1 백경화 ; 하은아, "협업 소프트웨어 분석을 통한 디자인 협업의 가능성 제안" 한국기초조형학회 19 (19): 339-350, 2018
2 이지현 ; 이은혜, "패션커뮤니케이션의 감성 매체로서의 증강현실 특성" 한국디자인트렌드학회 32 (32): 7-20, 2011
3 양은경 ; 이지현, "패션디자인 콘셉트 스케치를 위한 가상현실 기반 툴의 유형 및 특성" 한국패션디자인학회 19 (19): 1-17, 2019
4 이신영 ; 강은미, "패션 콜라보레이션 국내 연구 경향 분석 -2005년 이후 발표 논문을 중심으로-" 한국디자인문화학회 23 (23): 457-467, 2017
5 이시헌 ; 이지현, "패션 디자인 씽킹(design thinking) 프로세스를 위한 AI 기반 디자인 툴의 활용 가능성" 한국디자인트렌드학회 26 (26): 155-170, 2021
6 Huang, G. Q., "Web-based support for collaborative product design review" 48 (48): 71-88, 2002
7 Lv, Z., "Virtual reality in the context of internet of things" 32 (32): 9593-9602, 2020
8 Kamińska, D., "Virtual reality and its applications in education : Survey" 10 (10): 318-, 2019
9 Guttentag, D. A., "Virtual reality : Applications and implications for tourism" 31 (31): 637-651, 2010
10 Van Gog, T., "Uncovering expertise-related differences in troubleshooting performance : Combining eye movement and concurrent verbal protocol data" 19 (19): 205-221, 2005
1 백경화 ; 하은아, "협업 소프트웨어 분석을 통한 디자인 협업의 가능성 제안" 한국기초조형학회 19 (19): 339-350, 2018
2 이지현 ; 이은혜, "패션커뮤니케이션의 감성 매체로서의 증강현실 특성" 한국디자인트렌드학회 32 (32): 7-20, 2011
3 양은경 ; 이지현, "패션디자인 콘셉트 스케치를 위한 가상현실 기반 툴의 유형 및 특성" 한국패션디자인학회 19 (19): 1-17, 2019
4 이신영 ; 강은미, "패션 콜라보레이션 국내 연구 경향 분석 -2005년 이후 발표 논문을 중심으로-" 한국디자인문화학회 23 (23): 457-467, 2017
5 이시헌 ; 이지현, "패션 디자인 씽킹(design thinking) 프로세스를 위한 AI 기반 디자인 툴의 활용 가능성" 한국디자인트렌드학회 26 (26): 155-170, 2021
6 Huang, G. Q., "Web-based support for collaborative product design review" 48 (48): 71-88, 2002
7 Lv, Z., "Virtual reality in the context of internet of things" 32 (32): 9593-9602, 2020
8 Kamińska, D., "Virtual reality and its applications in education : Survey" 10 (10): 318-, 2019
9 Guttentag, D. A., "Virtual reality : Applications and implications for tourism" 31 (31): 637-651, 2010
10 Van Gog, T., "Uncovering expertise-related differences in troubleshooting performance : Combining eye movement and concurrent verbal protocol data" 19 (19): 205-221, 2005
11 Roger, N., "Tripartite model of fashion design process" 3 (3): 00106-, 2017
12 Arrighi, P. A., "Towards user empowerment in product design : A mixed reality tool for interactive virtual prototyping" 30 (30): 743-754, 2019
13 Healy, J. P., "Towards a model of the design process for games" 1-19, 2022
14 Lee, J. H., "The use of VR for collaborative exploration and enhancing creativity in fashion design education" 14 (14): 48-57, 2021
15 Choi, T. S., "Tae Choi"
16 Yan, X., "Research on a model for evaluation in design" 2019 (2019): 455-458, 2019
17 "Models"
18 Espinosa, J., "Measuring team mental models" 1-32, 2001
19 Berg, L. P., "Industry use of virtual reality in product design and manufacturing : A survey" 21 (21): 1-17, 2017
20 Lawson, B., "How designers think: The design process demystified" Elsevier/Architectural Press 2006
21 Costello, P. J., "Health and safety issues associated with virtual reality: A review of current literature" Advising UK Higher Education on Computer Graphics 1-23, 1997
22 Bertelsen, O., "HCI models, theories, and frameworks: Toward a multidisciplinary science" Morgan Kaufman 291-324, 2003
23 Minjung Park ; Hyunjoo Im ; Do Yuon Kim, "Feasibility and user experience of virtual reality fashion stores" 한국의류학회 5 (5): 1-17, 2018
24 Lee, K. Y., "Fashion collection and runway"
25 Peschl, M. F., "Design and innovation as co-creating and co-becoming with the future" 14 (14): 4-14, 2019
26 Derrick, D. C., "Design and development of collaboration technologies" IEEE Computer Society 4904-4913, 2019
27 Wang, G. G., "Definition and review of virtual prototyping" 2 (2): 232-236, 2002
28 Alsalman, O., "D-ART for collaboration in evaluating design alternatives" 20 (20): 114-128, 2022
29 Cannon-Bowers, J. A., "Current issues in individual and group decision making" Lawrence Erlbaum Associates 221-246, 1993
30 Yang, E. K., "Classifying virtual reality-based collaboration environments: Practical insights for application in fashion design" 14 (14): 314-324, 2021
31 Bassanino, M., "Can virtual workspaces enhance team communication and collaboration in design review meetings?" 10 (10): 200-217, 2014
32 Xiong, J., "Augmented reality and virtual reality displays : Emerging technologies and future perspectives" 10 (10): 1-30, 2021
33 Afacan, Y., "An ontology-based universal design knowledge support system" 24 (24): 530-541, 2011
34 Vincent, O., "A self-adaptive k-means classifier for business incentive in a fashion design environment" 14 (14): 88-97, 2018
35 Jones, J. C., "A method of systematic design" Pergamon Press 9-31, 1963
36 Seybold, C., "3D sketches in virtual reality and their effect on development times" 1 : 1-10, 2021