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    멀티디바이스 시스템의 유형 분류와 인터유저빌리티 고찰 - 사물인터넷 제품사례 분석을 중심으로

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    https://www.riss.kr/link?id=A107779354

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Background
    In a multi-device system, a user participates in the service experience by interacting with networked multi-devices. The user experience is influenced by each devices usability and the inter-usability of the system—the ease with which users switch between devices. Despite previous research on inter-usability, there have been limited discussions on the various types of multi-device systems with different functionality and features of devices, diverse user context.

    Methods
    This study examines cases of user-system interaction involving more than two devices, especially Internet of Things (IoT) systems. I qualitatively examined the interaction of 110 cases between a user and devices using a visualizing framework and classified the types of interaction. Insights on how inter-usability can be practically approached for different types of systems were derived by understanding the interface elements of the cases in different groups.

    Result
    The major elements affecting different types of multi-device interaction have been investigated as follows: user experiential benefits from the multi-devices interaction, the sizes, types, and availability of user interfaces, proximity of the user to each device, interruptions in user interaction due to changes in time, distance, and purpose, and the number of involved users. From the insights, I suggested the experiential benefit from the device composition as the prior inter-usability factor influencing the types of systems. The types of systems affect whether a designer needs to concentrate on a seamless device transition, feedback providing reliability on system connection, or instant information so that a user can perceive system interaction for system continuity.

    Conclusion
    This study contributes practical knowledge to help designers understand various types of multi-device systems on IoT product cases and discusses the inter-usability of the different system types.
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    Background In a multi-device system, a user participates in the service experience by interacting with networked multi-devices. The user experience is influenced by each devices usability and the inter-usability of the system—the ease with which us...

    Background
    In a multi-device system, a user participates in the service experience by interacting with networked multi-devices. The user experience is influenced by each devices usability and the inter-usability of the system—the ease with which users switch between devices. Despite previous research on inter-usability, there have been limited discussions on the various types of multi-device systems with different functionality and features of devices, diverse user context.

    Methods
    This study examines cases of user-system interaction involving more than two devices, especially Internet of Things (IoT) systems. I qualitatively examined the interaction of 110 cases between a user and devices using a visualizing framework and classified the types of interaction. Insights on how inter-usability can be practically approached for different types of systems were derived by understanding the interface elements of the cases in different groups.

    Result
    The major elements affecting different types of multi-device interaction have been investigated as follows: user experiential benefits from the multi-devices interaction, the sizes, types, and availability of user interfaces, proximity of the user to each device, interruptions in user interaction due to changes in time, distance, and purpose, and the number of involved users. From the insights, I suggested the experiential benefit from the device composition as the prior inter-usability factor influencing the types of systems. The types of systems affect whether a designer needs to concentrate on a seamless device transition, feedback providing reliability on system connection, or instant information so that a user can perceive system interaction for system continuity.

    Conclusion
    This study contributes practical knowledge to help designers understand various types of multi-device systems on IoT product cases and discusses the inter-usability of the different system types.

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    참고문헌 (Reference)

    1 송지원, "제품 연동의 인터페이스 디자인을 위한 상호작용 블루프린트 제안" 디자인연구소 18 (18): 9-24, 2019

    2 엄주희, "사물인터넷 환경 변화에 따른 상호작용성에 관한 사례 연구 - 스마트 디바이스를 중심으로 -" 한국전시산업융합연구원 19 : 471-487, 2015

    3 유은, "멀티 디바이스 서비스의 일관된 사용자 경험을 위한 디자인 속성 연구" 한국디자인학회 25 (25): 135-144, 2012

    4 Dong, T., "Understanding the Challenges of Designing and Developing Multi-Device Experiences" 2016

    5 Simonsen, J., "Situated Design Methods" The MIT Press 2014

    6 Shostack, G., "Service Design in the Operating Environment" Developing NewServices 1984

    7 Gibbons, S., "Service Blueprints: Definition"

    8 Pyla, P., "Multiple User Interfaces: Why Consist ency Is Not Everything, and Seamless Task Migration Is Key" 2006

    9 Denis, C., "Multiple User Interfaces: Cross-platform Applications and Context-aware Interfaces" John Wiley &Sons, Ltd 2004

    10 Huang, Y., "Introducing a New Usability Framework for Analyzing Usability in a Multiple-device System" SAGE Publications 55 (55): 2011

    1 송지원, "제품 연동의 인터페이스 디자인을 위한 상호작용 블루프린트 제안" 디자인연구소 18 (18): 9-24, 2019

    2 엄주희, "사물인터넷 환경 변화에 따른 상호작용성에 관한 사례 연구 - 스마트 디바이스를 중심으로 -" 한국전시산업융합연구원 19 : 471-487, 2015

    3 유은, "멀티 디바이스 서비스의 일관된 사용자 경험을 위한 디자인 속성 연구" 한국디자인학회 25 (25): 135-144, 2012

    4 Dong, T., "Understanding the Challenges of Designing and Developing Multi-Device Experiences" 2016

    5 Simonsen, J., "Situated Design Methods" The MIT Press 2014

    6 Shostack, G., "Service Design in the Operating Environment" Developing NewServices 1984

    7 Gibbons, S., "Service Blueprints: Definition"

    8 Pyla, P., "Multiple User Interfaces: Why Consist ency Is Not Everything, and Seamless Task Migration Is Key" 2006

    9 Denis, C., "Multiple User Interfaces: Cross-platform Applications and Context-aware Interfaces" John Wiley &Sons, Ltd 2004

    10 Huang, Y., "Introducing a New Usability Framework for Analyzing Usability in a Multiple-device System" SAGE Publications 55 (55): 2011

    11 Kim, S., "Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and Globally-Unified User Experience" 2011

    12 Levin, M., "Designing Multi-device Experiences: An Ecosystem Approach to User Experiences Across Devices" O'Reilly Media, Inc 2014

    13 Shin, D., "Cross-platform Users’ Experiences toward Designing Interusable Systems" 32 (32): 2016

    14 Wäljas, M., "Cross-Platform Service User Experience: A Field Study and an Initial Framework" 2010

    15 Antila, V., "Challenges in Designing Inter-usable Systems" 2011

    16 Majrashi, K., "A Cross-platform Usability Measurement Model" 3 (3): 2015

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2027 평가 재인증평가 신청대상 (재인증)
    2021-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2018-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2016-03-15 학술지명변경 외국어명 : 미등록 -> Journal of Integrated Design Research KCI등재
    2015-01-01 등재 등재학술지 선정 (계속평가) KCI등재
    2014-03-24 학술지명변경 한글명 : Journal of Digital Interaction Design -> Journal of Integrated Design Research KCI등재후보
    2013-01-01 등재 등재후보학술지 유지 (기타) KCI등재후보
    2012-01-01 등재 등재후보학술지 유지 (기타) KCI등재후보
    2010-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.29 0.29 0.31
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.37 0.34 0.528 0.09
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