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    Java : how to program

    한글로보기

    https://www.riss.kr/link?id=M8568946

    • 저자
    • 발행사항

      Upper Saddle River, N.J. : Prentice Hall, c2003

    • 발행연도

      2003

    • 작성언어

      영어

    • 주제어
    • DDC

      005.133 판사항(22)

    • ISBN

      0131016210
      0131016237 (CD-ROM)
      0131202367
      0131017691 (Inc CD-ROM)

    • 자료형태

      단행본(다권본)

    • 발행국(도시)

      New Jersey

    • 서명/저자사항

      Java : how to program / H.M. Deitel, P.J. Deitel.

    • 기타서명

      Java how to program

    • 판사항

      5th ed

    • 형태사항

      li, 1447, 11 p. : ill. ; 23 cm. + 3 CD-ROMs (4 3/4 in.).

    • 총서사항

      How to program series

    • 일반주기명

      Inc 2 CD-Roms entitled Java 2 multimedia cyber classroom
      Includes bibliographical references (p. [1415]-1417) and index.

    • 소장기관
      • 건국대학교 GLOCAL(글로컬)캠퍼스 중원도서관 소장기관정보
      • 경북대학교 중앙도서관 소장기관정보
      • 고려대학교 과학도서관 소장기관정보 Deep Link
      • 국립중앙도서관 국립중앙도서관 우편복사 서비스
      • 명지대학교 자연캠퍼스 도서관 소장기관정보
      • 배재대학교 도서관 소장기관정보
      • 상명대학교 서울캠퍼스 도서관 소장기관정보
      • 서울시립대학교 도서관 소장기관정보
      • 성균관대학교 중앙학술정보관 소장기관정보 Deep Link
      • 숭실대학교 도서관 소장기관정보
      • 아주대학교 도서관 소장기관정보
      • 영남대학교 도서관 소장기관정보 Deep Link
      • 우석대학교 중앙도서관 소장기관정보
      • 원광대학교 중앙도서관 소장기관정보
      • 중앙대학교 서울캠퍼스 학술정보원 소장기관정보 Deep Link
      • 중앙대학교 안성캠퍼스 학술정보원 소장기관정보 Deep Link
      • 한국과학기술원(KAIST) 문지캠퍼스 도서관 소장기관정보
      • 한양대학교 안산캠퍼스 소장기관정보
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    목차 (Table of Contents)

    • CONTENTS
    • Preface = xix
    • 1 Introduction to Computers, the Internet and the Web = 1
    • 1.1 Introduction = 2
    • 1.2 What Is a Computer? = 4
    • CONTENTS
    • Preface = xix
    • 1 Introduction to Computers, the Internet and the Web = 1
    • 1.1 Introduction = 2
    • 1.2 What Is a Computer? = 4
    • 1.3 Computer Organization = 5
    • 1.4 Evolution of Operating Systems = 6
    • 1.5 Personal, Distributed and Client/Server Computing = 6
    • 1.6 Machine Languages, Assembly Languages and High-Level Languages = 7
    • 1.7 History of C++ = 8
    • 1.8 History of Java = 9
    • 1.9 Java Class Libraries = 9
    • 1.10 FORTRAN, COBOL, Pascal and Ada = 11
    • 1.11 BASIC, Visual Basic, Visual C++, C# and. NET = 11
    • 1.12 The Internet and the World Wide Web = 12
    • 1.13 Basics of a Typical Java Environment = 13
    • 1.14 General Notes about Java and This Book = 16
    • 1.15 Thinking About Objects : Introduction to Object Technology and the Unified Modeling Language = 18
    • 1.16 Discovering Design Patterns : Introduction = 22
    • 2 Introduction to Java Applications = 32
    • 2.1 Introduction = 33
    • 2.2 A First Program in Java : Printing a Line of Text = 33
    • 2.3 Modifying Our First Java Program = 40
    • 2.4 Displaying Text in a Dialog Box = 42
    • 2.5 Another Java Application : Adding Integers = 47
    • 2.6 Memory Concepts = 53
    • 2.7 Arithmetic = 54
    • 2.8 Decision Making : Equality and Relational Operators = 58
    • 2.9 (Optional Case Study) Thinking About Objects : Examining the Problem Statement = 64
    • 3 Introduction to Java Applets = 82
    • 3.1 Introduction = 83
    • 3.2 Sample Applets from the Java 2 Software Development Kit = 83
    • 3.3 Simple Java Applet : Drawing a String = 89
    • 3.4 Drawing Strings and Lines = 98
    • 3.5 Adding Floating - Point Numbers = 100
    • 3.6 Java Applet Internet and World Wide Web Resources = 107
    • 3.7 (Optional Case Study) Thinking About Objects : Identifying the Classes in a Problem Statement = 108
    • 4 Control Statements : Part 1 = 119
    • 4.1 Introduction = 120
    • 4.2 Algorithms = 120
    • 4.3 Pseudocode = 121
    • 4.4 Control Structures = 121
    • 4.5 if Single-Selection Statement = 124
    • 4.6 if...else Selection Statement = 126
    • 4.7 Wh i1e Repetition Statement = 130
    • 4.8 Formulating Algorithms : Case Study 1(Counter-Controlled Repetition) = 132
    • 4.9 Formulating Algorithms with Top - Down, Stepwise Refinement : Case Study 2(Sentinel-Controlled Repetition) = 136
    • 4.10 Formulating Algorithms with Top - Down, Stepwise Refinement : Case Study 3(Nested Control Structures) = 144
    • 4.11 Compound Assignment Operators = 149
    • 4.12 Increment and Decrement Operators = 149
    • 4.13 Primitive Types = 152
    • 4.14 (Optional Case Study) Thinking About Objects : Identifying Class Attributes = 154
    • 5 Control Statements : Part 2 = 168
    • 5.1 Introduction = 169
    • 5.2 Essentials of Counter - Controlled Repetition = 169
    • 5.3 for Repetition Statement = 171
    • 5.4 Examples Using the for Statement = 176
    • 5.5 do...while Repetition Statement = 181
    • 5.6 switch Multiple-Selection Statement = 183
    • 5.7 break and continue Statements = 188
    • 5.8 Labeled break and continue Statements = 190
    • 5.9 Logical Operators = 193
    • 5.10 Structured Programming Summary = 199
    • 5.11 (Optional Case Study) Thinking About Objects : Identifying Objects' States and Activities = 204
    • 6 Methods = 216
    • 6.1 Introduction = 217
    • 6.2 Program Modules in Java = 217
    • 6.3 Math-Class Methods = 219
    • 6.4 Method Declarations = 221
    • 6.5 Argument Promotion = 227
    • 6.6 Java API Packages = 228
    • 6.7 Random-Number Generation = 230
    • 6.8 Example : A Game of Chance = 234
    • 6.9 Scope of Declarations = 242
    • 6.10 Methods of Class JApplet = 246
    • 6.11 Method Overloading = 247
    • 6.12 Recursion = 250
    • 6.13 Example Using Recursion : The Fibonacci Series = 253
    • 6.14 Recursion vs. Iteration = 258
    • 6.15 (Optional Case Study) Thinking About Objects : Identifying Class Operations = 260
    • 7 Arrays = 279
    • 7.1 Introduction = 280
    • 7.2 Arrays = 280
    • 7.3 Declaring and Creating Arrays = 282
    • 7.4 Examples Using Arrays = 283
    • 7.5 References and Reference Parameters = 293
    • 7.6 Passing Arrays to Methods = 294
    • 7.7 Sorting Arrays = 296
    • 7.8 Searching Arrays : Linear Search and Binary Search = 299
    • 7.9 Multidimensional Arrays = 306
    • 7.10 (Optional Case Study) Thinking About Objects : Collaboration Among Objects = 314
    • 8 Object-Based Programming = 341
    • 8.1 Introduction = 342
    • 8.2 Implementing a Time Abstract Data Type with a Class = 343
    • 8.3 Class Scope = 351
    • 8.4 Controlling Access to Members = 351
    • 8.5 Referring to the Current Object's Members with this = 352
    • 8.6 Initializing Class Objects : Constructors = 354
    • 8.7 Using Overloaded Constructors = 355
    • 8.8 Using Set and Get Methods = 360
    • 8.9 Composition = 368
    • 8.10 Garbage Collection = 371
    • 8.11 Static Class Members = 372
    • 8.12 Final Instance Variables = 377
    • 8.13 Creating Packages = 379
    • 8.14 Package Access = 384
    • 8.15 Software Reusability = 386
    • 8.16 Data Abstraction and Encapsulation = 387
    • 8.17 (Optional Case Study) Thinking About Objects : Starting to Program the Classes for the Elevator Simulation = 389
    • 9 Object-Oriented Programming : Inheritance = 400
    • 9.1 Introduction = 401
    • 9.2 Superclasses and Subclasses = 402
    • 9.3 protected Members = 404
    • 9.4 Relationship between Superclasses and Subclasses = 405
    • 9.5 Case Study : Three-Level Inheritance Hierarchy = 424
    • 9.6 Constructors and Finalizers in Subclasses = 427
    • 9.7 Software Engineering with Inheritance = 432
    • 10 Object-Oriented Programming : Polymorphism = 437
    • 10.1 Introduction = 438
    • 10.2 Relationships Among Objects in an Inheritance Hierarchy = 439
    • 10.2.1 Invoking Superclass Methods from Subclass Objects = 440
    • 10.2.2 Using Superclass References with Subclass-Type Variables = 441
    • 10.2.3 Subclass Method Calls via Superclass-Type Variables = 442
    • 10.3 Polymorphism Examples = 445
    • 10.4 Abstract Classes and Methods = 446
    • 10.5 Case Study : Inheriting Interface and Implementation = 448
    • 10.6 final Methods and Classes = 456
    • 10.7 Case Study : Payroll System Using Polymorphism = 457
    • 10.8 Case Study : Creating and Using Interfaces = 467
    • 10.9 Nested Classes = 472
    • 10.10 Type-Wrapper Classes for Primitive Types = 485
    • 10.11 (Optional Case Study) Thinking About Objects : Incorporating Inheritance into the Elevator Simulation = 485
    • 10.12 (Optional) Discovering Design Patterns : Introducing Creational, Structural and Behavioral Design Patterns = 492
    • 10.12.1 Creational Design Patterns = 493
    • 10.12.2 Structural Design Patterns = 496
    • 10.12.3 Behavioral Design Patterns = 496
    • 10.12.4 Conclusion = 498
    • 10.12.5 Internet and World-Wide-Web Resources = 499
    • 11 Strings and Characters = 505
    • 11.1 Introduction = 506
    • 11.2 Fundamentals of Characters and Strings = 507
    • 11.3 Class String = 507
    • 11.3.1 String Constructors = 507
    • 11.3.2 String Methods length, charAt and getChars = 509
    • 11.3.3 Comparing Strings = 511
    • 11.3.4 Locating Characters and Substrings in Strings = 515
    • 11.3.5 Extracting Substrings from Strings = 518
    • 11.3.6 Concatenating Strings = 519
    • 11.3.7 Miscellaneous String Methods = 519
    • 11.3.8 String Method valueOf = 521
    • 11.4 Class StringBuffer = 523
    • 11.4.1 StringBuffer Constructors = 523
    • 11.4.2 StringBuffer Methods Iength, capacity, setLength and ensureCapacity = 524
    • 11.4.3 StringBuffer Methods charAt, setCharAt, getChars and reverse = 525
    • 11.4.4 StringBuffer append Methods = 527
    • 11.4.5 StringBuffer Insertion and Deletion Methods = 529
    • 11.5 Class Character = 530
    • 11.6 Class StringTokenizer = 537
    • 11.7 Card Shuffling and Dealing Simulation = 539
    • 11.8 Regular Expressions, Class Pattern and Class Matcher = 543
    • 11.9 (Optional Case Study) Thinking About Objects : Event Handling = 553
    • 12 Graphics and Java2D = 569
    • 12.1 Introduction = 570
    • 12.2 Graphics Contexts and Graphics Objects = 572
    • 12.3 Color Control = 573
    • 12.4 Font Control = 580
    • 12.5 Drawing Lines, Rectangles and Ovals = 585
    • 12.6 Drawing Arcs = 589
    • 12.7 Drawing Polygons and Polylines = 591
    • 12.8 Java2D API = 594
    • 12.9 (Optional Case Study) Thinking About Objects : Designing Interfaces with the UML = 601
    • 13 Graphical User Interface Components : Part 1 = 611
    • 13.1 Introduction = 612
    • 13.2 Overview of Swing Components = 613
    • 13.3 JLabel = 616
    • 13.4 Event Handling = 619
    • 13.5 Textfields = 620
    • 13.6 How Event Handling Works = 625
    • 13.7 JButton = 626
    • 13.8 JCheckBox and JRadi oButton = 629
    • 13.9 JComboBox = 634
    • 13.10 JList = 637
    • 13.11 Multiple-Selection Lists = 639
    • 13.12 Mouse Event Handling = 642
    • 13.13 Adapter Classes = 646
    • 13.14 Key Event Handling = 651
    • 13.15 Layout Managers = 654
    • 13.15.1 FlowLayout = 655
    • 13.15.2 BorderLayout = 658
    • 13.15.3 GridLayout = 661
    • 13.16 Panels = 663
    • 13.17 (Optional Case Study) Thinking About Objects : Use Cases = 664
    • 14 Graphical User Interface Components : Part 2 = 677
    • 14.1 Introduction = 678
    • 14.2 JTextArea = 679
    • 14.3 Creating a Customized Subclass of JPanel = 682
    • 14.4 JPanel Subclass that Handles Its Own Events = 686
    • 14.5 JSlider = 691
    • 14.6 Windows : Additional Notes = 695
    • 14.7 Using Menus with Frames = 696
    • 14.8 JPopupMenu = 704
    • 14.9 Pluggable Look-and-Feel = 707
    • 14.10 JDesktopPane and JInternalFrame = 711
    • 14.11 JTabbedPane = 715
    • 14.12 Layout Managers : BoxLayout and GridBagLayout = 717
    • 14.13 (Optional Case Study) Thinking About Objects : Model-View- Controller = 729
    • 14.14 (Optional) Discovering Design Patterns : Design Patterns Used in Packages java. awt and javax. swing = 738
    • 14.14.1 Creational Design Patterns = 738
    • 14.14.2 Structural Design Patterns = 739
    • 14.14.3 Behavioral Design Patterns = 741
    • 14.14.4 Conclusion = 744
    • 15 Exception Handling = 751
    • 15.1 Introduction = 752
    • 15.2 Exception-Handling Overview = 753
    • 15.3 Exception- Handling Example : Divide by Zero = 756
    • 15.4 Java Exception Hierarchy = 760
    • 15.5 Rethrowing an Exception = 762
    • 15.6 final1y Clause = 762
    • 15.7 Stack Unwinding = 766
    • 15.8 printStackTrace, getStackTrace and getMessage = 767
    • 15.9 Chained Exceptions = 770
    • 15.10 Declaring New Exception Types = 772
    • 15.11 Constructors and Exception Handling = 773
    • 16 Multithreading = 778
    • 16.1 Introduction = 779
    • 16.2 Thread States : Life Cycle of a Thread = 781
    • 16.3 Thread Priorities and Thread Scheduling = 783
    • 16.4 Creating and Executing Threads = 785
    • 16.5 Thread Synchronization = 787
    • 16.6 Producer/Consumer Relationship without Synchronization = 789
    • 16.7 Producer/Consumer Relationship with Synchronization = 795
    • 16.8 Producer/Consumer Relationship : Circular Buffer = 802
    • 16.9 Daemon Threads = 814
    • 16.10 Runnable Interface = 814
    • 16.11 (Optional Case Study) Thinking About Objects : Multithreading = 820
    • 16.12 (Optional) Discovering Design Patterns : Concurrent Design Patterns = 824
    • 17 Files and Streams = 833
    • 17.1 Introduction = 834
    • 17.2 Data Hierarchy = 835
    • 17.3 Files and Streams = 837
    • 17.4 Class File = 840
    • 17.5 Creating a Sequential-Access File = 846
    • 17.6 Reading Data from a Sequential-Access File = 857
    • 17.7 Updating Sequential-Access Files = 869
    • 17.8 Random-Access Files = 869
    • 17.9 Creating a Random-Access File = 870
    • 17.10 Writing Data Randomly to a Random-Access File = 875
    • 17.11 Reading Data Sequentially from a Random-Access File = 880
    • 17.12 Case Study : A Transaction- Proce s sing Program = 885
    • 17.13 New I/O APIs for the Java Platform = 897
    • 18 Networking = 914
    • 18.1 Introduction = 915
    • 18.2 Manipulating URLs = 917
    • 18.3 Reading a File on a Web Server = 922
    • 18.4 Establishing a Simple Server Using Stream Sockets = 925
    • 18.5 Establishing a Simple Client Using Stream Sockets = 927
    • 18.6 Client/Server Interaction with Stream Socket Connections = 927
    • 18.7 Connectionless Client/Server Interaction with Datagrams = 940
    • 18.8 Client/Server Tic-Tac-Toe Using a Multithreaded Server = 947
    • 18.9 Security and the Network = 961
    • 18.10 DeitelMessenger Chat Server and Client = 962
    • 18.10.1 DeitelMessengerServer and Supporting Classes = 962
    • 18.10.2 DeitelMessenger Client and Supporting Classes = 972
    • 18.11 NIO Networking Overview = 990
    • 18.12 (Optional) Discovering Design Patterns : Design Patterns Used in Packages java.io and java.net = 1002
    • 18.12.1 Creational Design Patterns = 1002
    • 18.12.2 Structural Design Patterns = 1003
    • 18.12.3 Architectural Patterns = 1004
    • 18.12.4 Conclusion = 1006
    • 19 Multimedia : Images, Animation and Audio = 1014
    • 19.1 Introduction = 1015
    • 19.2 Loading, Displaying and Scaling Images = 1016
    • 19.3 Animating a Series of Images = 1019
    • 19.4 Image Maps = 1022
    • 19.5 Loading and Playing Audio Clips = 1025
    • 19.6 Internet and World Wide Web Resources = 1028
    • 19.7 (Optional Case Study) Thinking About Objects : Animation and Sound in the View = 1030
    • 20 Data Structures = 1048
    • 20.1 Introduction = 1049
    • 20.2 Self- Referential Classes = 1050
    • 20.3 Dynamic Memory Allocation = 1050
    • 20.4 Linked Lists = 1051
    • 20.5 Stacks = 1061
    • 20.6 Queues = 1066
    • 20.7 Trees = 1069
    • 21 Java Utilities Package and Bit Manipulation = 1098
    • 21.1 Introduction = 1099
    • 21.2 Vector Class and Enumeration Interface = 1099
    • 21.3 Stack Class of Package java.util = 1103
    • 21.4 Hashtable Class = 1106
    • 21.5 Properties Class = 1110
    • 21.6 Bit Manipulation and the Bitwise Operators = 1117
    • 21.7 BitSet Class = 1131
    • 22 Collections = 1140
    • 22.1 Introduction = 1141
    • 22.2 Collections Overview = 1142
    • 22.3 Class Arrays = 1142
    • 22.4 Interface Collection and Class Collections = 1147
    • 22.5 Lists = 1147
    • 22.6 Algorithms = 1154
    • 22.6.1 Algorithm sort = 1154
    • 22.6.2 Algorithm shuffle = 1158
    • 22.6.3 Algorithms reverse, fill, copy, max and min = 1160
    • 22.6.4 Algorithm binarySearch = 1162
    • 22.7 Sets = 1164
    • 22.8 Maps = 1167
    • 22.9 Synchronization Wrappers = 1170
    • 22.10 Unmodifiable Wrappers = 1170
    • 22.11 Abstract Implementations = 1171
    • 22.12 (Optional) Discovering Design Patterns : Design Patterns Used in Package java.util = 1171
    • 22.12.1 Creational Design Patterns = 1171
    • 22.12.2 Behavioral Design Patterns = 1172
    • 22.12.3 Conclusion = 1172
    • 23 Java Database Connectivity with JDBC™ = 1178
    • 23.1 Introduction = 1179
    • 23.2 Relational Databases = 1180
    • 23.3 Relational Database Overview : The books Database = 1181
    • 23.4 SQL = 1185
    • 23.4.1 Basic SELECT Query = 1185
    • 23.4.2 WHERE Clause = 1187
    • 23.4.3 ORDER BY Clause = 1188
    • 23.4.4 Merging Data from Multiple Tables : INNER JOIN = 1191
    • 23.4.5 INSERT Statement = 1192
    • 23.4.6 UPDATE Statement = 1193
    • 23.4.7 DELETE Statement = 1193
    • 23.5 Creating Database books in Cloudscape = 1194
    • 23.6 Manipulating Databases with JDBC = 1195
    • 23.6.1 Connecting to and Querying a Database = 1195
    • 23.6.2 Querying the books Database = 1201
    • 23.7 Stored Procedures = 1212
    • 23.8 Internet and World Wide Web Resources = 1212
    • 24 Servlets = 1220
    • 24.1 Introduction = 1221
    • 24.2 Servlet Overview and Architecture = 1223
    • 24.2.1 Interface Servlet and the Servlet Life Cycle = 1224
    • 24.2.2 HttpServlet Class = 1226
    • 24.2.3 HttpServletRequest Interface = 1227
    • 24.2.4 HttpServletResponse Interface = 1228
    • 24.3 Handling HTTP get Requests = 1229
    • 24.3.1 Setting Up the Apache Tomcat Server = 1233
    • 24.3.2 Deploying a Web Application = 1235
    • 24.4 Handling HTTP get Requests Containing Data = 1239
    • 24.5 Handling HTTP post Requests = 1242
    • 24.6 Redirecting Requests to Other Resources = 1245
    • 24.7 Multi-Tier Applications : Using JDBC from a Servlet = 1249
    • 24.8 Internet and World Wide Web Resources = 1255
    • 25 JavaServer Pages(JSP) = 1261
    • 25.1 Introduction = 1262
    • 25.2 JavaServer Pages Overview = 1262
    • 25.3 First JavaServer Page Example = 1263
    • 25.4 Implicit Objects = 1266
    • 25.5 Scripting = 1267
    • 25.5.1 Scripting Components = 1267
    • 25.5.2 Scripting Example = 1269
    • 25.6 Standard Actions = 1271
    • 25.6.1 <jsp : include> Action = 1272
    • 25.6.2 <jsp : forward> Action = 1277
    • 25.6.3 <jsp : useBean> Action = 1281
    • 25.7 Directives = 1285
    • 25.7.1 page Directive = 1286
    • 25.7.2 include Directive = 1288
    • 25.8 Case Study : Guest Book = 1290
    • 25.9 Internet and World Wide Web Resources = 1301
    • A Operator Precedence Chart = 1307
    • B ASCII Character Set = 1309
    • C Number Systems = 1310
    • C.1 Introduction = 1311
    • C.2 Abbreviating Binary Numbers as Octal Numbers and Hexadecimal Numbers = 1314
    • C.3 Converting Octal Numbers and Hexadecimal Numbers to Binary Numbers = 1315
    • C.4 Converting from Binary, Octal or Hexadecimal to Decimal = 1315
    • C.5 Converting from Decimal to Binary, Octal or Hexadecimal = 1316
    • C.6 Negative Binary Numbers : Two's Complement Notation = 1318
    • D Elevator Events and Listener Interfaces = 1323
    • D.1 Introduction = 1323
    • D.2 Events = 1323
    • D.3 Listeners = 1327
    • D.4 Artifacts Revisited = 1330
    • E Elevator Model = 1332
    • E.1 Introduction = 1332
    • E.2 Class ElevatorSimulation = 1332
    • E.3 Classes Location and Floor = 1340
    • E.4 Classes Door and ElevatorDoor = 1343
    • E.5 Class Button = 1347
    • E.6 Class ElevatorShaft = 1349
    • E.7 Classes Light and Bell = 1356
    • E.8 Class Elevator = 1360
    • E.9 Class Person = 1368
    • E.10 Artifacts Revisited = 1375
    • E.11 Conclusion = 1375
    • F Elevator View(on CD) = 1377
    • F.1 Introduction = 1377
    • F.2 Class Objects = 1394
    • F.3 Class Constants = 1396
    • F.4 Class Constructor = 1397
    • F.5 Event Handling = 1398
    • F.5.1 ElevatorMoveEvent types = 1398
    • F.5.2 PersonMoveEvent types = 1399
    • F.5.3 DoorEvent types = 1400
    • F.5.4 ButtonEvent types = 1401
    • F.5.5 BellEvent types = 1401
    • F.5.6 LightEvent types = 1401
    • F.6 Artifacts Revisited = 1401
    • F.7 Conclusion = 1402
    • G Unicodes = 1403
    • G.1 Introduction = 1404
    • G.2 Unicode Transformation Formats = 1405
    • G.3 Characters and Glyphs = 1406
    • G.4 Advantages/Disadvantages of Unicode = 1407
    • G.5 Unicode Consortium's Web Site = 1407
    • G.6 Using Unicode = 1408
    • G.7 Character Ranges = 1411
    • Bibliography = 1415
    • Index = 1418
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