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      https://www.riss.kr/link?id=A75014096

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      다국어 초록 (Multilingual Abstract)

      In a previous study [10], we proposed the architecture for human-centered VMS (virtual manufacturing system) whose objectives were to expand the capabilities of humans and to support their creativity and collaboration among people within a manufacturing system. Presented in this paper is the architecture for a virtual factory emulator as a component of the human-centered VMS. The virtual factory emulator is used to construct a factory model consisting of a variety of virtual manufacturing devices and then to emulate its operations according to human-defined scenarios that are either manually defined by users or automatically generated from schedules. To represent a manufacturing device, the concept of hierarchical VMD (virtual manufacturing device) consisting of two parts, shell and core, is proposed. For efficient modeling of emulation scenarios, a hierarchical command structure together with a graphical modeling method based on the activity diagram of the UML [8] is employed, while the abstract emulation architecture adopting the Zeigler's DEVS formalism [12] is proposed for executing emulation scenarios.
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      In a previous study [10], we proposed the architecture for human-centered VMS (virtual manufacturing system) whose objectives were to expand the capabilities of humans and to support their creativity and collaboration among people within a manufacturi...

      In a previous study [10], we proposed the architecture for human-centered VMS (virtual manufacturing system) whose objectives were to expand the capabilities of humans and to support their creativity and collaboration among people within a manufacturing system. Presented in this paper is the architecture for a virtual factory emulator as a component of the human-centered VMS. The virtual factory emulator is used to construct a factory model consisting of a variety of virtual manufacturing devices and then to emulate its operations according to human-defined scenarios that are either manually defined by users or automatically generated from schedules. To represent a manufacturing device, the concept of hierarchical VMD (virtual manufacturing device) consisting of two parts, shell and core, is proposed. For efficient modeling of emulation scenarios, a hierarchical command structure together with a graphical modeling method based on the activity diagram of the UML [8] is employed, while the abstract emulation architecture adopting the Zeigler's DEVS formalism [12] is proposed for executing emulation scenarios.

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      목차 (Table of Contents)

      • Ⅰ. 서론
      • Ⅱ. 본론
      • 1. 한국 民族을 택하신 하느님
      • 1) 단일민족, 통일을 사모하는 민족
      • 2) 종교적이며 신앙심이 강한 민족
      • Ⅰ. 서론
      • Ⅱ. 본론
      • 1. 한국 民族을 택하신 하느님
      • 1) 단일민족, 통일을 사모하는 민족
      • 2) 종교적이며 신앙심이 강한 민족
      • 3) 하나님 심정의 대상국가인 한국
      • 2. 선의 공적을 세운 문씨 가문
      • 1) 근세 가계와 가족 관계
      • 2) 문씨 종족과 참아버님
      • 3. 뜻을 이루는데 필요한 천품
      • 1) 참아버님의 외모
      • 2) 참아버님의 특성과 자질
      • 4. 뜻을 이루기 위한 후천적 조건
      • 1) 자연 세계를 통한 연구
      • 2) 서당과 학교 생활을 통한 연구
      • 5. 하늘이 필요로 하는 시기와 장소
      • 1) 하늘이 필요로 하는 시기
      • 2) 하늘이 필요로 하는 장소
      • Ⅲ. 결론
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