다혜(Da Hye Hwang),공현웅(Hyun Woong Kong),노상도(Sang Do Noh) (사)한국CDE학회 2015 한국 CAD/CAM 학회 학술발표회 논문집 Vol.2015 No.동계
Recently research in automated creation of skeleton model has been carried out actively by using Kinect developed by Microsoft. Using Kinect in the field of ergonomics simulation reduces time and costs in forming posture and movement of digital model. While Kinect provides advantages, there are some issues in "accuracy" of the coordinates acquired from it. In this paper, an algorithm that can provide ability of correcting joints and/or skeleton acquired from Kinect is proposed to correct unnatural postures and movements. The algorithm predicts the movement of a human by using movement-prediction-formula which takes moving average of previous patterns of movements and the coordinates corrected previously by ROM (Range Of Motion) into account. It leads to output that creates more natural postures and movements and that is similar to real human uses Kinect.