1 송정욱, "분산 환경에서의 협업을 위한 네트워크 동기화 기법" 한국IT서비스학회 10 (10): 203-212, 2011
2 Y. Lin, "Sync-MS : Synchronized Message Service for Real-Time Multi-Player distributed Games" 155-162, 2002
3 H. He, "Real-time rendering system of large-scale terrain in flight simulation : design and implementation" 180-185, 2009
4 F. Cristian, "Probabilistic clock synchronization" 3 (3): 146-158, 1989
5 W. Ying, "Implementation of a fast simulation algorithm for terrain based on Dynamic LOD" 189-193, 2011
6 C. Yun, "Effective message synchronization methods for multiplayer online games with map" 24 : 2477-2485, 2008
7 J.L. Lin, "A synchronous display of partitioned images broadcasting system via VPN transmission" 8 (8): 1031-1039, 2014
1 송정욱, "분산 환경에서의 협업을 위한 네트워크 동기화 기법" 한국IT서비스학회 10 (10): 203-212, 2011
2 Y. Lin, "Sync-MS : Synchronized Message Service for Real-Time Multi-Player distributed Games" 155-162, 2002
3 H. He, "Real-time rendering system of large-scale terrain in flight simulation : design and implementation" 180-185, 2009
4 F. Cristian, "Probabilistic clock synchronization" 3 (3): 146-158, 1989
5 W. Ying, "Implementation of a fast simulation algorithm for terrain based on Dynamic LOD" 189-193, 2011
6 C. Yun, "Effective message synchronization methods for multiplayer online games with map" 24 : 2477-2485, 2008
7 J.L. Lin, "A synchronous display of partitioned images broadcasting system via VPN transmission" 8 (8): 1031-1039, 2014