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      Softimage XSI를 활용한 에니메이션제작 : the digital character and effects software

      한글로보기

      https://www.riss.kr/link?id=M11799324

      • 저자
      • 발행사항

        대전 : 학예사, 2008

      • 발행연도

        2008

      • 작성언어

        한국어

      • 주제어
      • KDC

        004.76 판사항(4)

      • DDC

        006.696 판사항(21)

      • ISBN

        9788993080124 13560 : ₩20000

      • 자료형태

        일반단행본

      • 발행국(도시)

        대전

      • 서명/저자사항

        Softimage XSI를 활용한 에니메이션제작 : the digital character and effects software / 김용관

      • 형태사항

        xi, 593 p. : 삽화 ; 27 cm

      • 소장기관
        • 국립중앙도서관 국립중앙도서관 우편복사 서비스
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        상세조회
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      • 공유하기
      • 오류접수

      부가정보

      목차 (Table of Contents)

      • 목차
      • 1. Fundamental = 1
      • 1-1 Basic Fundamental = 3
      • 1-2 Property/Weight map = 3
      • 1-3 Property/Symmetry Map = 5
      • 목차
      • 1. Fundamental = 1
      • 1-1 Basic Fundamental = 3
      • 1-2 Property/Weight map = 3
      • 1-3 Property/Symmetry Map = 5
      • 1-4 Property/Annotation = 5
      • 1-5 Property/Render map = 6
      • 1-6 Object Property에 대해 = 7
      • 1-7 Kinematics = 8
      • 1-8 Visibility = 9
      • 1-9 Visibility/Primary Rays = 10
      • 1-10 Visibility/Secondary Rays = 10
      • 1-11 Visibility/Shadows = 11
      • 1-12 Scene Material = 11
      • 2. XSI Interface = 13
      • 2-1 User Interface = 15
      • 2-1-1 Menu bar = 15
      • 2-1-2 Menu bar/File = 16
      • 2-1-3 Project Manager = 17
      • 1) New Project = 17
      • 2) Set as Default = 17
      • 3) Add Project = 18
      • 4) Remove From List = 18
      • 5) Scan Disk = 18
      • 6) Clear List = 18
      • 7) Import List = 18
      • 8) Export List = 18
      • 9) Delete Project = 18
      • 2-1-4 New Scene = 18
      • 2-1-5 Delete = 18
      • 2-1-6 Source Path = 18
      • 2-1-7 Import/Export = 19
      • 2-1-8 Add-on = 19
      • 2-1-9 User Preferences = 20
      • 1) User Preferences/General = 21
      • 2) User Preferences/Interaction = 21
      • 3) User Preferences/Unit Settings = 21
      • 4) User Preferences/Time = 21
      • 2-1-10 Key board Mapping = 21
      • 2-1-11 Edit Menu = 22
      • 2-1-12 Duplicate = 23
      • 1) Duplicate Tool = 23
      • 2) Duplicate Single = 23
      • 3) Duplicate Single Without Option = 23
      • 4) Duplicate Multiple = 24
      • 5) Instantiate Single = 24
      • 6) Duplicate/Instantiate form Animation = 25
      • 7) Duplicate Symmetry = 25
      • 8) Duplicate Using Geometry Approx = 26
      • 2-1-13 Edit Menu/Group = 26
      • 2-1-14 Edit Menu/Cluster = 27
      • 2-1-15 View Menu = 28
      • 2-1-16 View Menu/Views = 31
      • 1) Audio Output Monitor = 31
      • 2) Expression Editor = 31
      • 3) Layer Control = 31
      • 4) Script Editor = 32
      • 5) Animation Editor = 33
      • 6) Animation Mixer = 34
      • 7) Browser = 34
      • 8) Explorer = 35
      • 9) FX Tree = 36
      • 10) FX Viewer = 37
      • 11) Image Clip Viewer = 37
      • 12) Net View = 38
      • 13) Render Tree = 39
      • 14) Schematic View = 40
      • 15) Spread Sheet = 40
      • 16) Synoptic View = 41
      • 17) Texture Editor = 43
      • 2-1-17 Lay out = 44
      • 2-1-18 User Interface = 46
      • 1) Window = 46
      • 2) Tool Bar = 48
      • 3) View Switcher = 49
      • 4) Time Line Bar = 49
      • 2-2 Working View = 50
      • 2-2-1 View pop up = 51
      • 2-2-2 Camera Memory = 52
      • 2-2-3 Camera Pop up = 52
      • 2-2-4 Visibility Pop up = 52
      • 2-2-5 View mode = 53
      • 2-2-6 Rotoscope = 53
      • 2-2-7 Select Menu = 55
      • 2-2-8 Select Popup = 57
      • 2-2-9 Explore/Scene/Selection/Clusters = 57
      • 2-2-10 Transform Tool = 58
      • 1) Center = 60
      • 2) Global = 61
      • 3) Local = 61
      • 4) View = 62
      • 5) Par = 62
      • 6) Ref/Plane = 62
      • 7) COG = 63
      • 8) Sym = 63
      • 9) Snap Menu = 64
      • 10) Constraint = 65
      • 3. Modeling = 67
      • 3-1 Modeling Tool = 69
      • 3-1-1 Primitive = 69
      • 1) Poly mesh = 69
      • 2) Cylinder = 70
      • 3) Disc = 72
      • 4) Null = 72
      • 5) Surface = 73
      • 6) Nurbs Surface = 73
      • 7) Tmplicit = 77
      • 8) Curve = 77
      • 3-1-2 Create/Curve = 79
      • 1) CV Curve = 80
      • 2) Interpolating Curve = 81
      • 3) Linear Curve = 81
      • 4) Sketch = 82
      • 5) Extract Segment = 82
      • 6) Extract from Surface = 83
      • 7) Extract from Sub curves = 84
      • 8) Fit on Curve = 84
      • 9) Intersect Surface = 85
      • 10) Blend = 86
      • 11) Fillet Intersection = 86
      • 12) Merge = 87
      • 3-1-3 Create/Surf. mesh = 88
      • 1) Surface = 88
      • 2) Extrusion Along Curve = 88
      • 3) Extrusion Along Axis = 91
      • 4) Loft = 92
      • 5) Revolution Along Curve/Axis = 92
      • 6) Birail = 93
      • 7) Curves Net = 94
      • 8) Four Side = 94
      • 9) Fit = 95
      • 10) Blend = 95
      • 11) Fillet Intersection = 96
      • 12) Merge = 97
      • 13) Create/Surf Mesh = 97
      • 14) Surface Mesh = 98
      • 15) Assemble = 100
      • 16) Continuity Manager = 102
      • 3-1-4 Create/Poly mesh = 103
      • 1) Blend = 103
      • 2) Boolean = 104
      • 3) Merge = 105
      • 4) Nurbs to Mesh = 105
      • 5) Curves to Mesh = 105
      • 6) Extract from Polygon = 106
      • 7) Subdivision = 107
      • 3-1-5 Create/Model = 109
      • 3-1-6 Text = 110
      • 3-1-7 Model/Modify = 113
      • 3-1-8 Modify/Curve = 120
      • 3-1-9 Modify/Poly Mesh = 124
      • 3-1-10 Modify/Deform = 129
      • 3-2 Hair = 141
      • 3-2-1 Hair Basic 1 = 142
      • 3-2-2 Hair Material = 146
      • 1) Diffuse Color = 146
      • 2) Specular Color = 148
      • 3) Transparency = 148
      • 3-2-3 Render Optimization = 149
      • 3-2-4 Indirect Illumination = 149
      • 3-2-5 Hair Basic 2 = 150
      • 3-2-6 자체 Simulation = 154
      • 3-2-7 외부 Simulation = 157
      • 4. Texturing = 161
      • 4-1 Texturing에 대하여 = 163
      • 4-1-1 Texture & Render Tree = 163
      • 4-1-2 Texture 적용범위 = 163
      • 4-1-3 XSI에서의 Texture Direction = 164
      • 4-1-4 Texture 적용 = 164
      • 4-1-5 Texture Projection = 166
      • 4-1-6 각 Node 별 Mapping = 170
      • 4-1-7 Multi Texture = 172
      • 4-2 Texture Advanced = 175
      • 4-2-1 Displacement Mapping = 175
      • 4-3 Texture Editor = 179
      • 4-3-1 기능1 좌표수정 = 180
      • 4-3-2 기능2 분할 Mapping = 181
      • 4-3-3 기능3 Heal, Collapse, Relax = 183
      • 4-3-4 기능4 Multi Projection = 184
      • 4-3-5 Texture Editor View 활용하기 = 185
      • 1) Texture Source와의 Match = 185
      • 2) Object와의 정확한 Match 작업 = 187
      • 5. Animation = 189
      • 5-1 about CG Animation = 191
      • 5-1-1 Parameter = 191
      • 5-1-2 Frame 단위 = 192
      • 5-1-3 Key Frame = 194
      • 5-1-4 In Between System = 198
      • 5-1-5 Global & Local Animation = 200
      • 5-2 XSI Animation = 204
      • 5-2-1 Animation 재생에 관한 Interface = 204
      • 1) Play back Control = 204
      • 2) Start Capture = 204
      • 3) flip book = 208
      • 5-3 XSI Animation Interface = 212
      • 5-3-1 Animation 저장과 삭제 & 복사 = 212
      • 1) Save = 213
      • 2) Copy = 215
      • 3) Local Copy = 216
      • 4) Global Copy = 217
      • 5-4 Animation Tool = 218
      • 5-4-1 Transform Animation 1 = 218
      • 5-4-2 Transform Animation 2 - Hierarchy(계층구조) = 226
      • 1) 개요 = 226
      • 2) Stand Head = 228
      • 3) 축의 설정 = 230
      • 4) 머리의 움직임 = 232
      • 5) 전구의 움직임 = 236
      • 5-4-3 Deform Animation = 240
      • 1) Bulge Deform = 241
      • 2) 축의 설정 = 242
      • 3) 특정부위의 Deform = 244
      • 4) Deform 형태 제어 = 246
      • 5-4-4 Cage Deform = 249
      • 5-4-5 Path Animation = 261
      • 5-5 Animation Editor = 269
      • 5-5-1 Animation Editor/Show 메뉴 = 271
      • 1) Flatten All = 271
      • 2) Parameter Value = 272
      • 3) Lock/Update = 272
      • 4) Editor버튼 = 273
      • 5) Preference/Grid = 273
      • 6) Key 메뉴 = 274
      • 7) Unified Slope Length = 275
      • 8) Antomatic Slope = 276
      • 9) Zero Slope Length = 276
      • 10) Remove All Key = 277
      • 11) Remove Key = 278
      • 12) Insert Key at Current Time = 278
      • 13) Edit Key Tool = 279
      • 14) Curve = 280
      • 15) Cycle = 281
      • 16) Relative Cycle = 284
      • 17) Freeze Cycle = 285
      • 18) Resample & Smooth = 286
      • 5-5-2 Animation Editor/Tool bar = 286
      • 5-6 Dope Sheet = 289
      • 5-6-1 Dope sheet 개요 = 289
      • 1) 선택기능 = 292
      • 2) Region Scale = 292
      • 3) 키 데이터의 프레임 늘리기 = 292
      • 4) 키 데이터의 위치 이동 = 293
      • 5) 키 데이터 정보 지우기 = 293
      • 6) 키 데이터 복사와 붙이기 = 293
      • 5-7 Animation Mixer = 295
      • 5-7-1 Mixer의 개요 = 295
      • 5-7-2 Animation Mixer를 위한 clip 만들기 = 295
      • 5-7-3 animation 불러오기 = 299
      • 5-7-4 Clip의 이동, 스케일 조절 = 300
      • 5-7-5 Clip의 Loop = 301
      • 5-7-6 복수 Clip의 연결기능 = 303
      • 5-8 Animation Advanced = 313
      • 5-8-1 Constraint 개요 = 313
      • 5-8-2 Constraint 기능에 따른 종류 = 314
      • 1) Position = 314
      • 2) Orientation = 319
      • 3) Direction = 320
      • 4) Pose = 321
      • 5) Distance = 321
      • 6) Scaling = 322
      • 7) Symmetry = 322
      • 8) Curve = 323
      • 9) Surface = 324
      • 10) 2 or 3 or N point = 326
      • 11) Object to Cluster = 327
      • 12) Bounding Volume & Plane = 328
      • 13) Constrain 삭제 = 329
      • 5-8-3 Parameter를 이동한 Animation구현 = 330
      • 1) Link with & Custom parameter = 330
      • 2) Custom parameter = 331
      • 3) New Marking parameter = 333
      • 4) Link with 1 = 335
      • 5) Link with 2 = 338
      • 5-8-4 Shape Animation = 343
      • 1) Shape Animation에 대해 = 343
      • 2) center 보정 = 345
      • 3) Shape Animation 적용1 = 347
      • 4) Shape Animation 적용2 = 351
      • 5) Shape Animation 방법1 - 인체근육 Animation = 354
      • 6) Shape Animation 방법2 = 355
      • 5-8-5 Skeleton개요 및 적용 = 359
      • 1) 개요 및 적용 = 359
      • 2) Skeleton - Rig = 363
      • 3) Skeleton 생성방법 = 365
      • 4) Envelope = 366
      • 5) Weight Map = 369
      • 6) Brush로 Weight 조절하기 = 371
      • 7) Skeleton 움직임 = 374
      • 5-8-6 Skeleton Animation = 382
      • 6. Material = 387
      • 6-1 Material 이해하기 = 389
      • 6-1-1 Material & Render Tree = 389
      • 6-1-2 Material Shader = 391
      • 1) Diffuse Color = 394
      • 2) Ambient = 395
      • 3) Transparency = 396
      • 4) Reflection = 400
      • 6-1-3 그 밖의 Shader = 406
      • 1) Shader/Lambert = 406
      • 2) Shader/Blinn = 407
      • 3) Shader/Cooktorrance = 408
      • 4) Shader/Strauss = 409
      • 5) Shader/Constant = 410
      • 6) Shader/Toon = 411
      • 6-1-4 Toon Paint & Host = 411
      • 1) Base/Color = 411
      • 2) Base/Ambience = 412
      • 3) Highlights/Diffuse = 414
      • 4) Highlights/Illuminance = 414
      • 5) Highlights/Diffuse/Coverage = 415
      • 6) Highlights/Diffuse/Softness = 416
      • 7) Highlights/Glossy = 416
      • 6-1-5 Rim lights = 416
      • 6-1-6 Camera/Toon Ink Lens = 418
      • 6-1-7 Anisotropy = 421
      • 6-1-8 Direction - Based = 423
      • 6-1-9 Real time Shader = 424
      • 6-1-10 Color Object = 425
      • 6-1-11 Texture Happing = 426
      • 6-1-12 Texture Editor와 연결작업 = 427
      • 6-1-13 Real time Reflection map = 428
      • 6-1-14 Normal의 이해 = 428
      • 6-1-15 Multi Texture = 429
      • 6-2 Material 응용하기 = 431
      • 6-2-1 X-Ray Shader = 431
      • 7. Rendering = 435
      • 7-1 Rendering = 437
      • 7-1-1 Render Region = 437
      • 7-1-2 Copy Options From Render = 441
      • 7-1-3 Aliasing = 441
      • 7-1-4 Active Effects = 442
      • 7-1-5 Render = 446
      • 7-1-6 Render Option/Output = 447
      • 7-2 Multi Pass Rendering & FX Tree = 452
      • 7-2-1 Multi Pass Rendering = 452
      • 7-2-2 MPR = 454
      • 7-2-3 FX- Tree = 458
      • 8. Lighting = 467
      • 8-1 Lighting = 469
      • 8-1-1 XSI Lighting = 469
      • 8-1-2 XSI의 Light Control = 472
      • 8-1-3 Infinity tight = 474
      • 8-1-4 Soft Light = 483
      • 8-2 Lighting 응용 = 498
      • 8-3 Volume Light = 506
      • 8-4 Caustics = 511
      • 8-5 Final Gathering = 515
      • 8-6 Global Illumination = 521
      • 9. Camera = 531
      • 9-1 Camera = 533
      • 9-1-1 XSI Camera = 534
      • 9-1-2 Camera/Primitive = 537
      • 9-1-3 Camera/Lens Shaders = 543
      • 9-1-4 Camera Shader/Lens flare = 547
      • 9-1-5 Camera/Net View Script - Film Back = 552
      • 10. Simulation = 555
      • 10-1 Simulation = 557
      • 10-1-1 XSI Simulation = 557
      • 10-1-2 Cloth 표현 = 558
      • 10-1-3 Cloth/Simulation = 559
      • 10-1-4 Force 적용 = 567
      • 10-1-5 충돌의 적용 - Obstacle = 567
      • 10-1-6 커튼 만들기 = 571
      • 10-1-7 Particle = 574
      • 10-1-8 연기 만들기 = 589
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