VR 콘텐츠 제작이 전 세계적으로 활발하게 이루어지고 있다. VR이 적용되는 분야가 넓어지고 있지만 크게 게임과 영상, 두 분야로 구분된다.

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https://www.riss.kr/link?id=T15651327
서울 : 동국대학교, 2020
학위논문(석사) -- 동국대학교 , 영화영상제작학과 연출전공 , 2020. 8
2020
한국어
791.43
서울
110p ; 26 cm
지도교수: 박재호
I804:11020-000000081136
0
상세조회0
다운로드VR 콘텐츠 제작이 전 세계적으로 활발하게 이루어지고 있다. VR이 적용되는 분야가 넓어지고 있지만 크게 게임과 영상, 두 분야로 구분된다.
VR 콘텐츠 제작이 전 세계적으로 활발하게 이루어지고 있다. VR이 적용되는 분야가 넓어지고 있지만 크게 게임과 영상, 두 분야로 구분된다.
다국어 초록 (Multilingual Abstract)
<The Eye of Sound> is a VR cinema produced in 2019. It is a work of general VR production process conducted by KAFA. It was planned from September and started Pre-production in October, and had a total of three shooting sessions(Production) in N...
<The Eye of Sound> is a VR cinema produced in 2019. It is a
work of general VR production process conducted by KAFA. It was
planned from September and started Pre-production in October, and
had a total of three shooting sessions(Production) in November. After
finishing shooting, we had a meeting with the VFX team to carry
out post-production work. After VFX(rotoscoping work), the first
batch was completed in early December and was supplemented and
finally completed at the end of January.
This film is based on the concept of image embodies the world felt
by the blind. To clarify this, a lot of data were researched and
interviewed blind people. In particular, interviews with blind director,
Noh Dong Joo helped the work a lot.
The story is about Ji-yoon, who is blind, going to an job interview.
Plots are simply constructed to show the characteristics of VR
(Immersion, Presence, Embodiment), and try to make each situation
realistic.
There were many scenes where the camera moved from Ji-yoon's
point of view. For VR, moving the camera can cause motion sickness
in the viewer. Therefore, the production was performed to prevent
this. I tried to minimize motion sickness by adjusting acceleration,
minimizing rotation, and inserting a stationary coordinate system into
the screen.
In the visualization part, I decided to transform images to oil
painting based on various surveys and interviews. The VFX team
created images through rotoscoping. I made another storyboard for
rotoscoping.
Ambisonics sound was used for accurate line of sight. After
recording with an ambisonics microphone during filming, we reworked
with Folely sound. The actors' voices were also recorded again in
the studio(ADR), and foreign language dubbing was also performed.
Through this work, I was able to understand VR contents and plan
to make various high-tech media as well as VR.
목차 (Table of Contents)