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    A Research on Fun Design's Expressive Elements of Graphic Patterns in Cultural and Creative Products

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    https://www.riss.kr/link?id=A109017983

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    In today's society, people's demand for products is no longer limited to meeting rigid demands but emphasizes spiritual and psychological pleasure and satisfaction in the products purchased. Fun design for cultural and creative products rises in response to the proper time and conditions. In the fun design of cultural and creative products, the design of graphic patterns will give people a more intuitive aesthetic feeling. However, there is insufficient research on the expressive elements of fun graphic patterns in cultural and creative products. The purpose of this research is to study the key elements and the artistic functions shown in different fun design types by analyzing them in relation to different expressive elements based on the many types of graphic patterns in fun design in cultural and creative products. This study investigates and examines the four fun design types, namely, direct use, cartoonisation, symbolic use, and use conversion of graphic patterns in cultural and creative products, in combination with the seven fun design expressive elements, including transformation, deviation, optical illusion, reversal, association, exaggeration, and implication. It concludes that all seven expressive elements of fun design are expressed to a certain extent in graphic pattern fun designs of cultural and creative products. However, these expressive elements show differences in their use according to different graphic pattern fun designs.
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    In today's society, people's demand for products is no longer limited to meeting rigid demands but emphasizes spiritual and psychological pleasure and satisfaction in the products purchased. Fun design for cultural and creative products rises in respo...

    In today's society, people's demand for products is no longer limited to meeting rigid demands but emphasizes spiritual and psychological pleasure and satisfaction in the products purchased. Fun design for cultural and creative products rises in response to the proper time and conditions. In the fun design of cultural and creative products, the design of graphic patterns will give people a more intuitive aesthetic feeling. However, there is insufficient research on the expressive elements of fun graphic patterns in cultural and creative products. The purpose of this research is to study the key elements and the artistic functions shown in different fun design types by analyzing them in relation to different expressive elements based on the many types of graphic patterns in fun design in cultural and creative products. This study investigates and examines the four fun design types, namely, direct use, cartoonisation, symbolic use, and use conversion of graphic patterns in cultural and creative products, in combination with the seven fun design expressive elements, including transformation, deviation, optical illusion, reversal, association, exaggeration, and implication. It concludes that all seven expressive elements of fun design are expressed to a certain extent in graphic pattern fun designs of cultural and creative products. However, these expressive elements show differences in their use according to different graphic pattern fun designs.

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    참고문헌 (Reference)

    1 Z. J. Yan, "Way of Integrating Folk Art into Cultural and Creative Product Design" (6) : 269-341, 2022

    2 D. Tian, "The Creative Thinking and Practical Path of Tourism Cultural and Creative Product Design" (20) : 366-372, 2022

    3 Z. Liu, "The Application of Psychology in the Research of Cultural Creative Product Design" (7) : 76-78, 2021

    4 L. H. Zheng, "Origin and Application Value of Interesting Design Theory" (4) : 15-20, 2023

    5 W. Zhang, "Interesting Design of Cultural and Creative Products" (14) : 290-311, 2021

    6 Y. Liu, "Innovative Design Methods of Cultural and Creative Products" (14) : 288-294, 2020

    7 X. Y. Lin, "Industrial design sketch bible" Posts and Telecommunications Press 2014

    8 D. A. Norman, "Emotional Design : Why we love(or hate)everyday things" Basic Books 2004

    9 G. Jin, "Discussion on the commonality of the design of visual elements between TV packaging and comm odity packagin" (4) : 90-92, 2012

    10 L. Y. Pan, "Aesthetic and Cultural Creativity" Nanjing University Press 2018

    1 Z. J. Yan, "Way of Integrating Folk Art into Cultural and Creative Product Design" (6) : 269-341, 2022

    2 D. Tian, "The Creative Thinking and Practical Path of Tourism Cultural and Creative Product Design" (20) : 366-372, 2022

    3 Z. Liu, "The Application of Psychology in the Research of Cultural Creative Product Design" (7) : 76-78, 2021

    4 L. H. Zheng, "Origin and Application Value of Interesting Design Theory" (4) : 15-20, 2023

    5 W. Zhang, "Interesting Design of Cultural and Creative Products" (14) : 290-311, 2021

    6 Y. Liu, "Innovative Design Methods of Cultural and Creative Products" (14) : 288-294, 2020

    7 X. Y. Lin, "Industrial design sketch bible" Posts and Telecommunications Press 2014

    8 D. A. Norman, "Emotional Design : Why we love(or hate)everyday things" Basic Books 2004

    9 G. Jin, "Discussion on the commonality of the design of visual elements between TV packaging and comm odity packagin" (4) : 90-92, 2012

    10 L. Y. Pan, "Aesthetic and Cultural Creativity" Nanjing University Press 2018

    11 K. E. Do, "A Study on the Expression Method of Fun Package Design" The Graduate Sc hool of Industrial Engineering Management & Design, Han Yang University 2013

    12 김선정 ; 유진형, "A Study on show window display method of expression using Fun designs" 10 (10): 79-89, 2015

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