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    기술편집예술의 매체미학 시론 -주체와 모방의 문제를 중심으로

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    〈Techedit Art〉 is a virtual technology produced and shared through cooperation between artists and technology in the post-human era, a new art form in which technology overwhelms human imagination and aura is remade. In 〈Techedit Arts〉, technology goes beyond mere tools to influence the artist’s imagination and to expand or limit the appearance of text. The purpose of this paper is to examine the problems of art text subject and imitation from the perspective of “the constancy of human-non-human subject” and “the emergence of new nature and copycat machine” in the post-human era, from the era when only human beings conduct art to the era of art together, and discuss the media aesthetic features of 〈Techedit Art〉.
    The aesthetic value of technology editing art is based on the relevance of the tension relationship between technet and Musique expressed in text as aesthetic experience. Conscious/unconscious creative activities and material/non-material production activities are neither distinct nor bounded. It is an aesthetic tension formed by the coevolution of “the overflow of techno and the overflow of techno” in the case of Lukachi’s investigation. The creative evolution of art in the post-human era, where both technical skills and conscious inspiration are influenced by tools, has begun.
    The digital ecosystem of technology-editing art, built by human and non-human subjects, strives to maintain the relevance of art despite the constant tension between technet and Musique. Just as humans need machines, the “objective collectivity” that machines need humans has connected human subjects, tools, and non-human subjects, making the digital ecosystem always.
    Non-human subject-mimicking machine imitates humans. Man is nature. The traditional way in which tools mediated between humans and nature is converted into a way in which humans mediated between non-human subjects and tools in the post-human age. The computer is a new human-made copycat. Just because a copycat machine doesn’t imitate real nature doesn’t mean it can’t be an art. Humans and DBs are the new artificial nature of the post-human era, and at the same time are the targets of imitation.
    In discussing 〈Techedit Arts〉, the researcher distinguished technology and editing arts, techno (digital technics) and Musique (digital musicians), aimless relevance and purposeful relevance, natural beauty and art beauty, hobby and genius, aesthetic value and artistic value, human (main body) and non-human (subject). This regulation was not dichotomy, but rather to describe a binary system that maintains a tense relationship with the constancy that constitutes an ecosystem. It is an intended investigation strategy (to withhold hierarchy or judgment) to clarify the clarity of the concept through comparison and contrast, which is different from the dichotomy that presupposes confrontation or the black-and-white logic of judging right and wrong. The two forces that make up the ecosystem of technology editing art form the dynamics of Chu Yin to sustain constancy and maintain the tension relationship. This balance of force, in which the elements that make up the push and the parts constrain each other with dependent relationships, is the most important value in understanding the new digital media aesthetics.
    번역하기

    〈Techedit Art〉 is a virtual technology produced and shared through cooperation between artists and technology in the post-human era, a new art form in which technology overwhelms human imagination and aura is remade. In 〈Techedit Arts〉, techno...

    〈Techedit Art〉 is a virtual technology produced and shared through cooperation between artists and technology in the post-human era, a new art form in which technology overwhelms human imagination and aura is remade. In 〈Techedit Arts〉, technology goes beyond mere tools to influence the artist’s imagination and to expand or limit the appearance of text. The purpose of this paper is to examine the problems of art text subject and imitation from the perspective of “the constancy of human-non-human subject” and “the emergence of new nature and copycat machine” in the post-human era, from the era when only human beings conduct art to the era of art together, and discuss the media aesthetic features of 〈Techedit Art〉.
    The aesthetic value of technology editing art is based on the relevance of the tension relationship between technet and Musique expressed in text as aesthetic experience. Conscious/unconscious creative activities and material/non-material production activities are neither distinct nor bounded. It is an aesthetic tension formed by the coevolution of “the overflow of techno and the overflow of techno” in the case of Lukachi’s investigation. The creative evolution of art in the post-human era, where both technical skills and conscious inspiration are influenced by tools, has begun.
    The digital ecosystem of technology-editing art, built by human and non-human subjects, strives to maintain the relevance of art despite the constant tension between technet and Musique. Just as humans need machines, the “objective collectivity” that machines need humans has connected human subjects, tools, and non-human subjects, making the digital ecosystem always.
    Non-human subject-mimicking machine imitates humans. Man is nature. The traditional way in which tools mediated between humans and nature is converted into a way in which humans mediated between non-human subjects and tools in the post-human age. The computer is a new human-made copycat. Just because a copycat machine doesn’t imitate real nature doesn’t mean it can’t be an art. Humans and DBs are the new artificial nature of the post-human era, and at the same time are the targets of imitation.
    In discussing 〈Techedit Arts〉, the researcher distinguished technology and editing arts, techno (digital technics) and Musique (digital musicians), aimless relevance and purposeful relevance, natural beauty and art beauty, hobby and genius, aesthetic value and artistic value, human (main body) and non-human (subject). This regulation was not dichotomy, but rather to describe a binary system that maintains a tense relationship with the constancy that constitutes an ecosystem. It is an intended investigation strategy (to withhold hierarchy or judgment) to clarify the clarity of the concept through comparison and contrast, which is different from the dichotomy that presupposes confrontation or the black-and-white logic of judging right and wrong. The two forces that make up the ecosystem of technology editing art form the dynamics of Chu Yin to sustain constancy and maintain the tension relationship. This balance of force, in which the elements that make up the push and the parts constrain each other with dependent relationships, is the most important value in understanding the new digital media aesthetics.

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    참고문헌 (Reference)

    1 김상호, "확장된 몸, 스며든 기술 : 맥루한 명제에 관한 현상학적 해석" 한국지역언론학회 9 (9): 167-206, 2009

    2 신상규, "호모 사피엔스의 미래: 포스트휴먼과 트랜스휴머니즘" 아카넷 2014

    3 이종관, "포스트휴먼을 향한 인간의 미래" 과학기술정책연구원 4-9, 2015

    4 이재숭, "포스트휴먼은 인간의 존엄성을 위협하는가?" 새한철학회 94 (94): 21-40, 2018

    5 손화철, "포스트휴먼 시대의 휴먼" 아카넷 2016

    6 최병학, "포스트휴먼 시대의 예술" 새한철학회 92 (92): 283-301, 2018

    7 롤랑 바르트, "텍스트의 즐거움" 동문선 1997

    8 최병학, "테오-아르스: 신학과 예술의 만남, 재현신학과 현시신학" 인간사랑 2016

    9 손효주, "타타르키비츠 미학사 1–고대미학" 미술문화 2005

    10 금빛내렴, "칸트의 천재 개념의 전개" 한국미학예술학회 16 : 227-264, 2002

    1 김상호, "확장된 몸, 스며든 기술 : 맥루한 명제에 관한 현상학적 해석" 한국지역언론학회 9 (9): 167-206, 2009

    2 신상규, "호모 사피엔스의 미래: 포스트휴먼과 트랜스휴머니즘" 아카넷 2014

    3 이종관, "포스트휴먼을 향한 인간의 미래" 과학기술정책연구원 4-9, 2015

    4 이재숭, "포스트휴먼은 인간의 존엄성을 위협하는가?" 새한철학회 94 (94): 21-40, 2018

    5 손화철, "포스트휴먼 시대의 휴먼" 아카넷 2016

    6 최병학, "포스트휴먼 시대의 예술" 새한철학회 92 (92): 283-301, 2018

    7 롤랑 바르트, "텍스트의 즐거움" 동문선 1997

    8 최병학, "테오-아르스: 신학과 예술의 만남, 재현신학과 현시신학" 인간사랑 2016

    9 손효주, "타타르키비츠 미학사 1–고대미학" 미술문화 2005

    10 금빛내렴, "칸트의 천재 개념의 전개" 한국미학예술학회 16 : 227-264, 2002

    11 애덤 니컬슨, "지금, 호메로스를 읽어야 하는 이유" 세종서적 2016

    12 이용욱, "정보지식화사회와 인문공학" 도서출판 역락 2020

    13 김재희, "우리는 어떻게 포스트휴먼 주체가될 수 있는가?" 철학연구회 (106) : 215-242, 2014

    14 조요한, "예술철학" 예술문화사 2003

    15 김정현, "예술적 가치와 미적 가치 구분의 필요성" 인문학연구원 (57) : 243-270, 2007

    16 송은주, "예술의 미적 개념 변화와 뉴미디어 아트 특성" 한국디자인트렌드학회 (33) : 417-426, 2011

    17 오병남, "예술과 창의성의 개념" 대한민국 학술원 51 (51): 1-35, 2012

    18 김재희, "시몽동의 기술철학: 포스트휴먼 사회를 위한 청사진" 아카넷 2017

    19 피터 왓슨, "사람이 알아야 할 모든 것 : 생각의 역사2" 들녘 2009

    20 김향숙, "빌헬름 보링거의 추상과 감정이입: 양식 심리학의 조건" 미술사학연구회 (34) : 39-66, 2010

    21 이가림, "미적 판단의 규범성에 관한 연구 : J. Levinson의 미적 속성 실재론을 중심으로" 서울대학교 대학원 2014

    22 노르베르트 볼츠, "미디어란 무엇인가" 한울아카데미 2011

    23 박영욱, "매체, 매체예술 그리고 철학" 향연 2008

    24 태혜신, "로이 에스콧의 테크노에틱 아트(Technoethic Arts)와 세계예술양상" 한국무용과학회 34 (34): 83-93, 2017

    25 임학순, "디지털시대, 예술과 기술의 상호작용" 정보통신정책연구원 2005

    26 이용욱, "네트워크-공간의 탈유교이데올로기와 인문교육의 역할" 국어문학회 73 (73): 113-141, 2020

    27 이용욱, "기술편집시대 아우라 연구의 방향성" 국어국문학회 (188) : 247-278, 2019

    28 질베르 시몽동, "기술적 대상들의 존재양식에 대하여" 그린비 2011

    29 박명숙, "감성논리 관점에서 본 국내 최근 융복합 무용작품분석" 한국체육학회 53 (53): 393-409, 2014

    30 로이에스콧, "[단행본] 테크노에틱 아트" 연세대학교 출판부 2002

    31 김동윤, "4차 산업혁명 시대의 사이버네틱스와 휴먼·포스트휴먼에 관한 인문학적 지평 연구" 한국방송∙미디어공학회 24 (24): 836-848, 2019

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