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      그림책을 활용한 유아 창의성 프로그램 개발과 효과 연구 = (The) Study on the Development and Effect of the Children's Creativity improving Program Using Picture Books

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      https://www.riss.kr/link?id=T9250602

      • 저자
      • 발행사항

        서울 : 고려대학교 대학원, 2003

      • 학위논문사항

        학위논문(박사) -- 고려대학교 대학원 , 가정학과 아동학 전공 , 2004. 2

      • 발행연도

        2003

      • 작성언어

        한국어

      • 주제어
      • KDC

        183.1 판사항(4)

      • 발행국(도시)

        서울

      • 형태사항

        v, 133p. : 삽도 ; 26cm.

      • 일반주기명

        참고문헌: p. 94-101

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        • 국립중앙도서관 국립중앙도서관 우편복사 서비스
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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      This study attemped to verify the effect of creativity improving program on children in order to practically contribute to the cultivation of creativity.
      Before developing the program, the basic position of creativity concept was arranged through the exemination of the previous studies on creativity. The constituents of creativity improved by the program were catagorized into sensitivity, imagination, fluency, flexibility, originality and elaborateness. The symbolic sectors that creativity could be expressed in were organized into language, math, art, music, and movement. After 30 picture books that would be used in the program were selected, they were made into slide picture books and 30-session creativity activities were devised. The program for the child in this research developed 30 child activities and 30 slide picture books and then intended to give the teacher's guideline.
      The subjects of the study were 71, 5-year-old children who were attending a kindergarten in Pusan. The expriment group 1 consisted of 18 subjects, participating both in the slide picture books and in the program. The expriment group 2 consisted of 17 subjects only participating in the slide picture books. The expriment group 3 consisted of 18 subjects, just reading the picture books. The rest of them, 18 subjects were selected as a control group.
      The children who belonged to experiment gruop 1 got 50 minutes-lasting program in the 5 sectors(language, math, art, music, movement) that consisted of play and activities.
      The method of collecting data was to test pre and post level of subject's creativity with the Torrance Tests of Creative Thinking-Figural (TTCT-Figural).
      Statistical methods adapted for data analysis were ANCOVA, Scheffe´ test, the comparison of effect size, Pearson's coeffecient of correlation.
      As a result of applying the program for improving the creativity, the score of the experiment group 1 was more meaningfully improved than any other group in every consitunents of creativity. In addition, in the case of the effect size, the experiment group 1 was the biggest size in all aspects.
      In conclusion, The developed program in this research had a good effect on the promotion and development of child creativity.
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      This study attemped to verify the effect of creativity improving program on children in order to practically contribute to the cultivation of creativity. Before developing the program, the basic position of creativity concept was arranged through the...

      This study attemped to verify the effect of creativity improving program on children in order to practically contribute to the cultivation of creativity.
      Before developing the program, the basic position of creativity concept was arranged through the exemination of the previous studies on creativity. The constituents of creativity improved by the program were catagorized into sensitivity, imagination, fluency, flexibility, originality and elaborateness. The symbolic sectors that creativity could be expressed in were organized into language, math, art, music, and movement. After 30 picture books that would be used in the program were selected, they were made into slide picture books and 30-session creativity activities were devised. The program for the child in this research developed 30 child activities and 30 slide picture books and then intended to give the teacher's guideline.
      The subjects of the study were 71, 5-year-old children who were attending a kindergarten in Pusan. The expriment group 1 consisted of 18 subjects, participating both in the slide picture books and in the program. The expriment group 2 consisted of 17 subjects only participating in the slide picture books. The expriment group 3 consisted of 18 subjects, just reading the picture books. The rest of them, 18 subjects were selected as a control group.
      The children who belonged to experiment gruop 1 got 50 minutes-lasting program in the 5 sectors(language, math, art, music, movement) that consisted of play and activities.
      The method of collecting data was to test pre and post level of subject's creativity with the Torrance Tests of Creative Thinking-Figural (TTCT-Figural).
      Statistical methods adapted for data analysis were ANCOVA, Scheffe´ test, the comparison of effect size, Pearson's coeffecient of correlation.
      As a result of applying the program for improving the creativity, the score of the experiment group 1 was more meaningfully improved than any other group in every consitunents of creativity. In addition, in the case of the effect size, the experiment group 1 was the biggest size in all aspects.
      In conclusion, The developed program in this research had a good effect on the promotion and development of child creativity.

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      목차 (Table of Contents)

      • ABSTRACT
      • 목차 = i
      • Ⅰ. 서론 = 1
      • 1. 연구의 필요성 = 1
      • 2. 연구의 목적 = 6
      • ABSTRACT
      • 목차 = i
      • Ⅰ. 서론 = 1
      • 1. 연구의 필요성 = 1
      • 2. 연구의 목적 = 6
      • Ⅱ. 이론적 배경 = 7
      • 1. 유아 창의성 교육 = 7
      • 1) 창의성의 개념과 구성요인 = 7
      • 2) 유아 창의성의 특징 = 21
      • 3) 유아 창의성 개발 교육의 가능성과 적합성 = 23
      • 4) 창의성 프로그램에 관한 선행연구 = 25
      • 2. 그림책 = 28
      • 1) 그림책의 가치와 중요성 = 28
      • 2) 그림책 교수방법과 활용 = 31
      • 3) 그림책을 활용한 창의성 개발 = 36
      • Ⅲ. 연구방법 = 39
      • 1. 창의성 프로그램 개발연구 = 39
      • 2. 창의성 프로그램 효과검증연구 = 41
      • 1) 연구대상 = 41
      • 2) 실험설계 = 42
      • 3) 측정도구 = 42
      • 4) 연구절차 = 45
      • Ⅳ. 연구결과 = 48
      • 1. 유아 창의성 프로그램 개발연구 = 48
      • 1) 창의성 프로그램의 기본방향 = 48
      • 2) 창의성 프로그램의 표상영역 설정 = 49
      • 3) 표상영역의 기초지식활동 설정 = 51
      • 4) 그림책 선정 = 53
      • 5) 슬라이드 그림책 제작 = 54
      • 6) 창의성 프로그램 활동고안 및 교사지침서 작성 = 57
      • 7) 창의성 프로그램의 완성 = 63
      • 2. 유아 창의성 프로그램의 효과 = 64
      • 1) 창의성 프로그램 효과비교 = 64
      • 2) 프로그램에 대한 유아의 반응과 교사의 평가 = 78
      • Ⅴ. 논의 및 결론 = 83
      • 1. 논의 = 83
      • 1) 유아 창의성 프로그램의 개발연구 = 84
      • 2) 유아 창의성 프로그램의 증진효과 = 85
      • 2. 결론 및 제언 = 92
      • 참고문헌 = 94
      • 부록 = 102
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