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      Data structures and program design in C

      한글로보기

      https://www.riss.kr/link?id=M768964

      • 저자
      • 발행사항

        Englewood Cliffs, N.J. : Prentice Hall, c1991

      • 발행연도

        1991

      • 작성언어

        영어

      • 주제어
      • DDC

        005.13/3 판사항(20)

      • ISBN

        0137256493

      • 자료형태

        일반단행본

      • 발행국(도시)

        New Jersey

      • 서명/저자사항

        Data structures and program design in C / Robert L. Kruse, Bruce P. Leung, Clovis L. Tondo.

      • 형태사항

        xv, 525 p. : ill. ; 25 cm.

      • 일반주기명

        Includes bibliographical references and index.

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      목차 (Table of Contents)

      • CONTENTS
      • Preface = xi
      • Synopsis = xii
      • Course Structure = xiii
      • Acknowledgments = xiv
      • CONTENTS
      • Preface = xi
      • Synopsis = xii
      • Course Structure = xiii
      • Acknowledgments = xiv
      • CHAPTER 1 Programming Principles = 1
      • 1.1 Introduction = 2
      • 1.2 The Game of Life = 3
      • 1.2.1 Rules for the Game of Life = 4
      • 1.2.2 Examples = 4
      • 1.2.3 The Solution = 6
      • 1.2.4 Life : The Main Program = 6
      • 1.3 Programming Style = 9
      • 1.3.1 Names = 9
      • 1.3.2 Documentation and Format = 11
      • 1.3.3 Refinement and Modularity = 12
      • 1.4 Coding, Testing, and Further Refinement = 17
      • 1.4.1 Stubs = 17
      • 1.4.2 Counting Neighbors = 18
      • 1.4.3 Input and Output = 19
      • 1.4.4 Drivers = 21
      • 1.4.5 Program Tracing = 22
      • 1.4.6 Principles of Program Testing = 23
      • Pointers and Pitfalls = 26
      • Review Questions = 27
      • References for Further Study = 28
      • The C Language = 28
      • Programming Principles = 28
      • The Game of Life = 29
      • CHAPTER 2 Introduction to Software Engineering = 30
      • 2.1 Program Maintenance = 31
      • 2.2 Lists in C = 35
      • 2.3 Algorithm Development : A Second Version of Life = 37
      • 2.3.1 The Main Program = 37
      • 2.3.2 Refinement : Development of the Subprograms = 39
      • 2.3.3 Coding the Functions = 40
      • 2.4 Verification of Algorithms = 44
      • 2.4.1 Proving the Program = 44
      • 2.4.2 Invariants and Assertions = 46
      • 2.4.3 Initialization = 47
      • 2.5 Program Analysis and Comparison = 48
      • 2.6 Conclusions and Preview = 51
      • 2.6.1 The Game of Life = 51
      • 2.6.2 Program Design = 53
      • 2.6.3 The C Language = 55
      • Pointers and Pitfalls = 57
      • Review Questions = 57
      • References for Further Study = 58
      • CHAPTER 3 Lists = 59
      • 3.1 Static and Dynamic Structures = 60
      • 3.2 Stacks = 60
      • 3.2.1 Definition and Operations = 60
      • 3.2.2 Examples = 61
      • 3.2.3 Array Implementation of Stacks = 64
      • 3.3 Queues = 68
      • 3.3.1 Definitions = 68
      • 3.3.2 Implementations of Queues = 69
      • 3.3.3 Circular Queues in C = 72
      • 3.4 Application of Queues : Simulation = 77
      • 3.4.1 Introduction = 77
      • 3.4.2 Simulation of an Airport = 78
      • 3.4.3 The Main Program = 80
      • 3.4.4 Steps of the Simulation = 81
      • 3.4.5 Random Numbers = 84
      • 3.4.6 Sample Results = 85
      • 3.5 Other Lists and their Implementation = 89
      • Pointers and Pitfalls = 96
      • Review Questions = 96
      • Reverences for Further Study = 97
      • CHAPTER 4 Linked Lists = 98
      • 4.1 Dynamic Memory Allocation and Pointers = 99
      • 4.1.1 The Problem of Overflow = 99
      • 4.1.2 Pointers = 99
      • 4.1.3 Further Remarks = 100
      • 4.1.4 Dynamic Memory Allocation = 101
      • 4.1.5 Pointers and Dynamic Memory in C = 101
      • 4.2 Linked Stacks and Queues = 106
      • 4.2.1 Declarations = 106
      • 4.2.2 Linked Stacks = 107
      • 4.2.3 Linked Queues = 111
      • 4.3 Further Operations on Linked Lists = 114
      • 4.3.1 Algorithms for Simply Linked Lists = 114
      • 4.3.2 Comparison of Implementations = 120
      • 4.3.3 Programming Hints = 121
      • 4.4 Application : Polynomial Arithmetic = 123
      • 4.4.1 Purpose of the Project = 123
      • 4.4.2 The Main Program = 124
      • 4.4.3 Data Structures and Their Implementation = 128
      • 4.4.4 Reading and Writing Polynomials = 130
      • 4.4.5 Addition of Polynomials = 131
      • 4.4.6 Completing the Project = 132
      • 4.5 Linked Listen in Arrays = 135
      • 4.6 Abstract Data Types and Their Implementations = 140
      • 4.6.1 Introduction = 140
      • 4.6.2 General Definitions = 141
      • 4.6.3 Refinement of Data Specification = 143
      • Pointers and Pitfalls = 145
      • Review Questions = 146
      • References for Further Study = 146
      • CHAPTER 5 Searching = 147
      • 5.1 Searching : Introduction and Notation = 148
      • 5.2 Sequential Search = 151
      • 5.3 Binary Search = 154
      • 5.3.1 The Forgetful Version = 155
      • 5.3.2 Recognizing Equality = 156
      • 5.4 comparison Trees = 157
      • 5.4.1 Analysis for n 〓 10 = 158
      • 5.4.2 Generalization = 161
      • 5.4.3 Comparison of Methods = 164
      • 5.4.4 A General Relationship = 165
      • 5.5 Lower Bounds = 167
      • 5.6 Asymptotics = 171
      • Pointers and Pitfalls = 175
      • Review Questions = 176
      • References for Further Study = 177
      • CHAPTER 6 Tables and Information Retrieval = 178
      • 6.1 Introduction : Breaking the Ig n Barrier = 179
      • 6.2 Rectangular Arrays = 179
      • 6.3 Tables of Various Shapes = 182
      • 6.3.1 Triangular Tables = 182
      • 6.3.2 Jagged Tables = 184
      • 6.3.3 Inverted Tables = 184
      • 6.4 Tables : A New Abstract Data Type = 187
      • 6.5 Hashing = 189
      • 6.5.1 Sparse Tables = 189
      • 6.5.2 Choosing a Hash Function = 191
      • 6.5.3 Collision Resolution with Open Addressing = 193
      • 6.5.4 Collision Resolution by Chaining = 197
      • 6.6 Analysis of Hashing = 201
      • 6.7 Conclusions : Comparison of Methods = 206
      • 6.8 Application : The Life Game Revisited = 207
      • 6.8.1 Choice of Algorithm = 207
      • 6.8.2 Specification of data Structures = 207
      • 6.8.3 The Main Program = 209
      • 6.8.4 Functions = 210
      • Pointers and Pitfalls = 213
      • Review Questions = 214
      • References for Further Study = 216
      • CHAPTER 7 Sorting = 216
      • 7.1 Introduction and Notation = 217
      • 7.2 Insertion Sort = 218
      • 7.2.1 Contiguous Version = 219
      • 7.2.2 Linked Version = 220
      • 7.2.3 Analysis = 222
      • 7.3 Selection Sort = 225
      • 7.4 Shell Sort = 228
      • 7.5 Lower Bounds = 230
      • 7.6 Divide and Conquer = 233
      • 7.6.1 The Main Ideas = 233
      • 7.6.2 An Example = 234
      • 7.6.3 Recursion = 237
      • 7.6.4 Tree of Subprogram Calls = 237
      • 7.7 Mergesort for Linked Lists = 240
      • 7.7.1 The Functions = 240
      • 7.7.2 Analysis of Mergesort = 242
      • 7.8 Quicksort for Contiguous Lists = 246
      • 7.8.1 The Main Function = 247
      • 7.8.2 Partitioning the List = 247
      • 7.8.3 Analysis of Quicksort = 249
      • 7.8.4 Average-Case Analysis of Quicksort = 251
      • 7.8.5 Comparison with Mergesort = 253
      • 7.9 Review : Comparison of Methods = 256
      • Pointers and Pitfalls = 259
      • Review Questions = 259
      • References for Further Study = 260
      • CHAPTER 8 Recursion = 262
      • 8.1 Divide and Conquer = 263
      • 8.1.1 The Towers of Hanoi = 263
      • 8.1.2 The Solution = 264
      • 8.1.3 Refinement = 264
      • 8.1.4 Analysis = 265
      • 8.2 Postponing the Work = 266
      • 8.2.1 Generating Permutations = 266
      • 8.2.2 Backtracking : Nonattacking Queens = 271
      • 8.3 Tree-Structured Programs : Look-Ahead in Games = 278
      • 8.3.1 Game Trees = 278
      • 8.3.2 The Minimax Method = 279
      • 8.3.3 Algorithm Development = 280
      • 8.3.4 Refinement = 281
      • 8.4 Compilation by Recursive Descent = 284
      • 8.5 Principles of Recursion = 288
      • 8.5.1 Guidelines for Using Recursion = 288
      • 8.5.2 How Recursion Works = 288
      • 8.5.3 Tail Recursion = 292
      • 8.5.4 When Not to Use Recursion = 294
      • 8.5.5 Guidelines and Conclusions = 299
      • Pointers and Pitfalls = 300
      • Review Questions = 301
      • References for Further Study = 302
      • CHAPTER 9 Binary Trees = 304
      • 9.1 Definitions = 305
      • 9.2 Treesearch = 308
      • 9.3 Traversal of Binary Trees = 309
      • 9.4 Treesort = 312
      • 9.4.1 Insertion into a Search Tree = 313
      • 9.4.2 The Treesort Algorithm = 314
      • 9.4.3 Deletion from a Search Tree = 316
      • 9.5 Building a Binary Search Tree = 321
      • 9.5.1 Getting Started = 323
      • 9.5.2 Declarations and the Main Program = 324
      • 9.5.3 Inserting a Node = 325
      • 9.5.4 Finishing the Task = 325
      • 9.5.5 Evaluation = 326
      • 9.5.6 Random Search Trees and Optimality = 327
      • 9.6 Height Balance : AVL Trees = 330
      • 9.6.1 Definition = 330
      • 9.6.2 Insertion of a Node = 330
      • 9.6.3 Deletion of a Node = 337
      • 9.6.4 The Height of an AVL Tree = 338
      • 9.7 Contiguous Representation of Binary Trees : Heaps = 343
      • 9.7.1 Binary Trees in Contiguous Storage = 343
      • 9.7.2 Heaps and Heapsort = 344
      • 9.7.3 Analysis of Heapsort = 348
      • 9.7.4 Priority Queues = 349
      • Pointers and Pitfalls = 351
      • Review Questions = 352
      • References for Further Study = 353
      • CHAPTER 10 Trees and Graphs = 354
      • 10.1 Orchards, Trees, and Binary Trees = 355
      • 10.1.1 On the Classification of Species = 355
      • 10.1.2 Ordered Trees = 356
      • 10.1.3 Forests and Orchards = 357
      • 10.1.4 The Formal Correspondence = 359
      • 10.1.5 Rotations = 360
      • 10.1.6 Summary = 360
      • 10.2 Lexicographic Search Trees : Tries = 362
      • 10.2.1 Tries = 362
      • 10.2.2 Searching for a Key = 363
      • 10.2.3 C Algorithm = 364
      • 10.2.4 Insertion into a Trie = 365
      • 10.2.5 Deletion from a Trie = 365
      • 10.2.6 Assessment of Tries = 366
      • 10.3 External Searching : B-Trees = 367
      • 10.3.1 Access Time = 367
      • 10.3.2 Multiway Search Trees = 367
      • 10.3.3 Balanced Multiway Trees = 367
      • 10.3.4 Insertion into a B-tree = 368
      • 10.3.5 C Algorithms : Searching and Insertion = 370
      • 10.3.6 Deletion from a B-tree = 375
      • 10.4 Graphs = 382
      • 10.4.1 Mathematical Background = 382
      • 10.4.2 Computer Representation = 384
      • 10.4.3 Graph Traversal = 388
      • 10.4.4 Topological Sorting = 391
      • 10.4.5 A Greedy Algorithm :Shortest Paths = 395
      • 10.4.6 Graphs as Data Structures = 399
      • Pointers and Pitfalls = 401
      • Review Questions = 402
      • References for Further Study = 402
      • CHAPTER 11 Case Study : The Polish Notation = 404
      • 11.1 The Problem = 405
      • 11.1.1 The Quadratic Formula = 405
      • 11.1.2 Unary Operators and Priorities = 406
      • 11.2 The Idea = 406
      • 11.2.1 Expression Trees = 406
      • 11.2.2 Polish Notation = 408
      • 11.2.3 C Method = 410
      • 11.3 Evaluation of Polish Expressions = 410
      • 11.3.1 Evaluation of an Expression in Prefix Form = 410
      • 11.3.2 C Conventions = 411
      • 11.3.3. C Function for Prefix Evaluation = 412
      • 11.3.4 Evaluation of Postfix Expressions = 413
      • 11.3.5 Proof of the Program : Counting Stack Entries = 414
      • 11.3.6 Recursive Evaluation of Postfix Expressions = 417
      • 11.4 Translation from Infix Form to Polish Form = 421
      • 11.5 An Interactive Expression Evaluator = 426
      • 11.5.1 The Main Program = 426
      • 11.5.2 Representation of the Data = 428
      • 11.5.3 Predefined Tokens = 430
      • 11.5.4 Translation of the Expression = 430
      • 11.5.5 Evaluating the Expression = 439
      • 11.5.6 Summary = 440
      • References for Further Study = 442
      • APPENDIX A Mathematical Methods = 443
      • A.1 Sums of Powers of Integers = 443
      • A.2 Logarithms = 446
      • A.2.1 Definition of Logarithms = 446
      • A.2.2 Simple Properties = 447
      • A.2.3 Choice of Base = 448
      • A.2.4 Natural Logarithms = 448
      • A.2.5 Change of Base = 449
      • A.2.6 Logarithmic Graphs = 450
      • A.2.7 Harmonic Numbers = 450
      • A.3 Permutations, Combinations, Factorials = 452
      • A.3.1 Permutations = 452
      • A.3.2 Combinations = 453
      • A.3.3 Factorials = 453
      • A.4 Fibonacci Numbers = 456
      • A.5 Catalan Numbers = 456
      • A.5.1 The Main Result = 456
      • A.5.2 The Proof by One-to-One Correspondences = 457
      • A.5.3 History = 460
      • A.5.4 Numerical Results = 460
      • References for Further Study = 460
      • APPENDIX B Removal of Recursion = 462
      • B.1 General Methods for Removing Recursion = 462
      • B.1.1 Preliminary Assumptions = 463
      • B.1.2 General Rules = 463
      • B.1.3 Indirect Recursion = 464
      • B.1.4 Towers of Hanoi = 465
      • B.1.5 Further Simplifications = 467
      • B.2 Recursion Removal by Folding = 467
      • B.2.1 Program Schemata = 467
      • B.2.2 Proof of the Transformation = 469
      • B.2.3 Towers of Hanoi : The Final Version = 471
      • B.3 Nonrecursive Quicksort = 472
      • B.4 Stackless Recursion Removal :Mergesort = 474
      • B.5 Threaded Binary Trees = 478
      • B.5.1 Introduction = 478
      • B.5.2 Threads = 480
      • B.5.3 Inorder and Preorder Traversal = 481
      • B.5.4 Insertion in a Threaded Tree = 482
      • B.5.5 Postorder Traversal = 484
      • References for Further Study = 488
      • APPENDIX C An Introduction to C = 489
      • C.1 Introduction = 489
      • C.1.1 Overview of a C Program = 489
      • C.2 C Elements = 490
      • C.2.1 Reserved Words = 490
      • C.2.2 Constants = 490
      • C.3 Types and Declarations = 491
      • C.3.1 Basic Types = 491
      • C.3.2 Arrays = 492
      • C.3.3 Enumerations = 492
      • C.3.4 Structures = 492
      • C.3.5 Unions = 493
      • C.3.6 typedef = 494
      • C.4 Operators = 495
      • C.5 Control Flow Statements = 496
      • C.5.1 If-Else = 496
      • C.5.2 Switch = 497
      • C.5.3 Loops = 497
      • C.5.4 Break and Continue = 498
      • C.5.5 Goto = 498
      • C.6 Pointers = 498
      • C.6.1 Pointer to a Simple Variable = 498
      • C.6.2 Pointer to an Array = 499
      • C.6.3 Array of Pointers = 500
      • C.6.4 Pointer to Structures = 500
      • C.7 Functions = 501
      • C.7.1 Arguments to Functions : Call by Value = 502
      • C.7.2 Arguments to Functions : Call by Reference = 502
      • C.7.3 Function Prototypes and Include Files = 503
      • C.8 Pointers and Functions = 504
      • C.8.1 Pointer to a Function = 504
      • C.8.2 Functions that Return a Pointer = 504
      • C.8.3 Pointer to a Pointer as an Argument = 505
      • References for Further Study = 506
      • Index = 507
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