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      IOT 환경에서 헬스게임 콘텐츠 설계 및 구현 = Design and Implementation of Healthcare Game Content in IOT Environment

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      https://www.riss.kr/link?id=A106368905

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      다국어 초록 (Multilingual Abstract)

      In Recently, as the interest in health has increased and the spread of smart phones has become common, the development of smart health care related contents has been active. In this paper, we introduce the design, implementation and effects of game-ba...

      In Recently, as the interest in health has increased and the spread of smart phones has become common, the development of smart health care related contents has been active. In this paper, we introduce the design, implementation and effects of game-based content that can make walking exercise fun in the Internet of Things environment. This content calculates the consumed calories by walking the stairs with the Beacon installed, and incorporates games to encourage continuous fun activities. It also provides event functions that enable on-off-line coordination. The goal of this content is to enable busy modern people to exercise lightly, funly, and constantly in the surrounding activity space. The effect of this content has been confirmed through the review of many users participating in offline events. This content is expected to be able to converge with various types of healthcare systems with the expansion of the application space.

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      목차 (Table of Contents)

      • Abstract
      • I. Introduction
      • II. Preliminaries
      • III. The Proposed Scheme
      • IV. Conclusions
      • Abstract
      • I. Introduction
      • II. Preliminaries
      • III. The Proposed Scheme
      • IV. Conclusions
      • REFERENCES
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      참고문헌 (Reference)

      1 이정림, "계단 높이에 따른 에너지소모지수 (EEI) 의 변화" 한국전문물리치료학회 6 (6): 67-76, 1999

      2 Gangbong Lee, "‘AI HealthCare' Come soon The SCienceTimes"

      3 JeongGil Go, "Trends in Smart Device and IoT convergence technology" 23 (23): 79-85, 2013

      4 "The Fun, Intelligent &Beautiful Toothbrush"

      5 GiMo Jang, "Sports for the elderly women : good exercise and bad exercise" 23 : 2018

      6 INNOPOLIS FOUNDATION, "Smartphone Beacon Market"

      7 Vitality cop, "Smart medicine bottle Glowcap"

      8 Yoonhee Choi, "Smart healthcare industry of the future that mobile world attracts attention" 609 : 2-, 2015

      9 Tae Kyung Kim, "Older Adults’ Willingness to Share Their Personal and Health Information When Adopting Healthcare Technology and Services" 126 : 86-94, 2019

      10 "Marketsandmarkets Reports, Smart Beacon Market-Global Forecast to 2023"

      1 이정림, "계단 높이에 따른 에너지소모지수 (EEI) 의 변화" 한국전문물리치료학회 6 (6): 67-76, 1999

      2 Gangbong Lee, "‘AI HealthCare' Come soon The SCienceTimes"

      3 JeongGil Go, "Trends in Smart Device and IoT convergence technology" 23 (23): 79-85, 2013

      4 "The Fun, Intelligent &Beautiful Toothbrush"

      5 GiMo Jang, "Sports for the elderly women : good exercise and bad exercise" 23 : 2018

      6 INNOPOLIS FOUNDATION, "Smartphone Beacon Market"

      7 Vitality cop, "Smart medicine bottle Glowcap"

      8 Yoonhee Choi, "Smart healthcare industry of the future that mobile world attracts attention" 609 : 2-, 2015

      9 Tae Kyung Kim, "Older Adults’ Willingness to Share Their Personal and Health Information When Adopting Healthcare Technology and Services" 126 : 86-94, 2019

      10 "Marketsandmarkets Reports, Smart Beacon Market-Global Forecast to 2023"

      11 JongTae Park, "IoT based Healthcare Services and Platform Trends"

      12 Lee YeonHee etc, "IOT-centered social welfare facility informationization and policy task" Korea Institute for Health and Social Affairs 2016

      13 SeaHwan Park, "IOT-based digital life care industry trend" Korea Institute of Science and Technology Information 2017

      14 IDC, "IDC FutureScape:Worldwide Healthcare 2015Predictions"

      15 Daily medi, "Global trend of 'U health care' in IT"

      16 Sangtae Kim, "Digital Healthcare Trends" BRIC 1-3, 2017

      17 SJ,Yoon, "Design of Healthcare Game Contents using IOT" 26 (26): 2018

      18 "ChulHan Kim" DATANET

      19 MikeElgan, "Apple's iBeacon gets fun"

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2026 평가예정 재인증평가 신청대상 (재인증)
      2020-01-01 평가 등재학술지 유지 (재인증) KCI등재
      2017-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2013-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2010-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2007-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2006-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2004-07-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.44 0.44 0.44
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.43 0.38 0.58 0.15
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