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      KCI등재후보

      유비쿼터스 퍼포먼스의 발전과정에 대한 고찰 = A study on the Development of Ubiquitous Performance

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      https://www.riss.kr/link?id=A103860203

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      다국어 초록 (Multilingual Abstract)

      Innovation in technology has changed the the form and meaning of performance work and its appreciation in its long history. Applied to performance art, the concept of digital media and ubiquitous also created new implications in aesthetics and technology. As a matter of fact, new elements of ubiquitous performace- new relaionship between creators and the audience and the extension of the notion of 'audience'- are not newly introduced. These elements have been tried throughout hundreds years of performance history and is far more developed thanks to digital communication. In this study, we will discuss how these elements have been developed from the earlier text-based ubiquitous performance to 3D virtual world and contributed to the construction of the virtual culture.
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      Innovation in technology has changed the the form and meaning of performance work and its appreciation in its long history. Applied to performance art, the concept of digital media and ubiquitous also created new implications in aesthetics and technol...

      Innovation in technology has changed the the form and meaning of performance work and its appreciation in its long history. Applied to performance art, the concept of digital media and ubiquitous also created new implications in aesthetics and technology. As a matter of fact, new elements of ubiquitous performace- new relaionship between creators and the audience and the extension of the notion of 'audience'- are not newly introduced. These elements have been tried throughout hundreds years of performance history and is far more developed thanks to digital communication. In this study, we will discuss how these elements have been developed from the earlier text-based ubiquitous performance to 3D virtual world and contributed to the construction of the virtual culture.

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      참고문헌 (Reference)

      1 "http://www.w2vr.com/concepts/concepts.html"

      2 "http://www.synaesthetic-theatre.com/"

      3 "http://improveverywhere.com/"

      4 "http://en.wikipedia.org/wiki/Theatre"

      5 "http://en.wikipedia.org/wiki/Shakespeare_in_performance"

      6 "http://en.wikipedia.org/wiki/Improvisational_theatre"

      7 Virtual Scenography, "Virtual Scenography: The Actor/Audience/Computer Interface" 32 (32): 1996

      8 Schrum, Stephen Alan, "Theatre in cyberspace" Peter Lang Publishing 1999

      9 Benjamin, Walter, "The Work of Art in The Age of echanical Reproduction" CreateSpace 2009

      10 Worthen, W.B, "Shakespeare and the authenticity ofperformance" Cambridge University Press 1997

      1 "http://www.w2vr.com/concepts/concepts.html"

      2 "http://www.synaesthetic-theatre.com/"

      3 "http://improveverywhere.com/"

      4 "http://en.wikipedia.org/wiki/Theatre"

      5 "http://en.wikipedia.org/wiki/Shakespeare_in_performance"

      6 "http://en.wikipedia.org/wiki/Improvisational_theatre"

      7 Virtual Scenography, "Virtual Scenography: The Actor/Audience/Computer Interface" 32 (32): 1996

      8 Schrum, Stephen Alan, "Theatre in cyberspace" Peter Lang Publishing 1999

      9 Benjamin, Walter, "The Work of Art in The Age of echanical Reproduction" CreateSpace 2009

      10 Worthen, W.B, "Shakespeare and the authenticity ofperformance" Cambridge University Press 1997

      11 Packer, Randall, "Multimedia: From Wagner to Virtua l Reality" W. W. Norton & Company 2001

      12 Iacovoni, Alberto, "Game Zone" Birkhäuser 2003

      13 Thom, Paul, "For an audience" Temple University Press 1993

      14 Laurel, B, "Computers as Theatre, Reading" Addison-Wesley 1991

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2022 평가예정 재인증평가 신청대상 (재인증)
      2019-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2016-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2015-12-01 평가 등재후보로 하락 (기타) KCI등재후보
      2011-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2010-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2009-01-01 평가 등재후보 1차 FAIL (등재후보2차) KCI등재후보
      2008-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2006-02-17 학회명변경 한글명 : 한국디지털컨텐츠학회 -> 한국디지털콘텐츠학회 KCI등재후보
      2006-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
      2005-09-21 학술지명변경 한글명 : 디지털컨텐츠학회논문지 -> 디지털콘텐츠학회논문지
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.35 0.35 0.38
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.39 0.37 0.636 0.12
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