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    Usability and UX Analysis of VR Interactive Music Content for the Older Adults

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    https://www.riss.kr/link?id=A110078038

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    This study qualitatively analyzed the usability (UX) and immersive experience of VR-based haptic music content for the older adults, exploring the impact of digital welfare technology on emotional recovery and the formation of social connectedness among seniors. The research conducted a pilot usability test with five older adult individuals living alone who utilize welfare centers, supplemented by in-depth interviews and observation. The results showed that the haptic stick's vibrations and visual feedback provided a sense of realism comparable to playing an actual instrument. Even amidst the suspension of welfare center programs post-COVID-19, this program served as a substitute for non-face-to-face emotional care, alleviating social isolation among the older adults. However, this study has limitations as a UX analysis-focused pilot test that did not verify long-term changes. This study empirically demonstrated that VR·haptic-based experiential music activities can contribute to emotional stability, immersive experiences, and social interaction formation among the older adults, providing foundational data for designing future Tech-Inclusive Gerontological Welfare policies.
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    This study qualitatively analyzed the usability (UX) and immersive experience of VR-based haptic music content for the older adults, exploring the impact of digital welfare technology on emotional recovery and the formation of social connectedness amo...

    This study qualitatively analyzed the usability (UX) and immersive experience of VR-based haptic music content for the older adults, exploring the impact of digital welfare technology on emotional recovery and the formation of social connectedness among seniors. The research conducted a pilot usability test with five older adult individuals living alone who utilize welfare centers, supplemented by in-depth interviews and observation. The results showed that the haptic stick's vibrations and visual feedback provided a sense of realism comparable to playing an actual instrument. Even amidst the suspension of welfare center programs post-COVID-19, this program served as a substitute for non-face-to-face emotional care, alleviating social isolation among the older adults. However, this study has limitations as a UX analysis-focused pilot test that did not verify long-term changes. This study empirically demonstrated that VR·haptic-based experiential music activities can contribute to emotional stability, immersive experiences, and social interaction formation among the older adults, providing foundational data for designing future Tech-Inclusive Gerontological Welfare policies.

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