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      창의적 문제해결을 위한 블렌디드 수업모형 개발 = Development of Blended Instructional Model for Creative Problem Solving

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      https://www.riss.kr/link?id=A101959668

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      The purpose of the study is to develop blended instructional model for Creative Problem Solving (CPS). Our assumption is that the CPS could be enhanced by taking advantages of both online and F2F learning environment. The CPS consists of two kinds of thinking style that is, a divergent and convergent thinking. Usually online is an effective learning environment for a divergent thinking because it makes delayed communications possible. In contrast, offline is an effective learning environment for a convergent thinking because it provides coherent communications. The major research tasks were (1) to extract the blending principles by analyzing the developed CPS model and reviewing the literature about the blended learning, (2) to create and validate the blended instruction model for the CPS according to the blending principles, (3) to develop online CPS support system for the blended instructional model of the CPS, and (4) to conduct a formative evaluation on the first agenda of the developed instructional model and to revise and complement the developed instructional model according to the results of the formative evaluation. The study conducted a seven weeks formative evaluation. The formative evaluation consisted of expert evaluations(ID professional, CPS professional, instructor experts) and a field test (instructor and learners). For the field test, the subjects sampled were 33 undergraduate students taking “Educational method and Educational technology”. To validate and improve this developed model, we used questionnaires, focus group interviews, one-to-one interviews, and participatory observations. The study suggested three versions of blending model for the CPS according to learners, learning tasks, and learning situations. If learning tasks need long periodsof time, the second and fourth phases could be conducted on online learning environment and the other phases could be conducted on F2F learning environment. If learning tasks need comparatively short periods of time, the second, third, and fourth phases could be conducted with online learning environment and the other phases could be conducted with F2F learning environment.
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      The purpose of the study is to develop blended instructional model for Creative Problem Solving (CPS). Our assumption is that the CPS could be enhanced by taking advantages of both online and F2F learning environment. The CPS consists of two kinds of ...

      The purpose of the study is to develop blended instructional model for Creative Problem Solving (CPS). Our assumption is that the CPS could be enhanced by taking advantages of both online and F2F learning environment. The CPS consists of two kinds of thinking style that is, a divergent and convergent thinking. Usually online is an effective learning environment for a divergent thinking because it makes delayed communications possible. In contrast, offline is an effective learning environment for a convergent thinking because it provides coherent communications. The major research tasks were (1) to extract the blending principles by analyzing the developed CPS model and reviewing the literature about the blended learning, (2) to create and validate the blended instruction model for the CPS according to the blending principles, (3) to develop online CPS support system for the blended instructional model of the CPS, and (4) to conduct a formative evaluation on the first agenda of the developed instructional model and to revise and complement the developed instructional model according to the results of the formative evaluation. The study conducted a seven weeks formative evaluation. The formative evaluation consisted of expert evaluations(ID professional, CPS professional, instructor experts) and a field test (instructor and learners). For the field test, the subjects sampled were 33 undergraduate students taking “Educational method and Educational technology”. To validate and improve this developed model, we used questionnaires, focus group interviews, one-to-one interviews, and participatory observations. The study suggested three versions of blending model for the CPS according to learners, learning tasks, and learning situations. If learning tasks need long periodsof time, the second and fourth phases could be conducted on online learning environment and the other phases could be conducted on F2F learning environment. If learning tasks need comparatively short periods of time, the second, third, and fourth phases could be conducted with online learning environment and the other phases could be conducted with F2F learning environment.

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      참고문헌 (Reference)

      1 "혼합형학습을 위한 커뮤니티 기반 온라인 프로젝트 학습시스템의 개발" 2005

      2 "포트폴리오 평가를 적용한 웹 기반 창의적 문제해결 학습시스템" 2003

      3 "토론학습을 위한 블렌디드-러닝Blended-Learning 수업모형 개발 연구" 2005

      4 "커뮤니티 기반 토론학습에서 온라인과 오프라인 및 블렌디드 환경에 따른 토론촉진전략이 학습효과에 미치는 영향" 2005

      5 "창의적 문제 해결 모형을 적용한 고등학교 기술과 교수학습 방안" 51 (51): 287-313, 2003

      6 "지식기반사회와 학교지식" 서울: 문음사 2003

      7 "인터넷을 이용한 창의력 개발 지원시스템" 46 : 227-244, 1998

      8 "웹기반 창의성 개발 지원 시스템의 설계 및 구현 학원" 2001

      9 "온라인과 면대면을 통합하는 학습모델 개발을 위한 연구" 1 : 149-181, 2005

      10 "면대면 학습환경과 온라인 실시간/비실시간 학습 환경에서의 상호작용 패턴분석" 20 (20): 63-88, 2004

      1 "혼합형학습을 위한 커뮤니티 기반 온라인 프로젝트 학습시스템의 개발" 2005

      2 "포트폴리오 평가를 적용한 웹 기반 창의적 문제해결 학습시스템" 2003

      3 "토론학습을 위한 블렌디드-러닝Blended-Learning 수업모형 개발 연구" 2005

      4 "커뮤니티 기반 토론학습에서 온라인과 오프라인 및 블렌디드 환경에 따른 토론촉진전략이 학습효과에 미치는 영향" 2005

      5 "창의적 문제 해결 모형을 적용한 고등학교 기술과 교수학습 방안" 51 (51): 287-313, 2003

      6 "지식기반사회와 학교지식" 서울: 문음사 2003

      7 "인터넷을 이용한 창의력 개발 지원시스템" 46 : 227-244, 1998

      8 "웹기반 창의성 개발 지원 시스템의 설계 및 구현 학원" 2001

      9 "온라인과 면대면을 통합하는 학습모델 개발을 위한 연구" 1 : 149-181, 2005

      10 "면대면 학습환경과 온라인 실시간/비실시간 학습 환경에서의 상호작용 패턴분석" 20 (20): 63-88, 2004

      11 "대학수업 적용을 위한 처방적 혼합학습 설계 모형에 관한 연구" 2006

      12 "과학 영재의 창의적 문제해결력 향상을 위한 과학사 CPS 수업모형 개발과 유전영역 수업프로그램의 적용효과." 2006

      13 "Virtual U: A Web-based systems to support collaborative learning" New Jersey: Englewood Cliffs 1997

      14 "Two approaches to enhance creative problem-solving in grade five students. B. C. Journal of Special Education" 129-152, 1983

      15 "Toward a design theory of problem solving" 48 (48): 63-85, 2000

      16 "The other blended learning" San Francisco: Pfeiffer Publishing 2005

      17 "The nature and purpose of online discourse: a brief synthesis of current research as related to the WEB project" 7 (7): 19-51, 2000

      18 "The effects of creative problem solving on cognitive process in managerial problem solving" 1 : 101-114, 2004

      19 "The ITForum perspective on the Internet and publishing: Changing the way researchers communicate" 447-452, 1997

      20 "Promoting creative thinking through the use of ICT" 18 : 367-378, 2002

      21 "Principles and procedures of creative problem-solving. New York" 1953

      22 "Learning to solve problems: an instructional design guide" San Francisco, CA: Preiffer 2004

      23 "Interaction in post-secondary web-based learning" 5-11, 1999

      24 "Instructional design (3rd ed.)" Danvers: Wiley 2005

      25 "Group creativity: Innovation through collaboration" New York: Oxford university Press, Inc. 2003

      26 "Finding the balance: Constructivist pedagogy in a blended course" 4 (4): 235-243, 2003

      27 "Current development in creative problem solving for organization: A focus on thinking skills and styles" 15 (15): 43-76, 2005

      28 "Crossing cultures: training effects on the diverger thinking attitudes of Spanish-speaking South American managers" 14 : 395-408, 2002

      29 "Critical examination of factors affecting interaction on CMC" 23 : 39-58, 2000

      30 "Creativity and collaborative learning: The practical guide to empowering students, teachers, and families(2nd ed)" Baltimore: Paulh Brookes Publishing 2002

      31 "Creative problem solving: An introduction(3rd ed.)" Buffalo: PRUFROUK press 2000

      32 "Creative Problem Solving: Thinking skills for a changing world" New York: McGraw-Hill 1995

      33 "Characteristics of online teaching in post-secondary, formal education" 37 (37): 35-47, 1997

      34 "Building effective blended learning program" 43 (43): 51-54, 2003

      35 "Blended learning을 위한 수업설계 원리" 83-98, 2006

      36 "Blended learning systems: Definition, current trends, and future directions" San Francisco: Pfeiffer Publishing 2006

      37 "Blended learning in an accounting course" 4 (4): 261-269, 2003

      38 "Blended learning environments: Definitions and directions" 4 (4): 227-233, 2003

      39 "Blended learning" 2004 (2004): 1-12, 20042004

      40 ". Computer conferencing and online education. The Arachnet Electronic Journal on Virtual Culture . available in URL" 13-, 1993

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2027 평가예정 재인증평가 신청대상 (재인증)
      2021-01-01 평가 등재학술지 유지 (재인증) KCI등재
      2018-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2015-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2011-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2009-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2007-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2004-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2003-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2002-01-01 평가 등재후보 1차 FAIL (등재후보1차) KCI등재후보
      1999-07-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 3.7 3.7 3.26
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      2.89 2.68 3.751 0.75
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