This paper proposes the hidden surface removal algorithm for real time animation. The proposed algorithm can process concave polyhedrons in real time and apply to an object that penetrates others by dividing a surface into multiple surfaces. The algor...
This paper proposes the hidden surface removal algorithm for real time animation. The proposed algorithm can process concave polyhedrons in real time and apply to an object that penetrates others by dividing a surface into multiple surfaces. The algorithm has been implemented on IRIS workstation running Berkeley 4.2 UNIX and the program has been written in C language. The effectiveness of this algorithm is shown by flight simulation of the aircraft with several flight paths.