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      Computers, graphics & learning

      한글로보기

      https://www.riss.kr/link?id=M9980792

      • 저자
      • 발행사항

        Madison, Wis.: Brown & Benchmark, c1994

      • 발행연도

        1994

      • 작성언어

        영어

      • 주제어
      • DDC

        371.3/34 판사항(20)

      • ISBN

        0697148947

      • 자료형태

        일반단행본

      • 서명/저자사항

        Computers, graphics & learning / Lloyd P. Rieber

      • 형태사항

        xiv, 287 p.; 24 cm.

      • 일반주기명

        Includes bibliographical references and index.

      • 소장기관
        • 국립중앙도서관 국립중앙도서관 우편복사 서비스
        • 국민대학교 성곡도서관 소장기관정보
        • 부산교육대학교 도서관 소장기관정보
        • 서강대학교 도서관 소장기관정보 Deep Link
        • 아주대학교 도서관 소장기관정보
        • 조선대학교 도서관 소장기관정보
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      목차 (Table of Contents)

      • CONTENTS
      • Preface = xi
      • 1 Introduction = 1
      • Overview = 1
      • Objectives = 1
      • CONTENTS
      • Preface = xi
      • 1 Introduction = 1
      • Overview = 1
      • Objectives = 1
      • Comprehension = 1
      • Application = 1
      • Purpose of This Book = 2
      • Some Definitions = 2
      • The First Principle of Instructional Graphics = 3
      • The Importance of Visual Communication = 4
      • Graphics in Education = 6
      • Everyday Uses of Graphics and Visual Images = 8
      • Why Computer Graphics? = 8
      • Advancements in the Production of Computer Graphics = 14
      • Questioning the Motive to Use Graphics in Instruction = 16
      • Instructional Design versus Technocentric Design = 18
      • Review = 22
      • Notes = 22
      • 2 An Overview of Graphics in Instruction = 24
      • Overview = 24
      • Objectives = 24
      • Comprehension = 24
      • Application = 24
      • The Three Types of Instructional Graphics = 25
      • Representational Graphics = 25
      • Analogical Graphics = 27
      • Arbitrary Graphics = 29
      • Combining Characteristics of the Three Types of Graphics = 33
      • Matching Graphics with Learning Goals = 34
      • Instructional Objectives = 34
      • Domains of Learning = 35
      • A Guide to the Instructional Functions of Graphics = 41
      • Characteristics of Successful Instruction = 41
      • Five Instructional Applications of Graphics = 45
      • Review = 55
      • Notes = 56
      • 3 Developing Instructional Computer Graphics on Microcomputers = 57
      • Overview = 57
      • Objectives = 57
      • Comprehension = 57
      • Application = 58
      • Hardware Systems: Types of Computer Graphics Displays = 59
      • Producing Static Computer Graphics = 60
      • Overview of Graphic File Formats = 61
      • Command-Based Approaches to Producing Static Computer Graphics = 63
      • GUI-Based Approaches to Producing Static Computer Graphics = 70
      • "Second-Hand" Computer Graphics: Clip Art, Scanning, and Digitizing = 74
      • Producing Animated Computer Graphics = 77
      • Command-Based Approaches to Fixed-Path Animation = 78
      • GUI-Based Approaches to Fixed-Path Animation = 83
      • Data-Driven Animation = 86
      • The Instructional Delivery of Computer Graphics = 88
      • Review = 89
      • Notes = 90
      • 4 Psychological Foundations of Instructional Graphics = 92
      • Overview = 92
      • Objectives = 92
      • Comprehension = 92
      • Application = 92
      • Leaming Theory: A Primer = 93
      • Behavioral Learning Theory = 93
      • Cognitive Learning Theory = 97
      • Visual Cognition = 103
      • Visual Perception = 103
      • Perceptual Factors Related to Animation = 105
      • Memory Considerations for Visual Inforrnation = 109
      • An Overview of Dual Coding Theory = 111
      • Arguments Against Dual Coding Theory = 114
      • Motivation = 117
      • Review = 120
      • Notes = 121
      • 5 Review of Instructional Visual Research: Static Visuals = 122
      • Overview = 122
      • Objectives = 122
      • Comprehension = 122
      • Application = 123
      • Interpreting Results of Instructional Visual Research = 124
      • Overview of Static Visual Research = 127
      • Distraction Effects of Pictures: Review by S. Jay Samuels, 1970 = 127
      • Describing the Conditions Under Which Pictures Facilitate Learning = 129
      • A Final Word = 141
      • Review = 142
      • Notes = 142
      • 6 Review of Instructional Visual Research: Animated Visuals = 144
      • Overview = 144
      • Objectives = 144
      • Comprehension = 144
      • Application = 145
      • Some Important Considerations in the Interpretation of Animation Research = 147
      • Overview of an Instructional Animation Research Agenda = 148
      • Leaming a Valuable Lesson Early On = 152
      • Review of Animation in Computer-Based Instruction = 153
      • Research on Inductive Learning = 164
      • Research on Learning Incidental Information from an Animated Display = 166
      • Sorrie Final Comments about Animation Research = 168
      • Review = 169
      • Notes = 170
      • 7 Designing Graphics for Computer-Based Instruction: Basic Principles = 171
      • Overview = 171
      • Objectives = 171
      • Comprehension = 171
      • Application = 172
      • Computer Graphics and Instructional Design = 172
      • Traditional ISD = 174
      • Rapid Prototyping = 176
      • Traditional ISD versus Rapid Prototyping in the Design of Instructional Computer Graphics = 178
      • Some General Graphic Principles of Software Design for Computer-Based Instruction = 183
      • Screen Design = 187
      • Some Basic Principles of Graphic Design = 195
      • Color and Realism as Instructional Variables = 196
      • Functional Design Recommendations for Instructional Computer Graphics = 198
      • Cosmetic Graphics = 203
      • Motivational Graphics = 204
      • Attention-Gaining Graphics = 205
      • Presentation Graphics = 206
      • Practice = 208
      • Review = 208
      • Notes = 209
      • 8 Designing Highly Interactive Visual Learning Environments = 210
      • Overview = 210
      • Objectives = 210
      • Comprehension = 210
      • Application = 211
      • Constructivism and Its Implications for Instructional Design = 212
      • Constructivism: An Overview = 214
      • Influence of the Work of Jean Piaget = 216
      • Microworlds = 219
      • Theory into Practice: Blending Constructivism with Instructional Design = 222
      • Mental Models = 222
      • Simulations and Their Relationship to Microworlds = 224
      • Games and Their Relationship to Microworlds and Simulations = 229
      • Space Shuttle Commander: Practical Constructivism = 233
      • Instructional Design Recommendations Rooted in Constructivism = 240
      • Review = 246
      • 9 Multimedia = 247
      • Overview = 247
      • Objectives = 247
      • Comprehension = 247
      • Application = 247
      • Constr-uctivism Revisited = 248
      • Multimedia = 250
      • Multimedia and Hypermedia = 254
      • Multimedia and Interactive Video = 255
      • A Final Word = 258
      • Review = 260
      • Notes = 260
      • Bibliography = 261
      • Credits = 284
      • Index = 285
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