In the game market, the topic is Intellectual Property (IP : Interlink). Games using intellectual property are pouring out, and the rights of the company are gaining economic benefits. Also, a suitable genre was required for the diversification of gam...
In the game market, the topic is Intellectual Property (IP : Interlink). Games using intellectual property are pouring out, and the rights of the company are gaining economic benefits. Also, a suitable genre was required for the diversification of game hardware platforms, thereby utilizing the game knowledge assets of other platforms as the genre changed.
Intellectual property rights are divided into copyright, industrial property rights, and new-designated property rights and protected the game industry. Copyright belongs to the work, and among these, the work is characterized. A work needs to be expressed as creative and, depending on the criteria of the classification of the work, the example can be included differently or in several examples. Among the components of the Games, there are various examples of the contents inherent in the game of gaming. Also, if game graphics are employed, it is necessary to consider and change the reflection and changes in the game plan because of the inherent character and limitations of the work. The famous knowledge of intellectual property is developed in both domestic and foreign countries, and its influence is considerable. In the case of an example, the meaning of the IP is the use of the licensee for the use of the license, and the expectation of the user is the expectation of the creative expression.
However, the game industry is on the rise, but the law and regulations related to game graphics are not keeping pace with the tempo of the game. Laws and systems are mostly based on existing circumstances, and the revision of the law is largely backward compared to the development rate of the game graphics for the sake of the law.
Then, in such circumstances, one must find out what laws and systems can protect the game graphics. Of course, the new law is the most aggressive method, but it is not practical to deal with the law and the establishment of laws related to the game. Therefore, the most efficient measure of this is to find ways to protect game graphics within the framework of existing laws and institutions.
Game graphics are created by human creations, and various configurations of games and specially adapted gaming graphics possess considerable property properties. Thus, the protection of existing intellectual property rights is shown to be effective. With regard to the game, it is clear that the issue is related to copyright laws, patent laws, trademark laws and design protection laws.
The purpose of this thesis is to explore the problems arising from current intellectual property rights laws and to seek countermeasures in order to efficiently protect these aspects of the game. In order to do so, one must examine how games are defined in each intellectual property law and how each intellectual property laws can be applied to the game. It will then be necessary to review copyright laws, patent laws, trademark laws, design protection laws and solutions directly related to the game.
Game graphics are now rapidly developing, but unlike other digital contents, direct legislation is very unlikely, unlike other digital contents. In this context, it is thought that the most relevant method of protecting game graphics is to actively seek the protection of game graphics and safeguard protection, and safeguard protection against the most realistic and effective protection.