This study aims to investigate the influence of multi-sensory information on emotion and flow in 2D and VR(Virtual Reality) environment. Multi-sensory information refers to human senses such as sight, hearing, touch, and etc. In experiment 1 we divide...
This study aims to investigate the influence of multi-sensory information on emotion and flow in 2D and VR(Virtual Reality) environment. Multi-sensory information refers to human senses such as sight, hearing, touch, and etc. In experiment 1 we divided participants into four groups by game method (2D vs. VR) and presence of sound (sound on vs. off) and tried to look for any significant difference between groups. In experiment 2, the content of the experiment was changed to watching video related to driving and tried to look for a significant difference between groups divided by same independent variables of experiment 1. In addition we tried to find out whether there is any significant difference in awareness and self-esteem between divided groups. As a result, a significant two-way interaction of positive emotion was discovered in both experiment 1 and 2. There was also a significant two-way interaction of autotelic experience which is a subelement of flow in experiment 1 and significant two-way interaction of control which is also a subelement of flow in experiment 2. This study tried to investigate how much sensory information is needed to induce flow experience in situations with different contents. Also, this study finds its meaning by providing a chance to think about what element really is needed to provide optimum experience for VR users.