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    수학교육에서 컴퓨터 환경이 지니는 유창성의 의미 = Fluency in Technology for Mathematics Education

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    https://www.riss.kr/link?id=A104232178

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    In creative society, fluency in technology means the ability to reformulate knowledge, to express oneself creatively and appropriately, to produce and generate information in computer environment. Fluency in technology is essential for mathematics education with a point of constructivist view. In this paper, we study the meaning of fluency in technology, related to mathematics education. For this purpose, we suggest Papert's constructionism as a theoretical background and consider the principle of 'Learning through design' for fluency in technology. And we consider some principles for designing a mathematical microworld and implement a mathematical microworld for fluency in technology. With this microworld, we consider the after-school-program where students have participated a design activity.
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    In creative society, fluency in technology means the ability to reformulate knowledge, to express oneself creatively and appropriately, to produce and generate information in computer environment. Fluency in technology is essential for mathematics edu...

    In creative society, fluency in technology means the ability to reformulate knowledge, to express oneself creatively and appropriately, to produce and generate information in computer environment. Fluency in technology is essential for mathematics education with a point of constructivist view. In this paper, we study the meaning of fluency in technology, related to mathematics education. For this purpose, we suggest Papert's constructionism as a theoretical background and consider the principle of 'Learning through design' for fluency in technology. And we consider some principles for designing a mathematical microworld and implement a mathematical microworld for fluency in technology. With this microworld, we consider the after-school-program where students have participated a design activity.

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    참고문헌 (Reference)

    1 "컴퓨터와 수학교육" 한국수학교육학회 42 (42): 177-191, 2003

    2 "중등수학 탐구를 위한 예비수학교사의 수학프로그램 활용 사례" 43 (43): 405-417, 2004

    3 "수학 4-가 익힘책" 대한교과서주식회사 2002b

    4 교육인적자원부, "수학 3-가 익힘책" 대한교과서주식회사 2002a

    5 "rethinking school in the age of the computer" Basic Books 1993

    6 "explorations in massively parallel microworlds" MIT Press 1994

    7 "building concrete relationship with mathematical knowledge Thesis of doctor of philosophy at the MIT" 1993

    8 "Windows on mathematical meanings" Kluwer Academic Publishers 1996

    9 "Why all CSL is CL Distributed mind and the future of computer supported collaborative learning" 2005

    10 "What is dynamic geometry?" Lawrence Erlbaum Associates Inc 1998

    1 "컴퓨터와 수학교육" 한국수학교육학회 42 (42): 177-191, 2003

    2 "중등수학 탐구를 위한 예비수학교사의 수학프로그램 활용 사례" 43 (43): 405-417, 2004

    3 "수학 4-가 익힘책" 대한교과서주식회사 2002b

    4 교육인적자원부, "수학 3-가 익힘책" 대한교과서주식회사 2002a

    5 "rethinking school in the age of the computer" Basic Books 1993

    6 "explorations in massively parallel microworlds" MIT Press 1994

    7 "building concrete relationship with mathematical knowledge Thesis of doctor of philosophy at the MIT" 1993

    8 "Windows on mathematical meanings" Kluwer Academic Publishers 1996

    9 "Why all CSL is CL Distributed mind and the future of computer supported collaborative learning" 2005

    10 "What is dynamic geometry?" Lawrence Erlbaum Associates Inc 1998

    11 "Studying online collaborative learning at the Math Forum, Proposal to the National Science Foundation ROLE program" 2003

    12 "Some reflections on designing construction kits for kids" 2005

    13 "Rethinking learning in the digital age" Oxford University Press 2002

    14 "Paradigm shifts and instructional technology" Lawrence Erlbaum 1996

    15 "Output devices, computation, and the future of mathematical crafts" 7 (7): 1-44, 2002

    16 "Minds in play" Lawrence Erlbaum Associates, Publishers 1995

    17 "Microworlds as representation" Springer 1995

    18 "Learning mathematics through design: The anatomy of Escher's world" 16 (16): 95-112, 1997

    19 "Grounding the notion of function and graph in DGS" 2001

    20 "Designing a microworld for mathematical creativity and gifted education" 13 : 133-147, 2004

    21 "Design of computer-based cognitive tools" Springer 1995

    22 "DGS 동적 기하에서의 새로운 함수적 관점의 정의" 43 (43): 177-186, 2004

    23 "Creating software application for children: some thoughts about design" Springer 1995

    24 "Constructionism in practice" Lawrence Erlbaum Associates, Publishers 1996

    25 "Constructing knowledge and transforming the worldA" IOS Press 2004

    26 "Changing minds Computers, learning, and literacy, Cambridge" MIT Press 2000

    27 "Being fluent with information technology" National Academies Press 1999

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2026 평가 재인증평가 신청대상 (재인증)
    2020-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2017-01-01 등재 등재학술지 유지 (계속평가) KCI등재
    2013-01-01 등재 등재 1차 FAIL (등재유지) KCI등재
    2010-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2007-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2006-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2004-07-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.77 0.77 0.74
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.67 0.67 1.103 0.04
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