RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      KCI등재

      프레임률을 고려한 항공기 시뮬레이터의 영상 동기화 방안 = Display Synchronization Scheme for Flight Simulator Considering Frame Per Second

      한글로보기

      https://www.riss.kr/link?id=A101847847

      • 0

        상세조회
      • 0

        다운로드
      서지정보 열기
      • 내보내기
      • 내책장담기
      • 공유하기
      • 오류접수

      부가정보

      다국어 초록 (Multilingual Abstract)

      According to general architecture of flight simulator made up of several independent rendering display systems, display synchronization problem between them naturally happens. In addition, since the flight simulator is usually implemented in the same networks where network delay is not big concern, it is necessary to consider different factors of existing synchronization technique. Among them, in this paper, we propose a new display synchronization scheme for flight simulator where each system has different rendering capacity. In the proposed scheme, each system is synchronized by considering maximum and minimum frames per second (FPS) while considering level of detail and latency. Also, experimental results are given to demonstrate the suitability of the proposed scheme for display synchronization scheme.
      번역하기

      According to general architecture of flight simulator made up of several independent rendering display systems, display synchronization problem between them naturally happens. In addition, since the flight simulator is usually implemented in the same ...

      According to general architecture of flight simulator made up of several independent rendering display systems, display synchronization problem between them naturally happens. In addition, since the flight simulator is usually implemented in the same networks where network delay is not big concern, it is necessary to consider different factors of existing synchronization technique. Among them, in this paper, we propose a new display synchronization scheme for flight simulator where each system has different rendering capacity. In the proposed scheme, each system is synchronized by considering maximum and minimum frames per second (FPS) while considering level of detail and latency. Also, experimental results are given to demonstrate the suitability of the proposed scheme for display synchronization scheme.

      더보기

      참고문헌 (Reference)

      1 송정욱, "분산 환경에서의 협업을 위한 네트워크 동기화 기법" 한국IT서비스학회 10 (10): 203-212, 2011

      2 Y. Lin, "Sync-MS : Synchronized Message Service for Real-Time Multi-Player distributed Games" 155-162, 2002

      3 H. He, "Real-time rendering system of large-scale terrain in flight simulation : design and implementation" 180-185, 2009

      4 F. Cristian, "Probabilistic clock synchronization" 3 (3): 146-158, 1989

      5 W. Ying, "Implementation of a fast simulation algorithm for terrain based on Dynamic LOD" 189-193, 2011

      6 C. Yun, "Effective message synchronization methods for multiplayer online games with map" 24 : 2477-2485, 2008

      7 J.L. Lin, "A synchronous display of partitioned images broadcasting system via VPN transmission" 8 (8): 1031-1039, 2014

      1 송정욱, "분산 환경에서의 협업을 위한 네트워크 동기화 기법" 한국IT서비스학회 10 (10): 203-212, 2011

      2 Y. Lin, "Sync-MS : Synchronized Message Service for Real-Time Multi-Player distributed Games" 155-162, 2002

      3 H. He, "Real-time rendering system of large-scale terrain in flight simulation : design and implementation" 180-185, 2009

      4 F. Cristian, "Probabilistic clock synchronization" 3 (3): 146-158, 1989

      5 W. Ying, "Implementation of a fast simulation algorithm for terrain based on Dynamic LOD" 189-193, 2011

      6 C. Yun, "Effective message synchronization methods for multiplayer online games with map" 24 : 2477-2485, 2008

      7 J.L. Lin, "A synchronous display of partitioned images broadcasting system via VPN transmission" 8 (8): 1031-1039, 2014

      더보기

      분석정보

      View

      상세정보조회

      0

      Usage

      원문다운로드

      0

      대출신청

      0

      복사신청

      0

      EDDS신청

      0

      동일 주제 내 활용도 TOP

      더보기

      주제

      연도별 연구동향

      연도별 활용동향

      연관논문

      연구자 네트워크맵

      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

      인용정보 인용지수 설명보기

      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2028 평가예정 재인증평가 신청대상 (재인증)
      2022-01-01 평가 등재학술지 유지 (재인증) KCI등재
      2019-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2016-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2014-07-03 학술지명변경 외국어명 : Journal of IEMEK -> IEMEK Journal of Embedded Systems and Applications KCI등재
      2012-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2011-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2009-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
      더보기

      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.27 0.27 0.22
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.22 0.18 0.415 0.07
      더보기

      이 자료와 함께 이용한 RISS 자료

      나만을 위한 추천자료

      해외이동버튼