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2 이승원, "부하자극이 만성뇌졸중 환자의 정적 균형, 근육 활성도에 미치는 효과" 대한물리치료학회 21 (21): 19-26, 2009
3 권미지, "뇌졸중 환자의 낙상 형태와 낙상 관련요인" 대한물리치료학회 20 (20): 19-28, 2008
4 김중선, "가상현실치료프로그램이 만성 뇌졸중 환자의 상지기능 회복과 뇌 재조직화에 미치는 사례보고" 특수교육재활과학연구소 44 (44): 87-106, 2005
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8 Rizzo A. A., "Virtual reality and cognitive assessment and rehabilitation: The state of the art" 44 : 123-145, 1997
9 Weiss PL, "Video capture virtual reality as a flexible and effective rehabilitation tool" 1 (1): 12-, 2004
10 Macko RF, "Treadmill exercise rehabilitation improves ambulatory function andcardiovascular fitness in patients with chronic stroke: A randomized, controlled trial" 36 (36): 2206-2211, 2005
1 박지원, "우성과 비우성 손에서의 운동학습으로 나타나는 뇌 활성도 차이: fMRI 사례 연구" 대한물리치료학회 21 (21): 81-88, 2009
2 이승원, "부하자극이 만성뇌졸중 환자의 정적 균형, 근육 활성도에 미치는 효과" 대한물리치료학회 21 (21): 19-26, 2009
3 권미지, "뇌졸중 환자의 낙상 형태와 낙상 관련요인" 대한물리치료학회 20 (20): 19-28, 2008
4 김중선, "가상현실치료프로그램이 만성 뇌졸중 환자의 상지기능 회복과 뇌 재조직화에 미치는 사례보고" 특수교육재활과학연구소 44 (44): 87-106, 2005
5 Laufer Y, "Weight‐bearing shifts of hemiparetic and healthy adults upon stepping on stairs of various heights" 14 (14): 125-129, 2000
6 Sackley CM, "Visual feedback after stroke with balance performance monitor: Two single case studies" 7 : 189-195, 1993
7 Henderson A, "Virtual reality in stroke rehabilitation: A systematic review of its effectiveness for upper limb motor recovery" 14 (14): 52-61, 2007
8 Rizzo A. A., "Virtual reality and cognitive assessment and rehabilitation: The state of the art" 44 : 123-145, 1997
9 Weiss PL, "Video capture virtual reality as a flexible and effective rehabilitation tool" 1 (1): 12-, 2004
10 Macko RF, "Treadmill exercise rehabilitation improves ambulatory function andcardiovascular fitness in patients with chronic stroke: A randomized, controlled trial" 36 (36): 2206-2211, 2005
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18 Sveistrup H, "Motor rehabilitation using virtual reality" 1 (1): 10-, 2004
19 Ferrarin M, "Microprocessorcontrolled optical stimulating device to improve the gait of patients with parkinson's disease" 42 (42): 328-332, 2004
20 Holden M, "Home‐based telerehabilitation using a virtual environment system" 4-12, 2003
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22 Goude D, "Game design in virtual reality systems for stroke rehabilitation" 125 : 146-148, 2007
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24 Bryanton C, "Feasibility, motivation, and selective motor control: Virtual reality compared to conventional home exercise in children with cerebral palsy" 9 (9): 123-128, 2006
25 Flynn S, "Feasibility of using the sony playstation 2 gaming platform for an individual poststroke: A case report" 31 (31): 180-189, 2007
26 Kim JH, "Effects of virtual reality program on balance, gait and brain activation patterns in stroke patients" Daegu University 2005
27 Lettinga AR, "Differentiation as a qualitative research strategy" 83 (83): 538-546, 1997
28 Kang YJ, "Development of virtual reality based cognitive assessment and evaluation of its usefulness in patients with stroke" Yonsei University 2003
29 Suzuki K, "Determinants and predictors of the maximum walking speed during computerassisted gait training in hemiparetic stroke patients" 80 (80): 179-182, 1999
30 Liston R, "Conventional physiotherapy and treadmill re‐training for higher‐level gait disorders in cerebrovascular disease" 29 (29): 311-318, 2000
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33 Korea national statistical office, "Annual report on the cause of death statistics" 2006
34 Duncan P, "Adherence to postacute rehabilitation guidelines is associated with functional recovery in stroke" 33 (33): 167-177, 2002
35 Jang JY, "A study on serious game design for rehabilitation training of the patients with apoplexy" Kwangwoon University 2006
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37 Yavuzer G, "''playstation eyetoy games'' improve upper extremity‐related motor functioning in subacute stroke: A randomized controlled clinical trial" 44 (44): 237-244, 2008