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      KCI등재

      초ㆍ중등교육에서 메타버스의 교육적 활용을 위한 교수학습방법에 따른 유형화 및 전략 개발 연구 = Development of Instructional Strategies for Metaverse Class in K-12 Education

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      The research aims to develop types of metaverse class in K12 education based on teaching and learning methods, identify factors to consider when using the metaverse for educational purposes, and develop strategies for its educational use. This was achieved through literature review and case analysis, as well as focus group interviews with teachers experienced in educational utilization. The study also involved Delphi surveys, usability tests, and expert reviews to validate the developed types and strategies. Five types of metaverse-based teaching and learning were identified, focusing on those that can be effectively utilized in a metaverse learning environment: Lecture, Experiential, Discussion/Debate, Problem-Solving, and Creative. In the case of strategy, it consisted of 16 detailed elements and 70 detailed strategies according to the preparation, operation, and post-stage of class. For the educational use of the metaverse, it is necessary to comprehensively consider the physical classroom environment, physical classroom safety, device wearing safety, virtual safety in the metaverse, and ethical issues. This study is meaningful in that it comprehensively presented considerations for using the metaverse in the context of elementary and secondary schools and provided practical guidelines and information that can be referenced when designing education using the metaverse.
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      The research aims to develop types of metaverse class in K12 education based on teaching and learning methods, identify factors to consider when using the metaverse for educational purposes, and develop strategies for its educational use. This was ach...

      The research aims to develop types of metaverse class in K12 education based on teaching and learning methods, identify factors to consider when using the metaverse for educational purposes, and develop strategies for its educational use. This was achieved through literature review and case analysis, as well as focus group interviews with teachers experienced in educational utilization. The study also involved Delphi surveys, usability tests, and expert reviews to validate the developed types and strategies. Five types of metaverse-based teaching and learning were identified, focusing on those that can be effectively utilized in a metaverse learning environment: Lecture, Experiential, Discussion/Debate, Problem-Solving, and Creative. In the case of strategy, it consisted of 16 detailed elements and 70 detailed strategies according to the preparation, operation, and post-stage of class. For the educational use of the metaverse, it is necessary to comprehensively consider the physical classroom environment, physical classroom safety, device wearing safety, virtual safety in the metaverse, and ethical issues. This study is meaningful in that it comprehensively presented considerations for using the metaverse in the context of elementary and secondary schools and provided practical guidelines and information that can be referenced when designing education using the metaverse.

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