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    Digital filmmaking : the changing art and craft of making motion pictures

    한글로보기

    https://www.riss.kr/link?id=M210999

    • 저자
    • 발행사항

      Boston : Focal Press, c1996

    • 발행연도

      1996

    • 작성언어

      영어

    • 주제어
    • DDC

      791.43 판사항(20)

    • ISBN

      0240802195 (paper : alk. paper)

    • 자료형태

      일반단행본

    • 발행국(도시)

      Massachusetts

    • 서명/저자사항

      Digital filmmaking : the changing art and craft of making motion pictures / Thomas A. Ohanian, Michael E. Phillips ; cover art by Jeffrey Krebs.

    • 형태사항

      xxiv, 267 p. : ill. (some col.) ; 28 cm.

    • 일반주기명

      Includes bibliographical references (p. 257) and index.

    • 소장기관
      • 가천대학교 중앙도서관 소장기관정보
      • 경북대학교 중앙도서관 소장기관정보
      • 경성대학교 도서관 소장기관정보
      • 계원예술대학교 소장기관정보
      • 광주대학교 도서관 소장기관정보
      • 국립중앙도서관 국립중앙도서관 우편복사 서비스
      • 남서울대학교 도서관 소장기관정보
      • 대진대학교 도서관 소장기관정보
      • 동국대학교 중앙도서관 소장기관정보
      • 상명대학교 천안학술정보관 소장기관정보
      • 서울과학기술대학교 도서관 소장기관정보
      • 서울대학교 중앙도서관 소장기관정보 Deep Link
      • 서울여자대학교 도서관 소장기관정보
      • 서원대학교 도서관 소장기관정보
      • 수원대학교 도서관 소장기관정보
      • 용인대학교 도서관 소장기관정보
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      • 충남대학교 도서관 소장기관정보 Deep Link
      • 한양대학교 중앙도서관 소장기관정보
      • 홍익대학교 세종캠퍼스 문정도서관 소장기관정보
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    목차 (Table of Contents)

    • CONTENTS
    • Preface = xvii
    • Acknowledgments = xix
    • Foreword = xxiii
    • preproduction and previsualization = 1
    • CONTENTS
    • Preface = xvii
    • Acknowledgments = xix
    • Foreword = xxiii
    • preproduction and previsualization = 1
    • 1 From Filmmaking to Digital Filmmaking = 3
    • Industry Viewpoints = 4
    • George Lucas - Filmmaker/Lucasfilm = 4
    • The Process and the People Who Make Films = 5
    • Collaboration Defines Filmmaking = 5
    • Preproduction = 6
    • The Screenwriter = 6
    • Script Breakdown = 6
    • Budgeting = 6
    • Scheduling = 6
    • Casting = 6
    • Production Designer = 6
    • Location Scout = 7
    • Set Designer = 7
    • Set Decorator = 7
    • Property Master = 7
    • Costume Designer = 7
    • Makeup Artist = 8
    • Production Illustrator = 8
    • Production = 9
    • Director of Photography = 9
    • Camera Operator = 9
    • Key Grip = 9
    • Gaffer = 9
    • Production Sound Mixer = 10
    • Script Supervisor/Continuity = 10
    • Developing and Printing the Film = 10
    • Postproduction = 11
    • Negative Cutter = 13
    • Visual Effects Producer = 13
    • Re-recording Mixer = 13
    • Scoring Mixer = 14
    • Titles and Effects Supervisor = 14
    • The Color Timer = 15
    • The Collaborative Process of Filmmaking = 15
    • Industry Viewpoints = 15
    • Howard Smith - Film Editor = 15
    • 2 Introduction to Digital Filmmaking = 18
    • Film Categories = 19
    • Film - A World Perspective = 20
    • The Digital Filmmaking Experience = 20
    • Industry Viewpoints = 21
    • Fraser Heston - Director/Writer = 21
    • Preserving and Sharing Information = 21
    • Preproduction, Production, Postproduction, and Distribution = 22
    • Why Filmmaking Is Changing = 22
    • The Digital Filmmaking Flowchart = 23
    • Preproduction = 23
    • The Script = 23
    • Industry Viewpoints = 30
    • Tim McGovern - SVP of Creative and Technical Affairs, Sony Pictures Imageworks = 30
    • Previsualization = 31
    • Set Construction and Lighting Considerations = 32
    • Script and Previsualization : An Interconnected Process = 32
    • The Script Supervisor and Logging = 32
    • The Camera, Sound, and On-Location Digital Recording Processes = 32
    • On-Set/On-Location Previsualization, Editorial, and Compositing = 32
    • The Laboratory = 33
    • The Telecine = 33
    • Electronic Dailies = 33
    • Dailies Projection = 33
    • The Editorial Stage = 34
    • Editorial Interaction with Parallel Operations = 34
    • Industry Viewpoints = 34
    • Frank Kerr - Film Director = 34
    • Networking = 35
    • Screening = 35
    • Changes = 35
    • Sound Sweetening and Mixing = 35
    • Libraries for Picture and Sound = 35
    • Finishing the Film = 36
    • The Film Negative = 36
    • Timing Lite Information = 36
    • Computerized Workprint and Negative Location Tables = 36
    • Film Exhibition and Distribution = 36
    • Theater and Film or Television and Video? = 36
    • Ancillary and New Markets = 36
    • Electronic Distribution = 37
    • Industry Viewpoints = 37
    • Kim Aubry - Vice-President, Engineering and Technology, American Zoetrope = 37
    • Rob Kobrin - Editor = 40
    • Basil Pappas - Film and Digital Nonlinear Editor = 40
    • 3 Scripting, Breakdown, Scheduling, and Budgeting = 43
    • Scripting = 43
    • Scheduling = 44
    • Budgeting = 49
    • Industry Viewpoints = 50
    • Elizabeth Rodeno - Production Manager, Film and Commercial Productions = 50
    • 4 Previsualization = 52
    • Envisioning the Finished Film = 52
    • Industry Viewpoints = 52
    • Frank Foster - Vice President of Previsualization, Sony Pictures Imageworks = 54
    • Utilizing the Work Products of the Previsualization Stage = 54
    • Storyboarding : Visualizing Scene Coverage = 54
    • Electronic Storyboarding Software = 54
    • Storyboarding Tools and Creating an Electronic Storyboard = 54
    • Drawing and Pasting = 56
    • Industry Viewpoints = 57
    • Paul Clatworthy - Cocreator, PowerProduction Software = 57
    • Digitally Enhancing the Storyboard with Pictures and Sounds = 57
    • Communicating the Storyboard = 58
    • Industry Viewpoints = 58
    • Fred Gallo - Director = 58
    • Three-dimensional Previsualization = 58
    • From Flat Storyboards to Three-dimensional Representations = 58
    • Industry Viewpoints = 60
    • Steve Katz - Filmmaker/Digital Production and Previsualization = 60
    • Creating the Virtual Environment = 61
    • Art Direction, Color, and Texturing = 61
    • Lighting Considerations = 62
    • Integration of Other Media Types = 62
    • Communicating Ideas to Other Departments = 62
    • Navigating through the Environment = 62
    • Proof of Concept = 63
    • Importing into the Editing System = 66
    • Industry Viewpoints = 66
    • Glen Scantlebury - Film Editor = 66
    • Media Presentations = 67
    • Previsualization's Role in Parallel Work Activities = 67
    • Representing the Actors in Previsualization = 68
    • Representing the Actors in the Finished Film = 68
    • Industry Viewpoints = 68
    • Jeff Kleiser - Kleiser-Walczak Construction Company = 68
    • Interaction with Motion Control Techniques = 70
    • Location Managing and Scouting = 70
    • Querying a Film Commission = 71
    • Previsualization of Locations = 71
    • Locating Stock Footage = 71
    • The Digital Backlot = 71
    • Computer-based Queries = 71
    • Converting Photographs and Location Information into Digital Form = 71
    • Still Images : The Photo-CD Format = 71
    • Moving Images : QuickTime™ or AVI™ = 72
    • Accessing the Information : Central versus Local Databases = 72
    • Kodak™ Picture Exchange = 72
    • Image Providers = 73
    • Databases with Moving Video = 73
    • Related Filmmaking Databases and the Previsualization Artist = 73
    • Linking Location and Previsualization = 74
    • Digital Photography and Digital Information Gathering = 74
    • Searching Digitally = 75
    • Talent Databases and Remote Casting Sessions = 75
    • Talent Casting = 76
    • Digital Transmission of Live Casting Sessions = 77
    • Digital Previsualization with Actors = 77
    • Costume Design = 77
    • The Research Phase = 77
    • Previsualization for Costume Design = 78
    • Industry Viewpoints = 78
    • Maurizio Vecchione - Executive Vice President, Advanced Technology, ModaCAD, Inc. = 78
    • Computer-assisted Research = 79
    • Location Backgrounds = 79
    • Computer-assisted Design = 79
    • Three-dimensional Views = 79
    • Applying Swatches and Colors = 80
    • Sampling the Background = 80
    • Computer Processing Power = 80
    • Communicating the Design = 80
    • Industry Viewpoints = 80
    • Diane E. Shapiro - Theater, Film, and Multimedia Designer = 80
    • Makeup = 83
    • Digitization, Painting, and Image Manipulation Software = 84
    • Industry Viewpoints = 84
    • Rick Baker-Special Makeup Effects Artist, Cinovation Studios, Inc. = 84
    • Feasibility Testing and Finished Work = 86
    • production = 87
    • 5 The Technology of Film : Timecode on Film, Computerized Cameras, Motion Control, and Pre-editorial during Production = 89
    • In-camera Timecode = 89
    • The Technology of In-camera Timecode = 90
    • The Accuracy of In-camera Timecode = 91
    • Industry Viewpoints = 91
    • Jean-Pierre Beauviala - President, Aato$$n^�$$, France = 91
    • Recommended Practices for Film Rate and Audio Timecode Rates = 93
    • In-camera Timecode and Logging on Set = 93
    • Logging on the Set = 93
    • Handheld Electronic Tools for Camera and Lighting = 94
    • Color Control = 94
    • Diopters = 94
    • Distances = 94
    • DX Codes = 95
    • Electricity = 95
    • Exposure = 95
    • Film Time, Length, and Timecode = 95
    • Focus = 95
    • Light = 96
    • Macro Photography = 96
    • Speeds = 96
    • Computerized Camera Systems = 96
    • Remote Camera Operations via Software = 97
    • Database Functions = 97
    • Software-based Camera Operation = 98
    • Integrating and Sharing Information = 98
    • Computerized Motion-Control = 99
    • Motion Control and Digital Compositing = 101
    • Starting in the Computer = 101
    • Industry Viewpoints = 102
    • Randall Balsmeyer - Designer, Balsmeyer & Everett, Inc./Syzvgy Digital Cinema = 102
    • Tracking the Environment = 103
    • Sound on Set = 103
    • Recording on DAT = 103
    • Digitizing on the Set = 103
    • Industry Viewpoints = 104
    • Edmund M. DiGiulio - Founder, Vice-Chairman, Director of Research and Development, Cinema Products Corporation = 104
    • Previsualizing on Set = 105
    • Industry Viewpoints = 106
    • Tony Westman, CSC - Director of Photography = 106
    • Walter Murch, A.C.E. - Editor, Sound Designer = 107
    • postproduction = 109
    • 6 The Traditional Filmmaking Postproduction Process = 111
    • Different Film Categories = 111
    • A History of Image and Sound Editing = 111
    • Standards = 111
    • Standard Practices = 112
    • The Traditional Filmmaking Process = 112
    • On-location or In-studio = 112
    • Processing the Film = 112
    • Transferring the Sound = 113
    • Synchronizing and Viewing Dailies = 113
    • Identification Numbers = 114
    • Shooting and Editing Simultaneously = 115
    • Editing the Film = 115
    • Linear versus Nonlinear Editing = 115
    • Editing Systems = 115
    • Editing = 116
    • Trimming Shots = 116
    • Overlapping Cuts = 116
    • Optical Effects = 116
    • The Rough Cut and the Final Cut = 117
    • Industry Viewpoints = 117
    • Mia Goldman, A.C.E. - Editor = 117
    • Sylvie Landra - Editor = 118
    • Sound Editing = 118
    • Conforming the Negative = 118
    • The Answer Print = 119
    • The Release Print = 119
    • The Promise of Digital Filmmaking Methods = 119
    • Industry Viewpoints = 130
    • Steven B. Cohen - Director, Digital Picture Editorial, Sony Pictures Studios = 120
    • Ed Granlund - Postproduction Supervisor, Lucasfilm, Ltd. = 121
    • Joel Cox - Film Editor = 122
    • Pietro Scalia - Film Editor = 123
    • 7 The Film Laboratory = 125
    • Editorial Preparation and the Telecine Process = 125
    • The Telecine Process = 126
    • The Numbering Scheme of Film = 127
    • How KEYKODE™ Is Arrayed = 128
    • Barcode = 128
    • Testing Keynumber Reading Capabilities = 129
    • Capturing Timecode and Keynumbers into a Database = 130
    • Three-Line VITC Proposal = 131
    • Decoding the VITC Information = 131
    • Alternate Shooting Formats and Keynumbers = 131
    • 3-Perf and Keynumbers = 132
    • Telecine Transfer and Pulldown = 134
    • NTSC - Originating at 24 fps and Transferring to 30 fps Video = 134
    • PAL = 135
    • Location Timecode for PAL = 135
    • Using Location Timecode for Picture and Sound Synchronization = 136
    • NTSC 24-30 = 136
    • PAL = 137
    • Digital Postproduction Transfer Session = 138
    • In-camera Timecode and Timecoded Audio for Syncing = 139
    • PAL Postproduction = 139
    • Sound Transfers and Audio Pulldown = 139
    • Audio Pullup = 139
    • Barcode Readers and Bench Logging Procedures = 139
    • Post Telecine Synchronization = 140
    • Output of Cutlist and Optical Film Effects Information = 141
    • Creating Traditional Film Opticals = 141
    • New Processes that Utilize Machine-Readable Key Numbers = 142
    • 8 The Digital, Nonlinear Postproduction Process = 143
    • Maintaining a Vision for the Film = 143
    • Parallel Filmmaking Replaces Serial Postproduction = 143
    • Industry Viewpoints = 144
    • Martha Coolidge - Director = 144
    • The Digital Picture Editorial Process = 145
    • How Electronic Editing Systems Work = 145
    • Videotape-based Systems = 145
    • Virtual Recording and the Playlist = 146
    • Multiple Versions = 146
    • Laserdisc-based Systems = 146
    • Digital-based Systems = 147
    • The Digitization Process = 148
    • Within the Computer = 148
    • Pixels and Flash Convertors = 148
    • Digitize and Store to Disk or Digitize-Compress Store to Disk? = 148
    • Storage Requirements of Video = 149
    • Storage Requirements of Film = 149
    • Applying Compression for Specific Tasks = 149
    • Digital Video Compression = 149
    • Reducing the Data : Single Field or Double Field? = 150
    • Lossless Compression = 150
    • Lossy Compression = 150
    • Software-Only Methods : Subsampling = 150
    • Hardware Assisted Compression = 150
    • Types of Digital Video Compression = 150
    • Asymmetric or Symmetric Processing = 151
    • Applications for MPEG = 152
    • From Editing System and into the Home = 152
    • How Hardware Assisted Digital Video Compression Works : JPEG Examined = 154
    • Chroma Subsampling = 154
    • The Discrete Cosine Transform = 154
    • Quantization = 154
    • Applying the Q Factor = 155
    • Storage Systems = 155
    • Disk Types = 155
    • Magnetic Disks = 155
    • Optical Discs = 155
    • Managing Storage Based on Project Type = 156
    • How Aspect Ratio Affects Storage = 157
    • Industry Viewpoints = 157
    • Joe Hutshing - Film Editor = 157
    • David Brenner - Film Editor = 159
    • Editing a Feature Film on a Digital, Nonlinear Editing Session = 160
    • Editing Patriots = 160
    • Transferring the Film = 161
    • Transferring the Audio = 161
    • The Digital, Nonlinear Editor = 161
    • Displaying the Footage = 161
    • Syncing the Dailies = 163
    • Screening the Dailies = 163
    • Database Capabilities = 163
    • Editing = 163
    • The User Interface = 163
    • Splicing and Extracting = 163
    • Trimming Edits = 165
    • Optical Effects = 163
    • Virtual Audio Tracks = 165
    • Timeline Views = 165
    • The Director's Cut = 165
    • Cutting the Negative = 165
    • Audio Elements = 166
    • Whether to Project Film or Video for Screenings = 166
    • Industry Viewpoints = 166
    • Edward Salier, A.C.E. - Editor = 166
    • Digital Audio Postproduction = 107
    • Traditional Film Track Laying and Mixing = 167
    • Digital Audio Workstations, Digital Audio Editing, and Mixing = 168
    • Sound Design = 168
    • Industry Viewpoints = 169
    • Gary Rydstrom - Sound Designer/Re-recording Mixer Skywalker Sound = 169
    • Editing on a Digital Audio Workstation = 170
    • Digital Mixing = 170
    • Industry Viewpoints = 172
    • Larry Blake - Sound Editor, Re-recording Mixer = 172
    • Acceptance of Digital, Nonlinear Editing by the Filmmaking Community = 172
    • Industry Viewpoints = 173
    • Neil Travis, A.C.E. - Film Editor = 173
    • Why Such Rapid Growth? = 174
    • Digital Preservation of Data = 174
    • From Film to Digital, Nonlinear Editing System = 175
    • From Videotape = 175
    • From Computer Disk = 175
    • Access to All Footage = 175
    • New Picture Manipulation Tools = 175
    • Digital vs. Optical Effects = 175
    • Industry Viewpoints = 176
    • Anne Goursaud, A.C.E. - Film Director and Film Editor = 176
    • Steven J. Cohen, A.C.E. - Editor = 177
    • New Audio Manipulation Tools = 178
    • More than Two Audio Channels = 178
    • Virtual Audio Tracks = 178
    • Professional Audio Quality = 178
    • Significant Audio Editing Tools = 178
    • Parallel Work Activities and Avoiding Duplication of Work = 178
    • Transmission Networks : Sending and Receiving the Data = 179
    • Networking Capabilities = 179
    • Networks Linking Production, Postproduction, and the Review Process = 179
    • User Requirements = 179
    • Network Terminology = 180
    • Overview of Basic File Transfer Times = 180
    • Modem = 180
    • Types of Operation, Networks, and Transmission Types = 181
    • Computer Networks = 182
    • Local Talk Networks = 182
    • Sharing Files between Assistant Editor and Editor = 182
    • Shared and Simultaneous Access to Files : Linking Computers during Digital Editing = 182
    • Decreasing the Transfer Time, Increasing the Operational Possibilities = 182
    • Ethernet = 182
    • Integrated Services Digital Network = 182
    • Fiber Digital Data Interconnect = 183
    • Applying Compression Techniques Prior to Transmission = 183
    • Additional Transmission Methods = 183
    • Playing Motion Video over the Network = 184
    • Transmission Methods Designed for Video Playback = 184
    • The Role of Digital Video Compression for Networking = 184
    • Industry Viewpoints = 185
    • Tom Scott-EDnet, Entertainment Digital Network = 185
    • Will Film Editing Become Obsolete? = 186
    • Audio Advantages = 186
    • Workprint to Digital Disk : Digitizing from the Flatbed = 186
    • Faster than Real Time Digitizing = 186
    • Industry Viewpoints = 187
    • Van Ling - Filmmaker, Digital Consultant = 187
    • Digital, Nonlinear Editing Systems for Film Editing = 189
    • Avid Film Composer = 189
    • D/Vision Pro = 190
    • Ediflex Digital = 190
    • EMC Primetime = 190
    • Lightworks = 190
    • Montage Ⅲ = 190
    • 9 The Film-Digital-Film Connection = 192
    • Digital Manipulation of the Film Image = 192
    • Digital Recreation of the Human Form = 192
    • Industry Viewpoints = 193
    • Ed Jones - President, Cinesite, Hollywood, CA = 193
    • The Basics of the Film-Digital-Film Process = 197
    • Creating Optical Effects - The Optical Printer = 197
    • Optical Cloning = 197
    • The Film Scanner = 197
    • Image Format and Samples = 198
    • Storing Images = 198
    • Digital Film Workstation Software = 198
    • Wire Removal = 198
    • Industry Viewpoints = 198
    • Richard Edlund, ASC - Visual Effects Supervisor and Founder of Boss Film Studios, Marina del Rey, CA = 199
    • Hoyt Yeatman - Director/Visual Effects Supervisor/Cofounder, Dream Quest Images = 200
    • Electronic Matte Creation = 202
    • Industry Viewpoints = 203
    • Scott Billups - Cinematographer, Digital Previsualization, Production, Special Effects = 203
    • Computer-generated Environments and Animation = 204
    • Art Direction = 205
    • Pixel Manipulation = 205
    • Industry Viewpoints = 205
    • Steven Poster, A.S.C. - Director of Photography = 205
    • The Film Recorder = 208
    • Avoiding the Generational Loss of Multiple Film Passes = 208
    • The Process of Creating a Multi-layered Digital Film Composite = 208
    • Recreating a Classic Logo Using Computer Animation Techniques = 208
    • Image Monitoring = 208
    • Interaction between the DNLE System and the Digital Film Workstation = 208
    • File and Flowchart Compatibility = 211
    • Time and Economic Savings = 211
    • Digital Audio for Theater Presentation = 212
    • Sound for Film Presentations = 212
    • Digital Sound Systems = 212
    • Dolby Stereo Digita$$l^�$$ = 213
    • Digital Theater Systems(DTS$$)^�$$ = 213
    • Sony Dynamic Digital Sound(SDD$$S^�$$) = 213
    • On-location Digital Filmmaking : Capture, Editing, and Transmission = 214
    • Digital Tansmission and Distribution = 214
    • Postproduction Use of Digital Transmission = 215
    • Basic Methods of Operation = 215
    • Digital Distribution = 216
    • Special Event Filmmaking = 216
    • Operations, Archives, and Exhibition = 216
    • Film Restoration = 218
    • Electronic Based Film = 218
    • Industry Viewpoints = 219
    • Robert Faber - Filmlook, Inc. = 219
    • Methods of Program Introduction and Promotion = 219
    • Previews and Marketing of Motion Pictures = 219
    • Industry Viewpoints = 220
    • Peter Moyer - President, Digital FilmWorks = 220
    • Industry Viewpoints = 221
    • Mark Galvin - Executive Producer for Feature Film and Television, Dream Quest Images = 221
    • 10 Digital Filmmaking for Television and Film Presentations = 224
    • Digital Filmmaking for Television Presentations = 224
    • Shooting Film at 24 fps for NTSC Television = 224
    • Matching Back = 224
    • Frame Calculations = 225
    • Worst Case Examples for Duration Adjustment = 226
    • Going Long = 227
    • Going Short = 227
    • General Match-back = 227
    • PAL Dual Finish Shows = 228
    • Editing at 24 fps for a Dual Finish = 228
    • Using Digital Technology for a Dual Finish Show = 228
    • Film to Tape to Film to Tape(FTFT) = 229
    • Retransferring the Film Using Different Frame Rates = 231
    • PAL Release = 231
    • Alternative Methods : Using the Negative as Source Material = 232
    • Industry Viewpoints = 232
    • Edgar Burcksen - Film Editor = 232
    • Richard Marks, A.C.E. - Editor = 234
    • Digital Filmmaking for Film Presentations = 235
    • Screening on Video versus Screening on Film = 236
    • Digitizing Footage Directly to the Computer Drives = 236
    • Tools Found in the Digital, Nonlinear Editing System = 237
    • Relating Digital Tools to the Traditional Film Workflow = 237
    • Complicated Film Effects = 237
    • Creating a Film Title Sequence on a Digital Nonlinear Editing System = 237
    • Today's Digital Filmmaking Editing Process for Film Delivery = 240
    • Applying Digital Technology to Feature Filmmaking : The Making of Radioland Murders = 240
    • The Making of an All-digital Film = 240
    • Industry Viewpoints = 241
    • James Cameron - Filmmaker = 241
    • Industry Viewpoints = 248
    • Francis Coppola - Filmmaker = 249
    • Digital Filmmaking = 240
    • Reader Feedback and Information on CD-ROM Availability for Digital Filmmaking = 240
    • Glossary = 251
    • Bibliography = 257
    • Index = 259
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    • RISS 서비스에서는 해당 온라인 서점에서 구매한 상품에 대하여 보증하거나 별도의 책임을 지지 않습니다.

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