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      KCI등재

      A Fundamental Study for Designing Digital Engagement with Mobile Augmented Reality

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      https://www.riss.kr/link?id=A103859494

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      Since its significant expansion of smart phone in the late 2000s, digital devices are shifting media environment. Within next five years, users using AR are estimated to grow 10 times than the current, and present major contributors will be moved from North American and Europe to Asia-Pacific. At this point, this research aims to investigate the current situation of Augmented Reality (AR), see the potential framework more in education for non-familiar user with digital device, and discuss possible design attributes in the area. Offering intuitive and rich interactive experience, AR is able to aid users to achieve educational goal with ease. However, current AR applications are designed for smart users who are familiar with digital technology. This research notes that the intuitiveness offered by AR can attract users who are non-familiar with digital devices and easily lead them to more various opportunities. In this sense, this research argues the effective educational aspect of AR technology for non-familiar users with digital device and current AR services need to re-target its users. For this purpose, this research investigates current situation and trends of AR applications, categorizes existed representative cases as its characteristics. Under the study and focus group interview with users who are strongly familiar with digital technology including AR, this research discusses its pros and cons of AR trying to reveal the reason why current applications are in static or declined use. Through this, the research states demanding of re-position of AR and the potential attributes in design realm for future study.
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      Since its significant expansion of smart phone in the late 2000s, digital devices are shifting media environment. Within next five years, users using AR are estimated to grow 10 times than the current, and present major contributors will be moved from...

      Since its significant expansion of smart phone in the late 2000s, digital devices are shifting media environment. Within next five years, users using AR are estimated to grow 10 times than the current, and present major contributors will be moved from North American and Europe to Asia-Pacific. At this point, this research aims to investigate the current situation of Augmented Reality (AR), see the potential framework more in education for non-familiar user with digital device, and discuss possible design attributes in the area. Offering intuitive and rich interactive experience, AR is able to aid users to achieve educational goal with ease. However, current AR applications are designed for smart users who are familiar with digital technology. This research notes that the intuitiveness offered by AR can attract users who are non-familiar with digital devices and easily lead them to more various opportunities. In this sense, this research argues the effective educational aspect of AR technology for non-familiar users with digital device and current AR services need to re-target its users. For this purpose, this research investigates current situation and trends of AR applications, categorizes existed representative cases as its characteristics. Under the study and focus group interview with users who are strongly familiar with digital technology including AR, this research discusses its pros and cons of AR trying to reveal the reason why current applications are in static or declined use. Through this, the research states demanding of re-position of AR and the potential attributes in design realm for future study.

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      참고문헌 (Reference)

      1 "Virtual Reality & Augmented Reality Market Forecast by Product (HMD, HUD, Tablet PC, Smartphone) for Gaming, Automotive, Medical, Advertisement, Defense, E-learning & GPS Applications (2011 - 2016)"

      2 Jeni Paay, "Understanding the user experience of location based services : five principles of perceptual organisation applied" 2 (2): 2008

      3 S. Harrison, "The Three Paradigms of HCI" 2007

      4 DH. Kim, "Future of Media" CommunicationBooks 2008

      5 S. Poggenpohl, "Design Integration: Research and Collaboration" Intellect Ltd 2009

      6 Mark Billinghurst, "Augmented Reality in Education, New Horizons for Learning"

      7 William Hurley, "Augmented Reality : Getting Beyond the Hype, Bloomberg Business"

      8 Ronald T. Azuma, "A Survey of Augmented Reality" 6 : 1997

      1 "Virtual Reality & Augmented Reality Market Forecast by Product (HMD, HUD, Tablet PC, Smartphone) for Gaming, Automotive, Medical, Advertisement, Defense, E-learning & GPS Applications (2011 - 2016)"

      2 Jeni Paay, "Understanding the user experience of location based services : five principles of perceptual organisation applied" 2 (2): 2008

      3 S. Harrison, "The Three Paradigms of HCI" 2007

      4 DH. Kim, "Future of Media" CommunicationBooks 2008

      5 S. Poggenpohl, "Design Integration: Research and Collaboration" Intellect Ltd 2009

      6 Mark Billinghurst, "Augmented Reality in Education, New Horizons for Learning"

      7 William Hurley, "Augmented Reality : Getting Beyond the Hype, Bloomberg Business"

      8 Ronald T. Azuma, "A Survey of Augmented Reality" 6 : 1997

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2018 평가예정 신규평가 신청대상 (신규평가)
      2017-12-01 평가 등재후보 탈락 (계속평가)
      2016-01-01 평가 등재후보학술지 유지 (계속평가) KCI등재후보
      2015-12-01 평가 등재후보로 하락 (기타) KCI등재후보
      2014-12-29 학회명변경 영문명 : 미등록 -> Korea Digital Design Society KCI등재
      2011-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2008-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2007-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2006-01-01 평가 등재후보학술지 유지 (등재후보1차) KCI등재후보
      2004-07-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.53 0.53 0.5
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.49 0.48 0.814 0.11
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