RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      Researching user needs and impact mechanisms for user-generated content-based K-12 English gamification apps = 사용자 생성 콘텐츠 기반 K-12 영어 게이미피케이션 앱에 대한 사용자 요구 사항 및 영향 메커니즘 연구

      한글로보기

      https://www.riss.kr/link?id=T17291421

      • 0

        상세조회
      • 0

        다운로드
      서지정보 열기
      • 내보내기
      • 내책장담기
      • 공유하기
      • 오류접수

      부가정보

      목차 (Table of Contents)

      • Contents
      • Table Contents V
      • Figure Contents VIII
      • ABSTRACT X
      • Chapter Ⅰ Introduction 1
      • Contents
      • Table Contents V
      • Figure Contents VIII
      • ABSTRACT X
      • Chapter Ⅰ Introduction 1
      • 1. Research Background 1
      • 2. Research Aims and Significance 10
      • 3. Research Scope and Methods 14
      • 4. Research Process and Framework 19
      • Chapter Ⅱ Literature Review 24
      • 1. Gamification Fundamentals 24
      • 1.1 Theoretical Foundations of Games 24
      • 1.2 Gamification Definition 26
      • 1.3 Gamification Elements 27
      • 1.4 Gamification Challenges 29
      • 2. User Experience in Gamified Education 31
      • 2.1 User Experience Concept 31
      • 2.2 User Experience Elements 34
      • 3. Rationale for Gamified Education in K-12 Learners 36
      • 3.1 Psychological Characteristics 36
      • 3.2 Learning Characteristics 37
      • 3.3 Gamification Benefits 38
      • 4. Current Research on Gamified English Learning Apps 38
      • 4.1 Literature Search Strategy and Overview 39
      • 4.2 Applied Gamification Elements 44
      • 4.3 Gamified Learning Impact Analysis 44
      • 4.4 Gamified Engagement Types 48
      • 5. UGC in Educational Research 65
      • 5.1 Research Progress and Current Status 65
      • 5.2 Key Research Approaches and Methods 66
      • 5.3 Technical Methods for UGC Analysis 67
      • 6. Technology Acceptance Theoretical Framework 70
      • 7. Research Gaps 77
      • Chapter III Research Hypotheses and Methodology 80
      • 1. Research Questions 80
      • 2. Three-Phase Research Design 81
      • 2.1 Phase 1: Text Mining 81
      • 2.2 Phase 2: Design Prototype Development 83
      • 2.3 Phase 3: UTAUT Model Construction and Validation 85
      • 3. Research Question Response and Summary 100
      • Chapter IV User Needs Mining 102
      • 1. Case Studies 104
      • 1.1 Sample Selection and Overview 104
      • 1.2 Gamified Engagement Design Analysis 111
      • 2. Text Mining Process and Environment 126
      • 2.1 Text Mining Process 126
      • 3.User Review Data Preprocessing 129
      • 3.1 Data Cleaning and Validation 130
      • 3.2 Chinese Text Segmentation 131
      • 4. BERT-Based Semantic Representation 132
      • 5. Semantic Clustering Analysis 135
      • 5.1 Dimensionality Reduction Process 135
      • 5.2 HDBSCAN Clustering Analysis 139
      • 5.3 Clustering Performance Validation 142
      • 6. User Needs Identification 143
      • 7. User Needs Correlation Analysis 149
      • Chapter Ⅴ Prototype Design 156
      • 1. Design Strategy System 158
      • 2. Design Strategy Establishment 164
      • 3. Interface Design Realization 171
      • Chapter Ⅵ User Questionnaire Survey and Research Hypothesis Verification 186
      • 1. Questionnaire Construction 187
      • 1.1 Core Variables Design 187
      • 1.2 Measurement Variables Design 193
      • 2. Pilot Study 194
      • 2.1 Pilot Implementation 194
      • 2.2 Reliability Analysis 195
      • 2.3 Item Optimization 196
      • 2.4 Validity Analysis 200
      • 3. Formal Questionnaire Survey 202
      • 3.1 Data Collection 203
      • 3.2 Descriptive Statistics 204
      • 4. Perception Differences Across Educational Stages 208
      • 4.1 Analytical Methods and Sample Distribution 209
      • 4.2 Descriptive Statistics by Educational Stage 210
      • 4.3 Analysis of Descriptive Difference Results 215
      • 5. Results and Analysis of the Impact Mechanism 218
      • 5.1 Descriptive Statistics 218
      • 5.2 Effect mechanism results 220
      • 5.3 Analysis of Impact Mechanisms 229
      • Chapter VII Conclusion and Prospect 235
      • 1. Major Research Findings and Core Contributions 235
      • 2. Theoretical Contributions and Methodological Innovation 238
      • 3. Practical Guidance and Design Strategies 239
      • 4. Social Value and Practical Significance 240
      • 5. Research Limitations and Future Prospects 241
      • Reference 243
      • Appendix 1: Formal Survey Questionnaire Items 251
      • 국문요지 254
      더보기

      분석정보

      View

      상세정보조회

      0

      Usage

      원문다운로드

      0

      대출신청

      0

      복사신청

      0

      EDDS신청

      0

      동일 주제 내 활용도 TOP

      더보기

      주제

      연도별 연구동향

      연도별 활용동향

      연관논문

      연구자 네트워크맵

      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

      이 자료와 함께 이용한 RISS 자료

      나만을 위한 추천자료

      해외이동버튼