While augmented reality has long attracted a lot of attention as the next-generation platform, it has become more pervasive and familiar than ever before in the recent years when augmented reality has been applied to mobile devices. The augmented real...
While augmented reality has long attracted a lot of attention as the next-generation platform, it has become more pervasive and familiar than ever before in the recent years when augmented reality has been applied to mobile devices. The augmented reality contents currently being presented are attracting users' interests and attention as they are unfamiliar with the style of the information given by the new media, but augmented reality offers a new level of experience that blends reality and virtual beyond mere visual surprise or interest. Starting from these points, this study aims to explore the new ways of text communication that reflect the characteristics of the augmented reality.
First, the concept of the augmented reality was organized for this, the media characteristics of mobile augmented reality were examined through prior research, and the content was classified and examined based on the method of expression to enhance the virtual in the augmented reality environment. This showed that the interaction between users, user experiences, and virtual objects, that is, the organic relationships of these three aspects, will be the major feature in communication in augmented reality.
In addition, kinetic typography, which can express the meanings and oral characteristics of the characters at the same time, focused on the function of the expression of emotions, and the cases of kinetic typography used in communication through interactive media were analyzed. Compared to the early examples of the interactive media, the latest contents were incorporating new technologies that allow the users to enter the users' emotions more naturally in the way of data input, and the displays that represent output data were also developing in various forms. Kinetic typography has use for a variety of applications and it’s expanding in line with the emergence of new media, which will be used more widely in the recently emerging augmented reality.
Based on the above, how to express kinetic typography based on technology to implement augmented reality, how to utilize the time of augmented reality and space covering the user context, events, environment, and the interface methods that allow the user behaviors and emotions to be more naturally connected to kinetic typography were studied. In addition, experiments and studies have been conducted to effectively utilize the functions of emotional expressions through kinetic typography in a new media environment called the mobile augmented reality.
The final piece proposed by combining the contents of the study is EmoTypo, an augmented reality message app developed based on the media and functional characteristics of the mobile augmented reality. The app tracks the user's location with a GPS and augments the user-generated message to its GPS. At this time, it tracks the three-dimensional space and recognizes the plane through the rear camera of the mobile device, which at the same time extracts the emotions from the user's facial expressions recognized by the front camera and applies the corresponding kinetic effect to the message. As such, EmoTypo can record the feelings or special messages about a "location" in the environment of the augmented reality, which can enter the "emotions" at the time into the system more naturally to create messages that reflect the user's context.
This study showed that kinetic typography in the mobile augmented reality can be used in a variety of ways according to the user's emotion and location, which is meaningful in that it proposed a new method of communication combining mobile augmented reality and kinetic typography.