1 손정욱, "가상현실기술을 이용한 학습자중심의 건설안전 교육방법 개발" 한국건축시공학회 14 (14): 29-36, 2014
2 "Vuforia SDK"
3 Wexelblat, A, "Virtual Reality Applications and Explorations" Academic Press Professional 2014
4 Bailenson, J.N, "Virtual Interpersonal Touch: Haptic Interaction and Copresence in Collaborative Virtual Environments" 37 (37): 5-14, 2008
5 Sanz, A, "Using Virtual Reality in the Teaching of Manufacturing Processes with Material Removal in CNC Machine-tools" 692 : 112-119, 2011
6 "Unity3D"
7 Toth, N, "Understanding Teen Attitudes Towards Energy Consumption" 34 : 36-44, 2013
8 Bang, M, "The Powerhouse: A Pervasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption" 123-132, 2006
9 Jahn, M, "The Energy Aware Smart Home" 1-8, 2010
10 Mankoff, "StepGreen.org: Increasing Energy Saving Behaviors via Social Networks" 2010
1 손정욱, "가상현실기술을 이용한 학습자중심의 건설안전 교육방법 개발" 한국건축시공학회 14 (14): 29-36, 2014
2 "Vuforia SDK"
3 Wexelblat, A, "Virtual Reality Applications and Explorations" Academic Press Professional 2014
4 Bailenson, J.N, "Virtual Interpersonal Touch: Haptic Interaction and Copresence in Collaborative Virtual Environments" 37 (37): 5-14, 2008
5 Sanz, A, "Using Virtual Reality in the Teaching of Manufacturing Processes with Material Removal in CNC Machine-tools" 692 : 112-119, 2011
6 "Unity3D"
7 Toth, N, "Understanding Teen Attitudes Towards Energy Consumption" 34 : 36-44, 2013
8 Bang, M, "The Powerhouse: A Pervasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption" 123-132, 2006
9 Jahn, M, "The Energy Aware Smart Home" 1-8, 2010
10 Mankoff, "StepGreen.org: Increasing Energy Saving Behaviors via Social Networks" 2010
11 Al-Sumaiti, A.S, "Smart Home Activities: A Literature Review" 42 (42): 294-305, 2014
12 "SketchUp"
13 Gamberini, "Saving is Fun: Designing a Pervasive Game for Power Conservation" 2011
14 Bailey, J, "Presence and Memory: Immersive Virtual Reality Effects on Cued Recall" 2012
15 Weiss, M, "PowerPedia: Changing Energy Usage with the Help of a Community-based Smartphone Application" 16 : 655-664, 2012
16 Foster, D, "Power Ballads: Deploying Aversive Energy Feedback in Social Media" 3332-3336, 2011
17 Murata, S, "Perfrige: An Augmented Refrigerator That Detects and Presents Wasteful Usage for Eco-persuasion" 367-374, 2012
18 Salvador-Herranz, G, "Manipulating Virtual Objects with Your Hands: A Case Study on Applying Desktop Augmented Reality at the Primary School" 31-39, 2013
19 Xu, Y, "MAKAHIKI: An Open Source Serious Game Framework for Sustainability Education and Conservation" CSDL 2012
20 Reeves, B, "Leveraging the Engagement of Games to Change Energy Behavior" 354-358, 2012
21 "KEPCO Electric Rates"
22 Marusic, L, "Home-in-Palm – A Mobile Service for Remote Control of Household Energy Consumption" 109-116, 2011
23 Barfield, W, "Fundamentals of Wearable Computers and Augmented Reality" CRC Press 2015
24 Kamilaris, A, "Exploiting Demand Response in Web-based Energy-aware Smart Homes" 28-32, 2011
25 Ibáñez, M.B, "Experimenting with Electromagnetism Using Augmented Reality: Impact on Flow Student Experience and Educational Effectiveness" 71 : 1-, 2014
26 Gürerk, Ö, "Experimental Economics in Virtual Reality"
27 Gustafsson, A, "Evaluation of a Pervasive Game for Domestic Energy Engagement Among Teenagers" 7 (7): 2009
28 McMahan, R.P, "Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game" 18 (18): 626-633, 2012
29 Tejani, D, "Energy Conservation in a Smart Home" 241-246, 2011
30 Wu, H.-K, "Current Status, Opportunities and Challenges of Augmented Reality in Education" 62 : 41-49, 2013
31 "Blender3D"
32 Pierce, J, "Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems" 665-674, 2012
33 Martín-Gutiérrez, J, "Augmented Reality to Promote Collaborative and Autonomous Learning in Higher Education" 51 : 752-761, 2015
34 Hwang, W.-Y, "Analysis of Peer Learning Behaviors Using Multiple Representations in Virtual Reality and Their Impacts on Geometry Problem Solving" 62 : 308-319, 2013