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      KCI등재

      유니티 시네머신을 활용한 장면 연출 모색 = Scene Production using Unity Cinemachine

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      https://www.riss.kr/link?id=A107987048

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      Unity's Cinemachine, one of the game production technologies, can produce 3D images. However, since Cinemachine is a game production tool, video creators may find it difficult because the work process of Cinemachine is unfamiliar and complicated. However, it is necessary to learn new technologies for the future of video contents that will be advanced in the future. In order to understand Chinemachine as a video producer, I would like to embody the scene of the movie. We are going to produce a storyboard scene for storytelling in Cinemachine. We defined the workflow of Unity Cinemachine while directing the scene by creating a story, and also checked the advantages and cautions. I hope it will be an opportunity to enjoy using Unity Cinemachine, which is constantly evolving.
      번역하기

      Unity's Cinemachine, one of the game production technologies, can produce 3D images. However, since Cinemachine is a game production tool, video creators may find it difficult because the work process of Cinemachine is unfamiliar and complicated. Howe...

      Unity's Cinemachine, one of the game production technologies, can produce 3D images. However, since Cinemachine is a game production tool, video creators may find it difficult because the work process of Cinemachine is unfamiliar and complicated. However, it is necessary to learn new technologies for the future of video contents that will be advanced in the future. In order to understand Chinemachine as a video producer, I would like to embody the scene of the movie. We are going to produce a storyboard scene for storytelling in Cinemachine. We defined the workflow of Unity Cinemachine while directing the scene by creating a story, and also checked the advantages and cautions. I hope it will be an opportunity to enjoy using Unity Cinemachine, which is constantly evolving.

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      참고문헌 (Reference)

      1 Tubane, "Unity Design Bible" Born Digital, Inc 466-494, 2020

      2 Takeshi Oshita, "Unity Design Bible" Born Digital, Inc 94-97, 2020

      3 "Unite Copenhagen 2019"

      4 Lee, S. H., "The Game Graphics: Unity Visual Techniques" Viel Books 185-219, 2020

      5 Jeremy Vineyard, "Setting up Your Shots" Michael Wiese Productions 13-14, 2008

      6 Lee, J. M., "Retro’s Unity Game Programming Essence" Hanbit Media, Inc 601-, 2019

      7 Steven D. Katz, "Film Directing: Shot by Shot" Michael Wiese Productions 16-, 1998

      8 Arjun Panesar, "Developing 2D Games with Unity" APress Media, LLC 57-58, 2019

      9 "Cinemachine homepage"

      10 Herbert Zettl, "Applied Media Aesthetics" Cengage Learning Korea Ltd 251-, 2014

      1 Tubane, "Unity Design Bible" Born Digital, Inc 466-494, 2020

      2 Takeshi Oshita, "Unity Design Bible" Born Digital, Inc 94-97, 2020

      3 "Unite Copenhagen 2019"

      4 Lee, S. H., "The Game Graphics: Unity Visual Techniques" Viel Books 185-219, 2020

      5 Jeremy Vineyard, "Setting up Your Shots" Michael Wiese Productions 13-14, 2008

      6 Lee, J. M., "Retro’s Unity Game Programming Essence" Hanbit Media, Inc 601-, 2019

      7 Steven D. Katz, "Film Directing: Shot by Shot" Michael Wiese Productions 16-, 1998

      8 Arjun Panesar, "Developing 2D Games with Unity" APress Media, LLC 57-58, 2019

      9 "Cinemachine homepage"

      10 Herbert Zettl, "Applied Media Aesthetics" Cengage Learning Korea Ltd 251-, 2014

      11 "App Store"

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      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2026 평가예정 재인증평가 신청대상 (재인증)
      2020-04-01 학회명변경 한글명 : 한국데이타베이스학회 -> 한국데이터전략학회
      영문명 : 미등록 -> Korea Data Strategy Society
      KCI등재
      2020-01-01 평가 등재학술지 유지 (재인증) KCI등재
      2017-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2013-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2010-06-22 학술지명변경 한글명 : Journal of Information Technology Applications & Menagement -> Journal of Information Technology Applications & Management
      외국어명 : Journal of Information Technology Applications & Menagement -> Journal of Information Technology Applications & Management
      KCI등재
      2010-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2008-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2005-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2004-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2002-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.39 0.39 0.48
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.59 0.56 0.673 0.18
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