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      청소년 문화에 대한 현상학적 고찰 = A Study on phenomenological perspectives about adolescent culture

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      https://www.riss.kr/link?id=A40024846

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      다국어 초록 (Multilingual Abstract)

      The purpose of this study was to explore the phenomenological perspectives about adolescent culture in korea. We looked into the definition of adolescent culture. The present study was consisted of three parts. The aim of the first study was to examine the reality of adolescent culture. We considered the influence of popular culture with a group culture and also the play culture to solve the stress of adolescent culture. In conclusion, we expect the change about internet culture.
      In the second part, the feature to appear in adolescent culture. Most important feature point to the entrance examine culture. Another feature a sense oriented and a digital culture.
      In the third part, adolescent culture which appear in an online communications. We need the supply of healthy online culture. A program to keep the approach of harmful information developed and must supply. We point out hear two kinds disputed point. One, How do adolescence live in an online space? The others, adolescent culture which appear in a language statement of online space?
      In conclusion, first, new play culture must be created. Second, we must teach the play in the school space. Third, we must invert the space to be shut tight so that lightly. And the play culture to be activated in the area society. A society education and culture program must be prepared variously.
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      The purpose of this study was to explore the phenomenological perspectives about adolescent culture in korea. We looked into the definition of adolescent culture. The present study was consisted of three parts. The aim of the first study was to examin...

      The purpose of this study was to explore the phenomenological perspectives about adolescent culture in korea. We looked into the definition of adolescent culture. The present study was consisted of three parts. The aim of the first study was to examine the reality of adolescent culture. We considered the influence of popular culture with a group culture and also the play culture to solve the stress of adolescent culture. In conclusion, we expect the change about internet culture.
      In the second part, the feature to appear in adolescent culture. Most important feature point to the entrance examine culture. Another feature a sense oriented and a digital culture.
      In the third part, adolescent culture which appear in an online communications. We need the supply of healthy online culture. A program to keep the approach of harmful information developed and must supply. We point out hear two kinds disputed point. One, How do adolescence live in an online space? The others, adolescent culture which appear in a language statement of online space?
      In conclusion, first, new play culture must be created. Second, we must teach the play in the school space. Third, we must invert the space to be shut tight so that lightly. And the play culture to be activated in the area society. A society education and culture program must be prepared variously.

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      목차 (Table of Contents)

      • Ⅰ. 서론
      • Ⅱ. 본론
      • 1. 청소년 문화의 현실
      • 2. 청소년문화 속에 나타난 특징
      • 3. 온라인 상의 청소년문화
      • Ⅰ. 서론
      • Ⅱ. 본론
      • 1. 청소년 문화의 현실
      • 2. 청소년문화 속에 나타난 특징
      • 3. 온라인 상의 청소년문화
      • 3-1. 청소년은 온라인공간에서 어떻게 생활하는가?
      • 3-2. 온라인공간의 청소년 언어문화
      • Ⅲ. 결론
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