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      KCI등재 SCOPUS

      Finding Serendipity in Early Prototyping = An Improvisational Approach to Design Process

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      https://www.riss.kr/link?id=A99601596

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      다국어 초록 (Multilingual Abstract)

      This paper discusses the use of early prototypes in the quest for serendipitous ideas and unexpected insights in design teams. Serendipity is a common goal in improvisational performances such as music and theatre, which deal with extemporaneous and uncertain situations. Improvisation is then introduced to a method of collaborative early prototyping (CEP) as a means to coordinate serendipity in design process. This paper sets to scrutinize a design team performing new ideas in studio environment supplied with documents, laptops, tools and materials to build 3D models. It is found that the rules of improvisation practices have an intricate correlation with the modes of collaborative prototyping. Arguably, serendipity requires ordered action through storytelling, augmented prototyping performance and the use of touchpoints that likely validate and authenticate individual performance. These resultants are discussed and related for future research.
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      This paper discusses the use of early prototypes in the quest for serendipitous ideas and unexpected insights in design teams. Serendipity is a common goal in improvisational performances such as music and theatre, which deal with extemporaneous and u...

      This paper discusses the use of early prototypes in the quest for serendipitous ideas and unexpected insights in design teams. Serendipity is a common goal in improvisational performances such as music and theatre, which deal with extemporaneous and uncertain situations. Improvisation is then introduced to a method of collaborative early prototyping (CEP) as a means to coordinate serendipity in design process. This paper sets to scrutinize a design team performing new ideas in studio environment supplied with documents, laptops, tools and materials to build 3D models. It is found that the rules of improvisation practices have an intricate correlation with the modes of collaborative prototyping. Arguably, serendipity requires ordered action through storytelling, augmented prototyping performance and the use of touchpoints that likely validate and authenticate individual performance. These resultants are discussed and related for future research.

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      참고문헌 (Reference)

      1 Stickdorn, M., "This is Service Design Thinking: Basics - Tools - Cases" Wiley 2012

      2 Berliner, P., "Thinking in Jazz" University of Chicago Press 1994

      3 Chung, W., "Theoretical Background of Early Prototype Use in Cross-functional Collaborative Design Context" 2009

      4 Danzico, L., "The design of serendipity is not by chance" 16-18, 2010

      5 Magni, M., "The Role of Team Behavioural Integration and Cohesion in Shaping Individual Improvisation" 38 (38): 1044-1053, 2008

      6 Fischlin, D., "The Other Side of Nowhere: Jazz, Improvisation, and Communities in Dialogue, In The Other Side of Nowhere: Jazz, Improvisation, and Communities in Dialogue" Wesleyan University Press 1-42, 2004

      7 Cho, A., "The Jazz Process: Collaboration, Innovation, and Agility" Pearson Education, Inc 2010

      8 Moorman, C., "The Convergence of Planning and Execution: Improvisation in New Product Development, In Organizational Improvisation" Routledge 257-290, 2002

      9 Brooks, K., "Storytelling for User Experience: Crafting Stories for Better Design" Rosenfeld Media 2010

      10 Lawrence, D., "Social Dynamics of Storytelling: Implications for Story-Base Design" 1988-1991, 1988

      1 Stickdorn, M., "This is Service Design Thinking: Basics - Tools - Cases" Wiley 2012

      2 Berliner, P., "Thinking in Jazz" University of Chicago Press 1994

      3 Chung, W., "Theoretical Background of Early Prototype Use in Cross-functional Collaborative Design Context" 2009

      4 Danzico, L., "The design of serendipity is not by chance" 16-18, 2010

      5 Magni, M., "The Role of Team Behavioural Integration and Cohesion in Shaping Individual Improvisation" 38 (38): 1044-1053, 2008

      6 Fischlin, D., "The Other Side of Nowhere: Jazz, Improvisation, and Communities in Dialogue, In The Other Side of Nowhere: Jazz, Improvisation, and Communities in Dialogue" Wesleyan University Press 1-42, 2004

      7 Cho, A., "The Jazz Process: Collaboration, Innovation, and Agility" Pearson Education, Inc 2010

      8 Moorman, C., "The Convergence of Planning and Execution: Improvisation in New Product Development, In Organizational Improvisation" Routledge 257-290, 2002

      9 Brooks, K., "Storytelling for User Experience: Crafting Stories for Better Design" Rosenfeld Media 2010

      10 Lawrence, D., "Social Dynamics of Storytelling: Implications for Story-Base Design" 1988-1991, 1988

      11 Greefield, A., "Serendipity City Challenge"

      12 Monson, I., "Saying Something: Jazz Improvisation and Interaction" The University of Chicago Press 1996

      13 Blum, S., "Recognizing improvisation, In In the Course of Performance: Studies in the World of Musical Improvisation" The University of Chicago Press 27-46, 1998

      14 Miner, A., "Organizational and Improvisation Learning: A Field Study" 46 (46): 304-337, 2010

      15 Cross, N., "Observations of teamwork and social processes in design" 16 (16): 143-170, 1995

      16 Akgu¨n, A., "New product development team improvisation and speed-to-market: an extended model" 5 (5): 117-129, 2002

      17 Dean, R., "New Structures in Jazz and Improvised Music since 1960" Open University Press 1992

      18 Davis, M., "Miles: The Autobiography (1st ed.)" Touchstone 1989

      19 Weick, K., "Managing as Improvisation: Lessons from the World of Jazz, In Organizational Improvisation" Routledge 49-69, 2002

      20 Bastien, D., "Jazz as a process of organizational innovation, In Organizational Improvisation" Routledge 13-26, 2002

      21 Hodson, R., "Interaction, Improvisation, and Interplay in Jaz" Routledge 2007

      22 Coker, J., "Improvising Jazz" Prentice-Hall, Inc 1964

      23 Bailey, D., "Improvisation: its Nature and Practice in Music" Moorland Pub. 1980

      24 Danzico, L., "From Davis to David: lessons from improvisation" 20-23, 2010

      25 Barrett, F., "Creativity and improvisation in jazz and organizations: implications for organizational learning. In Organizational Improvisation" Routledge 135-162, 2002

      26 Brown, T., "Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation" Harper Collins 2009

      27 Gladwell, M., "Blink: the Power of Thinking without Thinking" Little, Brown and Company 2005

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2023 평가예정 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
      2020-01-01 평가 등재학술지 유지 (해외등재 학술지 평가) KCI등재
      2015-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2013-06-10 학술지명변경 외국어명 : Journal of Korean Society of Design Science -> Archives of Design Research KCI등재
      2011-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2009-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2007-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2004-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2003-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2002-01-01 평가 등재후보학술지 유지 () KCI등재후보
      1999-07-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.34 0.34 0.38
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.4 0.4 0.721 0.09
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