- 요약
- Abstract
- Ⅰ. 서론
- Ⅱ. 문헌연구
- 2.1 몰입형 VR

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목차 (Table of Contents)
참고문헌 (Reference)
1 송은서 ; 김병규 ; 홍성대, "야간 테마파크에 적용된 미디어아트 기술 분석" 국제차세대융합기술학회 5 (5): 681-691, 2021
2 이민희 ; 김병규 ; 홍성대, "몰입형 미디어아트 사례분석을 통한 실외 디지털 테마파크 콘텐츠 연구" 국제차세대융합기술학회 5 (5): 28-39, 2021
3 정태섭, "리얼리티 공간과 디지털액터 - <아바타>, <레디플레이어 원>을 중심으로" 국제차세대융합기술학회 5 (5): 141-148, 2021
4 L. Ermi, "Worlds in Play:International Perspectives On Digital Games Research" 15-27, 2005
5 E. S. Bang, "Virtually empathetic? Examining the effects of virtual reality storytelling on empathy" 290-298, 2018
6 W. R. Sherman, "Understanding virtual reality : Interface, application and design" Morgan Kaufmann Publishers 2003
7 Frank Biocca, "Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria" MIT Press - Journals 12 (12): 456-480, 2003
8 C. D. Batson, "The social neuroscience of empathy" MIT Press 3-15, 2009
9 F. J. Varela, "The embodied mind : Cognitive science and human experience" The MIT Press 1992
10 A. McMahan, "The Video Game Theory Reader" 67-86, 2003
1 송은서 ; 김병규 ; 홍성대, "야간 테마파크에 적용된 미디어아트 기술 분석" 국제차세대융합기술학회 5 (5): 681-691, 2021
2 이민희 ; 김병규 ; 홍성대, "몰입형 미디어아트 사례분석을 통한 실외 디지털 테마파크 콘텐츠 연구" 국제차세대융합기술학회 5 (5): 28-39, 2021
3 정태섭, "리얼리티 공간과 디지털액터 - <아바타>, <레디플레이어 원>을 중심으로" 국제차세대융합기술학회 5 (5): 141-148, 2021
4 L. Ermi, "Worlds in Play:International Perspectives On Digital Games Research" 15-27, 2005
5 E. S. Bang, "Virtually empathetic? Examining the effects of virtual reality storytelling on empathy" 290-298, 2018
6 W. R. Sherman, "Understanding virtual reality : Interface, application and design" Morgan Kaufmann Publishers 2003
7 Frank Biocca, "Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria" MIT Press - Journals 12 (12): 456-480, 2003
8 C. D. Batson, "The social neuroscience of empathy" MIT Press 3-15, 2009
9 F. J. Varela, "The embodied mind : Cognitive science and human experience" The MIT Press 1992
10 A. McMahan, "The Video Game Theory Reader" 67-86, 2003
11 Rose G. Campbell, "The Role of Empathy in Responses to Persuasive Risk Communication: Overcoming Resistance to HIV Prevention Messages" Informa UK Limited 16 (16): 159-182, 2004
12 C. Zhang, "Spatial immersion versus emotional immersion, which is more immersive?" 2017
13 Robert S. Kennedy, "Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness" Informa UK Limited 3 (3): 203-220, 1993
14 Kwan Min Lee, "Presence, Explicated" Oxford University Press (OUP) 14 (14): 27-50, 2004
15 Lijiang Shen, "On a Scale of State Empathy During Message Processing" Informa UK Limited 74 (74): 504-524, 2010
16 M. L. Ryan, "Narrative as virtual reality: Immersion and interactivity in literature and electronic media" The Johns Hopkins University Press 2003
17 Lijiang Shen, "Mitigating Psychological Reactance: The Role of Message-Induced Empathy in Persuasion" Oxford University Press (OUP) 36 (36): 397-422, 2010
18 J. J. Cummings, "How immersive is enough? A meta-analysis of the effect of immersive technology on user presence" 19 (19): 272-309, 2016
19 J. Murray, "Hamlet on the Holodeck" MIT Press 68-73, 1997
20 D. Davis, "Empathy : A social psychological approach" Brown & Benchmark Publishers 1994
21 J. Cohen, "Defining identification : A theoretical look at the identification of audiences with media characters" 4 (4): 245-264, 2001
22 F. Herrera, "Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking" 13 (13): e0204494-, 2018
23 C. Heeter, "Being there : The subjective experience of presence" 1 (1): 262-271, 1992
24 E. Brown, "A grounded investigation of game immersion" ACM 1297-1300, 2004
25 Catherine S. Oh, "A Systematic Review of Social Presence: Definition, Antecedents, and Implications" Frontiers Media SA 5 : 114-, 2018
26 Werner Wirth, "A Process Model of the Formation of Spatial Presence Experiences" Informa UK Limited 9 (9): 493-525, 2007
27 Mel Slater, "A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments" MIT Press - Journals 6 (6): 603-616, 1997
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