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    청소년의 인터넷게임 중독 영향 요인 = Factors on Internet Game Addiction among Adolescents

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    https://www.riss.kr/link?id=A104577577

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    Purpose: The purpose of this study was to explore factors related to internet game addiction for adolescents. Method: This study was a cross-sectional survey, and data was collected through self-report questionnaires. Data was analyzed using the SPSS program. Results: In logistic regression analysis, the risk of being addicted to internet games was2.22 times higher in males than females. Adolescents with low and middle academic performance also had a higher risk(2.08 times and2.54 times) to become addicted to internet games. For the location of the computer, the risk of becoming addicted to internet games were .01 times lower in the living room or brother or sisters' room than in their own room. The risk of becoming addicted to internet games was 1.18 times higher in the higher usage time of internet games. The risk of becoming addicted to internet games was .49 times lower in the more accepting and autonomic parents' rearing attitude and .02 times lower in the high self-efficacy group than the low group. Conclusion: The result of this study suggests that there are noticeable relationships between internet game addiction and gender, academic performance, location of computer, usage time of internet games, parents' rearing attitude, and self efficacy.
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    Purpose: The purpose of this study was to explore factors related to internet game addiction for adolescents. Method: This study was a cross-sectional survey, and data was collected through self-report questionnaires. Data was analyzed using the SPSS ...

    Purpose: The purpose of this study was to explore factors related to internet game addiction for adolescents. Method: This study was a cross-sectional survey, and data was collected through self-report questionnaires. Data was analyzed using the SPSS program. Results: In logistic regression analysis, the risk of being addicted to internet games was2.22 times higher in males than females. Adolescents with low and middle academic performance also had a higher risk(2.08 times and2.54 times) to become addicted to internet games. For the location of the computer, the risk of becoming addicted to internet games were .01 times lower in the living room or brother or sisters' room than in their own room. The risk of becoming addicted to internet games was 1.18 times higher in the higher usage time of internet games. The risk of becoming addicted to internet games was .49 times lower in the more accepting and autonomic parents' rearing attitude and .02 times lower in the high self-efficacy group than the low group. Conclusion: The result of this study suggests that there are noticeable relationships between internet game addiction and gender, academic performance, location of computer, usage time of internet games, parents' rearing attitude, and self efficacy.

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    참고문헌 (Reference)

    1 Hoffman, "its limitation and its role in a comprehensive moral theory" Plenum 1989

    2 Brenner, V., "Update on the internet usage surveyPaper presented at the 105th Annual Convention of the America Psychological Association, Chicago, Illinois." 1997

    3 Park. M. H., "The relationship of on line-game addiction social anxiety and self-control among adolescents" 2004

    4 Park, Y. S, "The psychological characteristics of juveniles regarding internet addiction" 5 : 1-15, 2002

    5 Lee, S. Y, "The influence of the internet game addiction on social problem solving ability and communication style" 2000

    6 Ryu, E. J, "The Relationships of Internet addiction, depression, and suicidal ideation in adolescents." 24 (24): 102-110, 2004

    7 Baer, J. S, "Self- efficacy and addictive behavior. In self-efficacy in changing societies." London: Cambridge University Press 1995

    8 Lee, Y. J, "Relational of stress, social support, and self-esteem to depression and anxiety" 1996

    9 Young, K. S., "Psychology of computer use XL. addictive use of the internet: A case that breaks the stereotype." 79 : 889-902, 1996

    10 Korea Youth Counseling Institute, "PC addiction of adolescence" Seoul: KYCI 2000

    1 Hoffman, "its limitation and its role in a comprehensive moral theory" Plenum 1989

    2 Brenner, V., "Update on the internet usage surveyPaper presented at the 105th Annual Convention of the America Psychological Association, Chicago, Illinois." 1997

    3 Park. M. H., "The relationship of on line-game addiction social anxiety and self-control among adolescents" 2004

    4 Park, Y. S, "The psychological characteristics of juveniles regarding internet addiction" 5 : 1-15, 2002

    5 Lee, S. Y, "The influence of the internet game addiction on social problem solving ability and communication style" 2000

    6 Ryu, E. J, "The Relationships of Internet addiction, depression, and suicidal ideation in adolescents." 24 (24): 102-110, 2004

    7 Baer, J. S, "Self- efficacy and addictive behavior. In self-efficacy in changing societies." London: Cambridge University Press 1995

    8 Lee, Y. J, "Relational of stress, social support, and self-esteem to depression and anxiety" 1996

    9 Young, K. S., "Psychology of computer use XL. addictive use of the internet: A case that breaks the stereotype." 79 : 889-902, 1996

    10 Korea Youth Counseling Institute, "PC addiction of adolescence" Seoul: KYCI 2000

    11 Kim, H. S, "Model development of affecting factors on health behavior and juvenile delinquency of adolescents" 1997

    12 Intermediate System to Intermediate System protocol, "Internet diffusion rate" 2005

    13 Yun, J. H, "Internet addiction and its relation to depression, impulsiveness, sensation seeking tendency, and social relationship." 1999

    14 Yun, J. H., "Internet addiction and its relation to depression, impulsiveness, sensation seeking tendency, and social relationship." 1999

    15 Mathematics In Context, "Information technology" 2005

    16 Kim, K. H., "Influence of computer game affecting elementary student's schoolwork and friendship" 2002

    17 Lee, "Guidance of Impulsiveness test" 1992

    18 Kim, "Analysis study on development and validity of sociability test" Unpublished doctoral dissertation Sejong University 1992

    19 Song, I. D, "A validity test for on-line addiction concept" 1999

    20 Koo, J. E., "A study the computer game addiction and peer relationships function of children" 2003

    21 Cho, J. S, "A study on the use of computer game in rural-junior high school students and parents-children relationship" 2003

    22 Kim, S. T, "A study on the relationship among the internet addiction, self-esteem, depression and sensation seeking tendencies of high-school students." 2001

    23 Cho, H. Y, "A study on the juvenile internet game addiction and personality traits" 2001

    24 Choi, H. S., "A study on relationships among social environment variables personal variables and career maturity attitude of early adolescents" 2001

    25 Cho, C. B, "A study on a relation between the internet addiction of adolescent and family and school background" 2001

    26 Lee, I. S, "A study of the relationships between parent-adolescent communication and computer game addiction of adolescents" 2004

    27 Kim, S. J, "A difference comparison of junior high school student's self-efficacy, general self-control, impulsiveness depending on their internet game addiction level." 2002

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    2023 평가 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
    2020-01-01 등재 등재학술지 유지 (해외등재 학술지 평가) KCI등재
    2011-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2008-11-07 학술지명변경 한글명 : 대한간호학회지 -> Journal of Korean Academy of Nursing KCI등재
    2008-01-01 등재 SSCI 등재 (등재후보2차) KCI등재
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    2005-02-25 학회명변경 한글명 : 대한간호학회 -> 한국간호과학회
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