1 우탁, "새로운 게임 패러다임 : 디지털 피지컬 필드 게임" 한국게임학회 10 (10): 3-13, 2010
2 이상우, "게임 이미지의 특성 연구 - 캐릭터의 재현 방식을 중심으로" (사)한국컴퓨터게임학회 25 (25): 187-194, 2012
3 Newman, J., "Videogames" Routledge 2004
4 Korea Creative Content Agency, "Statistics of Korea's Creative Content Industry 2013"
5 Montola, M., "Pervasive games: theory and design" Morgan Kaufmann Publishers Inc 2009
6 Glassner, A., "Interactive Storytelling: Techniques for 21st Century Fiction" AK Peters, Ltd 2004
7 Pasch, M., "Immersion in Movement- Based Interaction"
8 Johan Huizinga, "Homo Ludens A Study of the Play-Element in Culture" The Beacon Press 10-, 1955
9 Ermi, L., "Fundamental components of the gameplay experience:Analysing immersion" Citeseer 2005
10 App Annie Index, "App Annie Index: Market Report Q1 2014-- iOS App Store revenue 2.6x that of Google Play"
1 우탁, "새로운 게임 패러다임 : 디지털 피지컬 필드 게임" 한국게임학회 10 (10): 3-13, 2010
2 이상우, "게임 이미지의 특성 연구 - 캐릭터의 재현 방식을 중심으로" (사)한국컴퓨터게임학회 25 (25): 187-194, 2012
3 Newman, J., "Videogames" Routledge 2004
4 Korea Creative Content Agency, "Statistics of Korea's Creative Content Industry 2013"
5 Montola, M., "Pervasive games: theory and design" Morgan Kaufmann Publishers Inc 2009
6 Glassner, A., "Interactive Storytelling: Techniques for 21st Century Fiction" AK Peters, Ltd 2004
7 Pasch, M., "Immersion in Movement- Based Interaction"
8 Johan Huizinga, "Homo Ludens A Study of the Play-Element in Culture" The Beacon Press 10-, 1955
9 Ermi, L., "Fundamental components of the gameplay experience:Analysing immersion" Citeseer 2005
10 App Annie Index, "App Annie Index: Market Report Q1 2014-- iOS App Store revenue 2.6x that of Google Play"
11 Milgram, P., "A taxonomy of mixed reality visual displays" 77 (77): 1321-1329, 1994