1 이만재, "게임에서의 인공지능 기술" 9 (9): 69 -76, May,2002.
2 John E. Laird, "Using a Computer Game to Develop Advanced AI" 70-75, july2001
3 Andrew B. Kahng, "Toward More Powerful Recombinations"
4 T. N. BUi, "On multi-dimensional encoding/ crossover" 49056-, 1995.
5 D.Carmel, "Learning Models of Opponent’s Strategy in Game Playing" 1993.
6 John E. Laird, "Human-level AI’s Killer Application:Interactive Computer Games" pp.1171-1178.
7 D.C. Pottinger, "Game AI:The State of the Industry Part 2" 8 : Nov.2000
8 S. Woodcock, "Game AI:The State of the Industry" 1 : Nov.,2000
9 Daniel Johnson, "Effective Affective User Interface Design in Games" singapore
10 Daniel Johnson, "Computer Games with Intelligence" australia.
1 이만재, "게임에서의 인공지능 기술" 9 (9): 69 -76, May,2002.
2 John E. Laird, "Using a Computer Game to Develop Advanced AI" 70-75, july2001
3 Andrew B. Kahng, "Toward More Powerful Recombinations"
4 T. N. BUi, "On multi-dimensional encoding/ crossover" 49056-, 1995.
5 D.Carmel, "Learning Models of Opponent’s Strategy in Game Playing" 1993.
6 John E. Laird, "Human-level AI’s Killer Application:Interactive Computer Games" pp.1171-1178.
7 D.C. Pottinger, "Game AI:The State of the Industry Part 2" 8 : Nov.2000
8 S. Woodcock, "Game AI:The State of the Industry" 1 : Nov.,2000
9 Daniel Johnson, "Effective Affective User Interface Design in Games" singapore
10 Daniel Johnson, "Computer Games with Intelligence" australia.
11 Daniel Johnson, "Computer Games With Intelligence" 2001.
12 L. J. Eshelman,R. A. Caruana, "Bases in the Crossover Landscape" 10-19, 1989.
13 I.Faybish, "Applying the Genetic Algorithm to the Game of Othello" VRIJE University.
14 Darrell Whitley, "An Overview of Evolutionary Algorithms" 43 : 817-831, 2001.
15 C. Anderson, "A two-dimensional genetic algorithm for the Ising problem" 5 : 327-333, 1991.