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      서술형영상평가 도구를 활용한 수업이 체육학습에 미치는 영향 = The influence on using visual instrument with descriptive evaluation in physical education learning

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      https://www.riss.kr/link?id=A76306016

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      The purpose of this study was to examine whether there were any changes in motor skills, motor knowledge, and participation level in two different groups that were given feedback based on the results of descriptive visual evaluation and through the verbal explanation of teachers respectively in an attempt to contribute to improving the qualitative learning effect of students.
      The subjects in this study were 60 students who were in their second year in S middle school located in suwon, Kyunggi. After an experimental group and a control group were organized with 30 each, a seven-week-long experiment was conducted in 21 sessions by providing basketball instruction to them. And then data were gathered and analyzed in an objective manner. According to the performance assessment standard of the middle school where this researcher has worked, both groups were tested to assess their basic skills involving dribbling, jump shoot and layup shoot and their game skills were evaluated by modifying the form of pro basketball game record. To assess their basketball knowledge, Seong Gi-hun(1984)'s inventory was utilized, and Chun Hung-Soo(2007)'s inventory that reconstructed relevant inventories based on Kenyon(1968)'s six variables was employed to evaluate their participation in exercise. To track any possible intergroup gaps in motor skills, knowledge and participation level, t-test was used, and SPSS program was utilized to make a statistical analysis. After all the data were compared, the following findings were given:
      First, when their basketball skills were tested, there was no significant gap between the experimental group and control group in basic skills including dribbling, jump shoot and layup shoot. But the experimental group showed a better improvement in game skills than the control group, and the gap between the two was statistically significant(p<.01).
      Second, when their knowledge on basketball was tested, the experimental group scored better than the control group, and the gap was statistically significant(p<.01).
      Third, when their participation in exercise was tested, the experimental group scored higher than the control group, and the gap between the two was statistically significant(p<.01).
      Earlier studies that utilized a variety of visual materials found that there was progress in basic skills but not in game skills. In contrast, the instruction that provided feedback by making a descriptive visual evaluation was better effective at boosting game skills than basic skills, and that had a good effect on changing the game-related knowledge and exercise participation of the learners as well.
      So it's required to give students feedback in various ways including visual evaluation as well as explanation or demonstration from teachers. That will be one of efficient teaching-learning methods to help them to have the right understanding of motions and tactics, have an eye for game and improve their motor skills, knowledge and participation. Furthermore, that will enable them to get more intensive inner feedback to produce better results.
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      The purpose of this study was to examine whether there were any changes in motor skills, motor knowledge, and participation level in two different groups that were given feedback based on the results of descriptive visual evaluation and through the ve...

      The purpose of this study was to examine whether there were any changes in motor skills, motor knowledge, and participation level in two different groups that were given feedback based on the results of descriptive visual evaluation and through the verbal explanation of teachers respectively in an attempt to contribute to improving the qualitative learning effect of students.
      The subjects in this study were 60 students who were in their second year in S middle school located in suwon, Kyunggi. After an experimental group and a control group were organized with 30 each, a seven-week-long experiment was conducted in 21 sessions by providing basketball instruction to them. And then data were gathered and analyzed in an objective manner. According to the performance assessment standard of the middle school where this researcher has worked, both groups were tested to assess their basic skills involving dribbling, jump shoot and layup shoot and their game skills were evaluated by modifying the form of pro basketball game record. To assess their basketball knowledge, Seong Gi-hun(1984)'s inventory was utilized, and Chun Hung-Soo(2007)'s inventory that reconstructed relevant inventories based on Kenyon(1968)'s six variables was employed to evaluate their participation in exercise. To track any possible intergroup gaps in motor skills, knowledge and participation level, t-test was used, and SPSS program was utilized to make a statistical analysis. After all the data were compared, the following findings were given:
      First, when their basketball skills were tested, there was no significant gap between the experimental group and control group in basic skills including dribbling, jump shoot and layup shoot. But the experimental group showed a better improvement in game skills than the control group, and the gap between the two was statistically significant(p<.01).
      Second, when their knowledge on basketball was tested, the experimental group scored better than the control group, and the gap was statistically significant(p<.01).
      Third, when their participation in exercise was tested, the experimental group scored higher than the control group, and the gap between the two was statistically significant(p<.01).
      Earlier studies that utilized a variety of visual materials found that there was progress in basic skills but not in game skills. In contrast, the instruction that provided feedback by making a descriptive visual evaluation was better effective at boosting game skills than basic skills, and that had a good effect on changing the game-related knowledge and exercise participation of the learners as well.
      So it's required to give students feedback in various ways including visual evaluation as well as explanation or demonstration from teachers. That will be one of efficient teaching-learning methods to help them to have the right understanding of motions and tactics, have an eye for game and improve their motor skills, knowledge and participation. Furthermore, that will enable them to get more intensive inner feedback to produce better results.

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      목차 (Table of Contents)

      • Abstract
      • Ⅰ. 서론
      • Ⅱ. 연구방법
      • Ⅲ. 결과 및 고찰
      • Ⅳ. 결론
      • Abstract
      • Ⅰ. 서론
      • Ⅱ. 연구방법
      • Ⅲ. 결과 및 고찰
      • Ⅳ. 결론
      • 참고문헌
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      참고문헌 (Reference)

      1 원덕규, "포토폴리오 평가와 학습태도 및 운동기능에 미치는 영향" 한국교원대학교 2005

      2 고흥환, "체육의 측정평가 이론과 실제" 연세대학교 출판부 1982

      3 윤명희, "체육과 교육론" 도서출판 태근 1998

      4 진연길, "체육 학습․평가노트를 활용한 중학생의 체육학습 효과" 한국교원대학교 2002

      5 성기훈, "지도방법 종류에 따른 체육학습효과 분석 연구" 서울대학교 1984

      6 이태구, "중학교 2학년 체육교과 농구수업을 위한 교수학습 CD-ROM과 평가도구 개발" 연세대학교 2003

      7 우길동, "이해중심 게임수업이 배드민턴 수행력에 미치는 효과" 한국교원대학교 2001

      8 양기열, "이해중심 게임수업 모형을 적용한 중학생의 체육학습 효과" 한국교원대학교 2002

      9 조현정, "영상자료를 활용한 체육수업이 학업성취도에 미치는 효과" 한국교원대학교 2005

      10 고재범, "영상매체를 활용한 체육수업이 인지적 영역의 학업성취에 미치는 효과" 한국교원대학교 2005

      11 최진환, "영상매체를 통한 중학교 2학년 체육교과 인지영역의 평가도구 개발" 연세대학교 교육대학원 2003

      12 박병훈, "영상교육을 통한 고등학교 학습자의 높이뛰기 학습 효과" 한국교원대학교 2001

      13 윤명희, "수행평가의 이론과 실제" 도서출판 태근 2000

      14 이 숙, "수행평가 중 서술형 평가 문항의 과제학습이 문제해결력 및 수학적 성향 신장에 미치는 영향" 공주대학교대학원 2004

      15 김진효, "수준별 학습과제 적용이 체육학습 효과에 미치는 영향" 한국교원대학교 2005

      16 김순옥, "서술형 수행평가에 대한 동료평가 피드백이 수학적 능력에 미치는 영향" 한국교원대학교 2001

      17 장소진, "서술형 과제에 대한 동료집단 피드백이 수학적 의사소통 능력에 미치는 효과" 한국교원대학교 2002

      18 김재훈, "배구 경기기능 평가도구 개발" 한국교원대학교 2002

      19 박연주, "목표설정 유형이 체육학습 성취에 미치는 영향" 한국교원대학교 2005

      20 이정복, "멀티미디어를 활용한 체육수업이 여고생의 체육학습에 미치는 영향" 한국교원대학교 2003

      21 박영춘, "교사의 언어적 피드백이 체육학습에 미치는 영향" 대구교육대학교 2001

      22 여상중, "교사의 수업행동에 대한 피드백 유형별 효과" 한국교원대학교 1993

      23 Cole, P. G., "teaching principles and practice" Prentice. Hall 1987

      24 김영주, "VTR을 통한 영상교육이 창작무용 학습에 미치는 영향" 한국교원대학교 2002

      25 정복임, "VTR을 이용한 체육학습이 운동기능,운동태도,운동흥미에 미치는 효과" 대한체육회 2003

      26 김종섭, "ICT 활용 체육수업이 중학생의 체육학습 성취에 미치는 효과" 한국교원대학교 2005

      27 KulHavy, R. W., "Feedback in writen instruction" 1977

      28 Ausubel, D. P., "Education psychology: A cognitive view" Holt, Rinehart & Winston, Inc. 1968

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2026 평가예정 재인증평가 신청대상 (재인증)
      2020-01-01 평가 등재학술지 유지 (재인증) KCI등재
      2017-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2013-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2010-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2009-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2008-01-01 평가 신청제한 (등재후보1차) KCI등재후보
      2007-01-01 평가 등재후보 1차 FAIL (등재후보1차) KCI등재후보
      2006-01-01 평가 등재후보학술지 유지 (등재후보2차) KCI등재후보
      2005-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2004-01-01 평가 등재후보 1차 FAIL (등재후보1차) KCI등재후보
      2003-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.66 0.66 0.67
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.66 0.66 0.593 0.18
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