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    Toward A Journey-Centered Commuting Experience: A Shift in Travel Perception

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    https://www.riss.kr/link?id=A108527310

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Commuting to and from work is an unavoidable daily obligation for most working adults that can often be a long and unpleasant experience. This is primarily due to the current perception workers have of commuting being nothing more than a means to get from A to B, which leads many to think of this daily travel experience as nothing more than a boring waste of time. This explorative study aims to increase the perceived intrinsic value of traveling to and from work by shifting commuters’ current destination-centered travel perception into a journey-centered adventure. This is to be achieved by converting the function-focused mobility apps and services of today into experience-focused adventures. By incorporating various design approaches including gamification, Location-Based Services (LBS) and haptic technology, the undefined, repetitive ‘in-between’ that is commuting can be transformed into a new and exciting means of adventure, connection, and rejuvenation.
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    Commuting to and from work is an unavoidable daily obligation for most working adults that can often be a long and unpleasant experience. This is primarily due to the current perception workers have of commuting being nothing more than a means to get ...

    Commuting to and from work is an unavoidable daily obligation for most working adults that can often be a long and unpleasant experience. This is primarily due to the current perception workers have of commuting being nothing more than a means to get from A to B, which leads many to think of this daily travel experience as nothing more than a boring waste of time. This explorative study aims to increase the perceived intrinsic value of traveling to and from work by shifting commuters’ current destination-centered travel perception into a journey-centered adventure. This is to be achieved by converting the function-focused mobility apps and services of today into experience-focused adventures. By incorporating various design approaches including gamification, Location-Based Services (LBS) and haptic technology, the undefined, repetitive ‘in-between’ that is commuting can be transformed into a new and exciting means of adventure, connection, and rejuvenation.

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    목차 (Table of Contents)

    • Abstract
    • 1. Introduction
    • 2. Commuting Today: A Destination-Centered Travel Experience
    • 3. Future Commuting: Toward A Journey-Centered Travel Experience
    • 4. Conclusion
    • Abstract
    • 1. Introduction
    • 2. Commuting Today: A Destination-Centered Travel Experience
    • 3. Future Commuting: Toward A Journey-Centered Travel Experience
    • 4. Conclusion
    • Reference
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