The purpose of this study was to investigate the social emotional competencies of the digital age through literature reviews and to explore the implementation of Social Emotional Learning using digital ICT tools. OECD ‘DeSeCo Project’ and ‘Educa...

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다국어 초록 (Multilingual Abstract)
The purpose of this study was to investigate the social emotional competencies of the digital age through literature reviews and to explore the implementation of Social Emotional Learning using digital ICT tools. OECD ‘DeSeCo Project’ and ‘Educa...
The purpose of this study was to investigate the social emotional competencies of the digital age through literature reviews and to explore the implementation of Social Emotional Learning using digital ICT tools. OECD ‘DeSeCo Project’ and ‘Education 2030’ both included social emotional competencies in the subcategories of ‘knowledge, skills, attitudes and value’, and emphasized their importance and things. Socio-emotional competence was the core of DeSeCo's ‘Interact in heterogeneous groups’ and ‘Act autonomously.’ Especially, ‘Creating new value’, ‘Reconciling tensions and dilemmas’, and ‘Taking responsibility’ in Education 2030 were essential competencies to actively adjusted and resolved in situations of various tensions and dilemmas in human society for both well-being of individuals and society. In the case of social-emotional competencies, the closer to the year from 2005 to 2020, the more important social-emotional competency and tend to expand to essential competencies. Digital or ICT-related competencies were emphasized in the “OECD DeSeCo Project” and “Future core competencies.” ‘Use language, symbols and texts interactively’, ‘Use knowledge and information interactively’, and ‘Use technology interactively’ were the sub-competencies of ’Use tools interactively’ core competency in OECD DeSeCo Project. 'Information, media, and technology' was presented as a core competency, and WEF's “New vision for education: Fostering social and emotional learning through technology” presented digital technology competency as ICT literacy. However, digital or ICT literacy did not appear explicitly in the WEF’s ‘Top 10 Skills’ required in the 4th Industrial Revolution era. The closer to the year from 2005 to 2020, the digital or ICT technology related competencies is the basis for modern life. Examples of Digital ICT tools for social emotional learning are presented.
참고문헌 (Reference)
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1 홍후조, "학교교육에서 강조하는 자기주도학습과 인성교육에 대한 비판적 고찰" 교육문제연구소 26 (26): 181-200, 2013
2 백윤수, "우리나라 STEAM 교육의 방향" 학습자중심교과교육학회 11 (11): 149-171, 2011
3 김미진, "감성·사회성 교육의 필요성과 교육적 함의" 학습자중심교과교육학회 15 (15): 95-117, 2015
4 Talerngsri, A., "The power of emotional intelligence in the digital age"
5 Durlak, J. A., "The impact of enhancing students' social and emotional learning : A meta-analysis of school-based universal interventions" 82 (82): 405-432, 2011
6 Everfi, "The compassion project, SEL curriculum elementary"
7 WEF, "The 10 skills you need to thrive in the fourth industrial revolution"
8 Indiana, Department of Education, "Social emotional learning toolkit by Indiana department of education"
9 Choi, S., "Social emotional learning" Korean Educational Development Institute 2012
10 Merrell, K., "Social and emotional learning in the classroom: Promoting mental health and academic success" Guilford Press 2010
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언어 네트워크 분석을 통한 국내 수학교육 연구 동향 분석
피드백 호흡운동을 병행한 수중 기능성 밸런스 운동이 어지럼증 노인환자의 호흡기능과 균형능력 및 보행능력에 미치는 영향
공과대학 학생들이 인식하는 디지털역량 측정을 위한 검사도구 개발과 타당화 연구
과학 중심 STEAM 프로그램과 인문학 중심 STEAM 프로그램이 고등학생의 정의적 특성에 미치는 영향