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    Effects of Body Movements in Using Virtual Reality Headsets

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    https://www.riss.kr/link?id=A101820328

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    Although reasonably priced portable virtual reality (VR) devices are being rapidly introduced, there still exists a critical problem related to the visually induced motion sickness, which is largely caused by both actual and perceptual movements induced in users’ vestibular systems. Thus, this study examines whether engaging in body movements (hand gesture vs. no hand gesture) makes changes to users’ VR experience and perceptions. Results indicated that body movements induced during VR interactions lead to greater arousal, and the effect of body movement (on users’ feelings of presence) was moderated by eyewear usage.
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    Although reasonably priced portable virtual reality (VR) devices are being rapidly introduced, there still exists a critical problem related to the visually induced motion sickness, which is largely caused by both actual and perceptual movements induc...

    Although reasonably priced portable virtual reality (VR) devices are being rapidly introduced, there still exists a critical problem related to the visually induced motion sickness, which is largely caused by both actual and perceptual movements induced in users’ vestibular systems. Thus, this study examines whether engaging in body movements (hand gesture vs. no hand gesture) makes changes to users’ VR experience and perceptions. Results indicated that body movements induced during VR interactions lead to greater arousal, and the effect of body movement (on users’ feelings of presence) was moderated by eyewear usage.

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    목차 (Table of Contents)

    • ABSTRACT
    • INTRODUCTION
    • METHOD
    • RESULTS
    • DISCUSSION
    • ABSTRACT
    • INTRODUCTION
    • METHOD
    • RESULTS
    • DISCUSSION
    • REFERENCES
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