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      가상공간에서 DMX(Digital Multiplexing)모듈화를 통한 실시간 영상 연출에 대한 연구 = A study on real time video production through DMX (Digital Multiplexing) modularization in virtual space

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      https://www.riss.kr/link?id=A110141499

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      With the global K-pop wave gaining global attention, DMX (Digital Multiplexing) design in virtual spaces is expected to gain traction as a new previs. Therefore, we developed this design in three stages using Unreal Engine. First, we developed a DMX modular system using our proprietary Procedural Content Generation (PCG) system. Second, we planned and developed a DMX stage modular system, categorizing it into small, medium, Korean, large, and arena stages. This research was substantiated by the completion of a production system that can accommodate any DMX stage location, size, scale, or atmosphere. Limitations of this research include the inability to collaborate with relevant companies and the reluctance of corporate cultures to disclose their technology, preventing deeper integration. Future research will explore how to leverage the ever-evolving Korean Wave through compelling productions in virtual spaces, thereby establishing DMX as a future content.
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      With the global K-pop wave gaining global attention, DMX (Digital Multiplexing) design in virtual spaces is expected to gain traction as a new previs. Therefore, we developed this design in three stages using Unreal Engine. First, we developed a DMX m...

      With the global K-pop wave gaining global attention, DMX (Digital Multiplexing) design in virtual spaces is expected to gain traction as a new previs. Therefore, we developed this design in three stages using Unreal Engine. First, we developed a DMX modular system using our proprietary Procedural Content Generation (PCG) system. Second, we planned and developed a DMX stage modular system, categorizing it into small, medium, Korean, large, and arena stages. This research was substantiated by the completion of a production system that can accommodate any DMX stage location, size, scale, or atmosphere. Limitations of this research include the inability to collaborate with relevant companies and the reluctance of corporate cultures to disclose their technology, preventing deeper integration. Future research will explore how to leverage the ever-evolving Korean Wave through compelling productions in virtual spaces, thereby establishing DMX as a future content.

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