1 채일진, "효율적인 입체 라이드 콘텐츠 제작을 위한 연구" 한국콘텐츠학회 11 (11): 178-185, 2011
2 김나영, "지역기반 엔터테인먼트 분야(LBE) “스토리텔링 게임”의 설계와 구현" (사)한국컴퓨터게임학회 (23) : 227-236, 2010
3 Hyeon-Woo Nam, "VR-based Realistic Sports Gaming Technologies and Trends in Standardization" 171 : 63-69, 2017
4 장효진, "VR 테마파크 어트랙션 체험 연구" 한국애니메이션학회 14 (14): 132-147, 2018
5 KOCCA USA Bisuness Center, "VR Theme Park Status and Prospect" 2017-16 : 3-15, 2017
6 Jong-Hoon Park, "The sustainability of 'VR Arcade' boom in the United States following China" 1822 : 33-38, 2017
7 Xing Lily, "The Development and Future of China's Theme Park Industry" 2014-4 : 1-18, 2014
8 INVEN News, "Skonec Entertainment, Opens in Hongik University at VR Square 1, New VR Theme Park"
9 IT Chosun News, "Open a theme Park based on VR in China"
10 Futurekorea News, "Large VR Theme Park Opens on Triple Street, Songdo"
1 채일진, "효율적인 입체 라이드 콘텐츠 제작을 위한 연구" 한국콘텐츠학회 11 (11): 178-185, 2011
2 김나영, "지역기반 엔터테인먼트 분야(LBE) “스토리텔링 게임”의 설계와 구현" (사)한국컴퓨터게임학회 (23) : 227-236, 2010
3 Hyeon-Woo Nam, "VR-based Realistic Sports Gaming Technologies and Trends in Standardization" 171 : 63-69, 2017
4 장효진, "VR 테마파크 어트랙션 체험 연구" 한국애니메이션학회 14 (14): 132-147, 2018
5 KOCCA USA Bisuness Center, "VR Theme Park Status and Prospect" 2017-16 : 3-15, 2017
6 Jong-Hoon Park, "The sustainability of 'VR Arcade' boom in the United States following China" 1822 : 33-38, 2017
7 Xing Lily, "The Development and Future of China's Theme Park Industry" 2014-4 : 1-18, 2014
8 INVEN News, "Skonec Entertainment, Opens in Hongik University at VR Square 1, New VR Theme Park"
9 IT Chosun News, "Open a theme Park based on VR in China"
10 Futurekorea News, "Large VR Theme Park Opens on Triple Street, Songdo"
11 KOCCA, "Fourth quarter of 2017 and annual content industry trend analysis report" 2018
12 Ministry of Science and ICT Blog, "Enjoy VR Olympics, One Step Forward!"
13 Byeong-Hwa Jeon, "Development Direction of VR Technology" 133 : 56-62, 2011
14 Sang-Jung Kim, "A Study on the global game industry trends and the direction of Korean games" 22 (22): 337-338, 2014
15 남현우, "A Study on the Structural Change and Competitiveness Enhancement Strategy of the Korean Game Industry using by White Paper On Games and ICT Standardization Strategy Map" (사)한국컴퓨터게임학회 29 (29): 85-98, 2016
16 Su-Mi Ji, "A Study on the Improvement of High Techniques in Theme Park for Culture Contents" 13 (13): 680-683, 2010
17 KOCCA, "2017 White Paper On Korean Games" 2017