RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      스마트폰 기반 재난 사상자 중증도 분류 교육기능성 게임의 개발 및 효과 = The Effects of Smartphone based Serious Educational Game for Disaster Casualty Triage in Nursing Students

      한글로보기

      https://www.riss.kr/link?id=T14745164

      • 0

        상세조회
      • 0

        다운로드
      서지정보 열기
      • 내보내기
      • 내책장담기
      • 공유하기
      • 오류접수

      부가정보

      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      Purpose: The purposes of this study were first to develop smartphone based serious educational game for disaster casualty triage and then test its effect on knowledge of disaster casualty triage, average time spent to triage, correct answer rate of triage, rubric score, and expectation of learning transfer on disaster casualty triage in nursing students. Methods: The disaster casualty triage serious educational game was developed by the ADDIE model (analysis, design, development, implementation, evaluation) along with input from experts, nursing students and an extensive literature review. The study was carried out with a equivalent control group pre-post test design. The subjects of the study were 98 nursing students enrolled at a college located in D city. The subjects were divided into an experimental group (n = 50) who used disaster casualty triage serious educational game and a control group (n = 48) who used in the traditional education material on disaster casualty triage. Date were collected from 28 September to 30, 2017. Collected data were analyzed using IBM SPSS 21.0 program by calculating frequency, percentage, mean, standard deviation, Chi-square test, independent t-test. Results: The experimental group had significantly higher scores in knowledge on disaster casualty triage (t=-2.45, p=.016), correct answer rate of triage (t=-3.39, p<.001), rubric score (t=-2.11, p=.037), and expectation of learning transfer (t=-2.98, p=.004) than those of the control group. Conclusion: Serious educational game for disaster casualty triage was effective to enhance knowledge of disaster casualty triage and expectation of learning transfer of disaster casualty triage in nursing students. Therefore, more diverse serious game should be developed to incorporate diverse educational needs of nursing students as well as nurses as a way to enhance professional nursing status which requires diverse skills and in-depth knowledge.

      Key words: Disaster casualty triage, Serious educational game, Smartphone, Nursing students.
      번역하기

      Purpose: The purposes of this study were first to develop smartphone based serious educational game for disaster casualty triage and then test its effect on knowledge of disaster casualty triage, average time spent to triage, correct answer rate of tr...

      Purpose: The purposes of this study were first to develop smartphone based serious educational game for disaster casualty triage and then test its effect on knowledge of disaster casualty triage, average time spent to triage, correct answer rate of triage, rubric score, and expectation of learning transfer on disaster casualty triage in nursing students. Methods: The disaster casualty triage serious educational game was developed by the ADDIE model (analysis, design, development, implementation, evaluation) along with input from experts, nursing students and an extensive literature review. The study was carried out with a equivalent control group pre-post test design. The subjects of the study were 98 nursing students enrolled at a college located in D city. The subjects were divided into an experimental group (n = 50) who used disaster casualty triage serious educational game and a control group (n = 48) who used in the traditional education material on disaster casualty triage. Date were collected from 28 September to 30, 2017. Collected data were analyzed using IBM SPSS 21.0 program by calculating frequency, percentage, mean, standard deviation, Chi-square test, independent t-test. Results: The experimental group had significantly higher scores in knowledge on disaster casualty triage (t=-2.45, p=.016), correct answer rate of triage (t=-3.39, p<.001), rubric score (t=-2.11, p=.037), and expectation of learning transfer (t=-2.98, p=.004) than those of the control group. Conclusion: Serious educational game for disaster casualty triage was effective to enhance knowledge of disaster casualty triage and expectation of learning transfer of disaster casualty triage in nursing students. Therefore, more diverse serious game should be developed to incorporate diverse educational needs of nursing students as well as nurses as a way to enhance professional nursing status which requires diverse skills and in-depth knowledge.

      Key words: Disaster casualty triage, Serious educational game, Smartphone, Nursing students.

      더보기

      목차 (Table of Contents)

      • 서론 1
      • 연구의 필요성 1
      • 연구 목적 5
      • 연구 가설 6
      • 용어 정의 7
      • 서론 1
      • 연구의 필요성 1
      • 연구 목적 5
      • 연구 가설 6
      • 용어 정의 7
      • 문헌 고찰 9
      • 재난 사상자 중증도 분류 9
      • 기능성 게임 18
      • 교육기능성 게임 21
      • 스마트폰 기반 교육기능성 게임의 효과 22
      • 개념적 기틀 25
      • 연구 방법 27
      • 스마트폰 기반 교육기능성 게임의 개발 27
      • 분석 28
      • 설계 29
      • 개발 32
      • 실행 40
      • 평가 40
      • 스마트폰 기반 교육기능성 게임의 효과검증 41
      • 연구 설계 41
      • 연구 대상 42
      • 연구 도구 44
      • 자료 수집 47
      • 자료 분석 51
      • 연구 결과 52
      • 동질성 검정 52
      • 가설 검정 54
      • 스마트폰 기반 교육기능성 게임의 사용 만족도 59
      • 논의 60
      • 결론 및 제언 65
      • 참고문헌 68
      • 영문초록 82
      • 부록 84
      더보기

      분석정보

      View

      상세정보조회

      0

      Usage

      원문다운로드

      0

      대출신청

      0

      복사신청

      0

      EDDS신청

      0

      동일 주제 내 활용도 TOP

      더보기

      주제

      연도별 연구동향

      연도별 활용동향

      연관논문

      연구자 네트워크맵

      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

      이 자료와 함께 이용한 RISS 자료

      나만을 위한 추천자료

      해외이동버튼