RISS 학술연구정보서비스

검색

인기 검색어

    다국어 입력

    http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

    변환된 중국어를 복사하여 사용하시면 됩니다.

    예시)
    • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
    • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
    닫기

    애니메이션 제작 기법에서의 회화적 이미지에 관한 연구 = The Study on Painting Images in Producing Animations

    한글로보기

    https://www.riss.kr/link?id=A30118034

    • 0

      상세조회
    • 0

      다운로드
    서지정보 열기
    • 내보내기
    • 내책장담기
    • 공유하기
      • URL 복사
    • 오류접수
    인용문이 복사되었습니다.

    부가정보

    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The development of photography and printing has naturally made possible reproductions of things and mass production of the reproductions. Consequently, conventional expressions in paintings had to seek new ways and thus provided the cornerstone by which animations came into the world.
    Animations are, so called, "moving composite art" Filming story and sound exist and play respective roles in harmony. Basic foundations of the filming are literally 'painting' itself. Expressions of today's paintings and animations are coming closer to popular culture regardless of its respective genre. However, people show quite different response when they see paintings and animations.
    It is reality that animations are popular enough to put down roots in every day life, while paintings are still considered as monopolies of some privileged classes
    In light of this reality, the primary objective of this paper is to find mutual ways to make up for paintings and animations. The secondary objective is to study on new possibilities in the future.
    번역하기

    The development of photography and printing has naturally made possible reproductions of things and mass production of the reproductions. Consequently, conventional expressions in paintings had to seek new ways and thus provided the cornerstone by whi...

    The development of photography and printing has naturally made possible reproductions of things and mass production of the reproductions. Consequently, conventional expressions in paintings had to seek new ways and thus provided the cornerstone by which animations came into the world.
    Animations are, so called, "moving composite art" Filming story and sound exist and play respective roles in harmony. Basic foundations of the filming are literally 'painting' itself. Expressions of today's paintings and animations are coming closer to popular culture regardless of its respective genre. However, people show quite different response when they see paintings and animations.
    It is reality that animations are popular enough to put down roots in every day life, while paintings are still considered as monopolies of some privileged classes
    In light of this reality, the primary objective of this paper is to find mutual ways to make up for paintings and animations. The secondary objective is to study on new possibilities in the future.

    더보기

    목차 (Table of Contents)

    • 1. 서론
    • 2. 순수회화와 애니메이션의 개념 비교
    • 3. 애니메이션의 종류 및 기법
    • 4. 미술사조에 영향을 받은 애니메이션 작품분석
    • 5. 회화적 기법을 사용한 애니메이션 작가별 작품분석
    • 1. 서론
    • 2. 순수회화와 애니메이션의 개념 비교
    • 3. 애니메이션의 종류 및 기법
    • 4. 미술사조에 영향을 받은 애니메이션 작품분석
    • 5. 회화적 기법을 사용한 애니메이션 작가별 작품분석
    • 6. 결론
    더보기

    동일학술지(권/호) 다른 논문

    분석정보

    View

    상세정보조회

    0

    Usage

    원문다운로드

    0

    대출신청

    0

    복사신청

    0

    EDDS신청

    0

    동일 주제 내 활용도 TOP

    더보기

    주제

    연도별 연구동향

    연도별 활용동향

    연관논문

    연구자 네트워크맵

    공동연구자 (7)

    유사연구자 (20) 활용도상위20명

    해외이동버튼