The purpose of this study was to examine difference in structural relationships among service quality, trust, satisfaction, and consumption behavior according to the types of mobile sport platform (mobile sport website vs. mobile sport application) fo...
The purpose of this study was to examine difference in structural relationships among service quality, trust, satisfaction, and consumption behavior according to the types of mobile sport platform (mobile sport website vs. mobile sport application) for a professional baseball team. To achieve this purpose, data were collected from Lotte Giant’s fans living in Gyeongnam province. Using convenience sampling method, 250 questionnaires were distributed. Of the 250 distributed questionnaires, a total of 223 questions were employed for data analysis after excluding 27 incomplete questionnaires.
For instruments, a total of 35 items were adopted from the review of literature on sport consumption behavior to measure mobile sport service quality (26 items: information, personalization/customization, design, system, fulfillment, interaction), trust (2 items), satisfaction (3 items), loyalty (3 items), and sport consumption (1 item). Almost all of these items were measured on a 7 point Likert-type scale (Strongly Disagree: 1 – Strongly Agree: 7). Statistical techniques for data analysis were frequent analysis, descriptive analysis, reliability analysis, correlation analysis, confirmatory factory analysis (CFA), and structural equation model analysis using SPSS 21.0 and AMOS 21.0. Through these analyses, the following results were derived.
First, there were no significant differences in six sub-factors (information, personalization, system, design, fulfillment, interaction) of mobile sport service quality between mobile sport website and mobile sport application.
Second, service quality had a significant impact on trust in both mobile sport platforms.
Third, service quality had a significant impact on satisfaction in both mobile sport platforms.
Fourth, in mobile sport website platform, while trust had a significant impact on satisfaction, it did not significantly influence loyalty.
Fifth, in mobile sport website platform, satisfaction had a significant impact on loyalty and loyalty then significantly influence consumption behavior.
Sixth, in mobile sport application platform, while trust did not significantly influence satisfaction, it has a significant impact on loyalty.
Seventh, in mobile sport application platform, satisfaction had a significant impact on loyalty and loyalty then significantly influence consumption behavior.
The results of this study would provide various meaningful and practical implication for sport-related mobile content organizers. In addition, this study would contribute to the literature on online sport consumption behavior by firstly comparing the service quality of mobile sport website with that of mobile sport application.