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      KCI등재 SCIE SCOPUS

      Legorization from silhouette-fitted voxelization = Legorization from silhouette-fitted voxelization

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      https://www.riss.kr/link?id=A105456282

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      다국어 초록 (Multilingual Abstract)

      We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the...

      We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

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      참고문헌 (Reference)

      1 J. W. Kim, "Survey on automated lego assembly construction" 89-96, 2014

      2 P. Petrovic, "Solving lego brick layout problem using evolutionary algorithms" 87-97, 2001

      3 E. Eisemann, "Single-pass GPU solid voxelization for real-time applications" 73-80, 2008

      4 F. S. Nooruddin, "Simplification and repair of polygonal models using volumetric techniques" 9 (9): 191-205, 2003

      5 L. Silva, "Legolizer: A realtime system for modeling and rendering lego representations of boundary models" 17-23, 2009

      6 S. J. Luo, "Legolization: Optimizing lego designs" 34 (34): 222-, 2015

      7 R. Gower, "Lego: Automated model construction" 81-94, 1998

      8 G. Rong, "Jump flooding in gpu with applications to voronoi diagram and distance transform" 109-116, 2006

      9 J. Hong, "Inner engraving for the creation of a balanced lego sculpture" 32 (32): 569-578, 2016

      10 S. Fang, "Hardware accelerated voxelization" 24 (24): 433-442, 2000

      1 J. W. Kim, "Survey on automated lego assembly construction" 89-96, 2014

      2 P. Petrovic, "Solving lego brick layout problem using evolutionary algorithms" 87-97, 2001

      3 E. Eisemann, "Single-pass GPU solid voxelization for real-time applications" 73-80, 2008

      4 F. S. Nooruddin, "Simplification and repair of polygonal models using volumetric techniques" 9 (9): 191-205, 2003

      5 L. Silva, "Legolizer: A realtime system for modeling and rendering lego representations of boundary models" 17-23, 2009

      6 S. J. Luo, "Legolization: Optimizing lego designs" 34 (34): 222-, 2015

      7 R. Gower, "Lego: Automated model construction" 81-94, 1998

      8 G. Rong, "Jump flooding in gpu with applications to voronoi diagram and distance transform" 109-116, 2006

      9 J. Hong, "Inner engraving for the creation of a balanced lego sculpture" 32 (32): 569-578, 2016

      10 S. Fang, "Hardware accelerated voxelization" 24 (24): 433-442, 2000

      11 F. Q. W. Hong, "Gpu-based object-order ray-casting for large datasets" 177-185, 2005

      12 S. Lee, "Finding an optimal lego(R) brick layout of voxelized 3d object using a genetic algorithm" 1215-1222, 2015

      13 H. Chen, "Fast voxelization of three-dimensional synthetic objects" 3 (3): 33-45, 1998

      14 E. Eisemann, "Fast scene voxelization and applications" 71-78, 2006

      15 M. Schwarz, "Fast parallel surface and solid voxelization on GPUs" 29 (29): 179-, 2010

      16 G. Passalis, "Efficient hardware voxelization" 374-377, 2004

      17 A. Kaufman, "Efficient algorithms for 3d scan-conversion of parametric curves, surfaces, and volumes" 21 (21): 171-179, 1987

      18 M. Zhang, "Designing mini block artwork from colored mesh" 2-, 2015

      19 H. Freeman, "Computer processing of line drawing images" 6 (6): 57-97, 1974

      20 M. Zhang, "Component-based building instructions for block assembly" 55-59, 2016

      21 L. van Zijl, "Cellular automata with cell clustering" 425-440, 2008

      22 M. Zhang, "Blocklizer: Interactive design of stable mini block artwork" 18-, 2014

      23 S. Ono, "Automatic generation of lego from the polygonal data" 262-267, 2013

      24 T. Kozaki, "Automatic generation of lego building instructions from multiple photographic images of real objects" 70 (70): 13-22, 2016

      25 R. Testuz, "Automatic generation of constructable brick sculptures" 81-84, 2013

      26 E. Smal, "Automated brick sculpture construction" Stellenbosch University 2008

      27 B. Stephenson, "A multi-phase search approach to the lego construction problem" 89-97, 2016

      28 E.-A. Karabassi, "A fast depth-buffer-based voxelization algorithm" 4 (4): 5-10, 1999

      29 H. A. Kaufman, "3d scan-conversion algorithms for voxel-based graphics" 45-75, 1986

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      학술지등록 한글명 : KSII Transactions on Internet and Information Systems
      외국어명 : KSII Transactions on Internet and Information Systems
      2023 평가예정 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
      2020-01-01 평가 등재학술지 유지 (해외등재 학술지 평가) KCI등재
      2013-10-01 평가 등재학술지 선정 (기타) KCI등재
      2011-01-01 평가 등재후보학술지 유지 (기타) KCI등재후보
      2009-01-01 평가 SCOPUS 등재 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.45 0.21 0.37
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.32 0.29 0.244 0.03
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