The purpose of this study was to examine the effects of factors related to consumption behavior of professional basketball home spectators on team royalty and intention of revisiting the game to activate professional sports. Namely, this study was to ...
The purpose of this study was to examine the effects of factors related to consumption behavior of professional basketball home spectators on team royalty and intention of revisiting the game to activate professional sports. Namely, this study was to present basic data which can utilize in marketing strategy for team by examining effects of team royalty and intention of revisiting the game according to team rank and factors related to game viewing of each team.1712 subjects who directly spectated their home game(2004-2005 regular season game of Korea Professional basketball in weekend game or holiday game since the middle season) were selected using convenience sampling method, finally 1291 data were collected in this study except data which didn''t or trustless respond. Data was collected through questionnaires.Data was analyzed through SPSS 12.0 Version and AMOS 5.0. frequency analysis, exploratory factor analysis, confirmatory factor analysis, reliability analysis, independent sample t-test, one-way ANOVA, multiple regression analysis, and path analysis was performed. The level of significance was set up .05. The results of this study based on this procedures and method are as follows.Firstly, in regard of game spectator decision factor by demographic variable, gender had significantly difference in stadium factor, service factor, and price factor. Age had significantly difference in stadium factor, player factor, team factor, service factor, and price factor. Academic career had significantly difference in team factor and service factor. Spectating frequency had significantly difference in stadium factor, player factor, team factor. Lastly, Marriage yes or no had significantly difference in team factor, and price factor.Secondly, in regard of game spectator decision factor by team rank, team rank had significantly difference in stadium factor, player factor, and price factor.Thirdly, in analysis effects of game spectator decision factor of each team on intention of revisiting the game, Daegu Orions in service factor, Anyang SBS in player factor, Busan KTF in player factor, Seoul Sk in team factor, Changwon LG in team factor and service factor, Inchon Etland in player factor, Ulsan Mobils in stadium factor and team factor, Wonju TG in team factor, and Jeonju KCC in player factor had significantly difference in intention of revisiting the game.Fourthly, in analysis on effects of game spectator decision factor on sports fan behavior, behavioral royalty, and attitudinal royalty, stadium factor had positive effect on spectation duration factor, spectation satisfaction factor, and behavioral royalty. Team factor had positive effect on team support, spectation duration factor, spectation satisfaction factor, behavioral royalty, and attitudinal royalty. Service factor had positive effect on spectation duration factor, team support, satisfaction factor, and attitudinal royalty. Mediating variable team support factor had positive effect on behavioral royalty, and attitudinal royalty and spectation duration factor had positive effect on behavioral royalty, and attitudinal royalty.Fifthly, in analysis on effects of game spectator decision factor on sports fan behavior and intention of revisiting the game in high rank team, stadium factor had positive effect on spectation duration factor, spectation satisfaction factor, and behavioral royalty. Player factor had positive effect on team support, spectation duration factor, and intention of revisiting the game. Team factor had positive effect on team support, spectation duration factor and service factor had positive effect on spectation duration factor, spectation satisfaction factor, and attitudinal royalty. Mediating variable team support factor had positive effect on intention of revisiting the game and spectation duration factor had positive effect on intention of revisiting the game.In middle rank team, stadium factor had positive effect on spectation satisfaction factor. Player factor had positive effect on spectation duration factor. Team factor had positive effect on team support, spectation duration factor, spectation satisfaction factor, and intention of revisiting the game. Service factor had positive effect on spectation duration factor, spectation satisfaction factor, and team support. Mediating variable spectation duration factor had positive effect on intention of revisiting the game and team support had positive effect on intention of revisiting the game.In low rank team, stadium factor had positive effect on team support, spectation duration factor, and spectation satisfaction factor. Player factor had positive effect on spectation duration factor, spectation satisfaction factor, and intention of revisiting the game. Team factor had positive effect on team support factor. Service factor had positive effect on spectation duration factor, spectation satisfaction factor. Mediating variable team support had positive effect on intention of revisiting the game.
<출처: RISS,
http://www.riss.kr/link?id=T10011566>