Networked Virtual Reality systems provide a consistent virtual world to the users, possibly distributed across long distance, and have been widely applied in the network game, edutainment and architectural areas. Large processing requirements, however...
Networked Virtual Reality systems provide a consistent virtual world to the users, possibly distributed across long distance, and have been widely applied in the network game, edutainment and architectural areas. Large processing requirements, however, made these systems be mainly researched on the platforms of high-performance system graphics workstations. This study presents several problems when networked stereoscopic virtual reality systems are implemented on commodity Internet : two problems related with stereoscopic VR processing, and the other related with network bandwidth and transmission delay We also suggest solutions to these problems and analyze their performance effect based on an architectural simulation application.