RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      KCI등재

      가상공간에 나타난 아바타 유형에 관한 사례연구 = 국내 아바타 중심으로

      한글로보기

      https://www.riss.kr/link?id=A101724696

      • 0

        상세조회
      • 0

        다운로드
      서지정보 열기
      • 내보내기
      • 내책장담기
      • 공유하기
      • 오류접수

      부가정보

      다국어 초록 (Multilingual Abstract)

      We encounter a lot of information and images internet sites make it possible for us to search for a lot of information and images. In the present internet era, we lead an another life in cyberspace. Cyberspace by internet is a part of our lives but it close not concord with real life. Internet users enjoy their lives slightly different from their real lives by the use of image which has visual identity avatar, like their other selves. Though the space between reality and virtual has many problems, it is true that it become a new culture. Unsatisfied desires dominate users thoughts and behaviors more intensively in virtual than in reality. Individual identity is visualized and created in various types by avatar this study tries to show the way which image represents individual identity by avatar on the basis of domestic avatars. Through questionnaire and the comparison of game and avatar, we can know the designs and the demands which users and avatar producing companies want. This study has on important meaning in satisfying users various desires and lives through avatar.
      번역하기

      We encounter a lot of information and images internet sites make it possible for us to search for a lot of information and images. In the present internet era, we lead an another life in cyberspace. Cyberspace by internet is a part of our lives but ...

      We encounter a lot of information and images internet sites make it possible for us to search for a lot of information and images. In the present internet era, we lead an another life in cyberspace. Cyberspace by internet is a part of our lives but it close not concord with real life. Internet users enjoy their lives slightly different from their real lives by the use of image which has visual identity avatar, like their other selves. Though the space between reality and virtual has many problems, it is true that it become a new culture. Unsatisfied desires dominate users thoughts and behaviors more intensively in virtual than in reality. Individual identity is visualized and created in various types by avatar this study tries to show the way which image represents individual identity by avatar on the basis of domestic avatars. Through questionnaire and the comparison of game and avatar, we can know the designs and the demands which users and avatar producing companies want. This study has on important meaning in satisfying users various desires and lives through avatar.

      더보기

      동일학술지(권/호) 다른 논문

      동일학술지 더보기

      더보기

      분석정보

      View

      상세정보조회

      0

      Usage

      원문다운로드

      0

      대출신청

      0

      복사신청

      0

      EDDS신청

      0

      동일 주제 내 활용도 TOP

      더보기

      주제

      연도별 연구동향

      연도별 활용동향

      연관논문

      연구자 네트워크맵

      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

      이 자료와 함께 이용한 RISS 자료

      나만을 위한 추천자료

      해외이동버튼